Also i updated some older ones with different light but didnt have tiem to upload them
A few of the scenes i finished actually have sound and i plan on releasing soon a map file in wich you can see them for yourself.
If anyone can help me with triggers related to the cutscene editor i'd appreciate it as i can barely create a file wich plays one at a time without breaking itself apart
So i've been testing stuff with the cutscene editor and i wanted to share a few of the things i've made.
Most of these are based on old sc1 screens but im working on new ones.
Hi im working on a little project and im using cutscenes right now to test some things, and im having trouble to actually get the cutscenes to play but i dont know exactly what im doing wrong.
I have a map initialization to create the cutscenes with autoplay set to false, then it sets a few variables to use the scenes later.
Then i have a few other things that are supposed to play a certain cutscene when a key is pressed
So the problem is that the initialization plays each cutscene for less than a second skips to the next one and so on until the last one ends up getting played, when the keys are pressed the scene changes but it wont work a second time and the screen goes dark.
I am very unexperienced with the trigger edtior and i've just been trying to understand how it works to test out the scenes.
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Tomorrow i'll upload it as i had a ton of stuff to do for today but for now here is the protoss briefing room
might add a couple of things in the future but here it is for now
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Finished a few more screens here they are.
Also i updated some older ones with different light but didnt have tiem to upload them
A few of the scenes i finished actually have sound and i plan on releasing soon a map file in wich you can see them for yourself. If anyone can help me with triggers related to the cutscene editor i'd appreciate it as i can barely create a file wich plays one at a time without breaking itself apart
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I finished a new static screen, after this is done im working on a few animated screens over the next few days.
It was also updated in the main post
WIP scene https://gyazo.com/9e8fadbc0f68a66e74a106991a3f2665
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I just updated the images on the main post and added the lighting changes i made in the last few days
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@Johnsoolong: Go
Sorry for a very late reply, yes you can
it a bit simple with a few things to keep in mind. You can actually import them into your own cutscenes and for that you have to follow a few steps.
First you need to load the depency from wich you want the cutscene from then create a cutscene in that file
Once your cutscene file has been created and is active you have to right click the cutscene that you want and select import it
A window will pop up to choose what you want out of that cutscene
you can import it as a whole but some cutscenes contain multiple scenes from different missions so be sure to mind that before you import everything
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So i've been testing stuff with the cutscene editor and i wanted to share a few of the things i've made. Most of these are based on old sc1 screens but im working on new ones.
Cinematic Previewer Map https://mega.nz/#!1ccxBBpC!uUeTggCsW0JkfCzNWRS9onP5h_XwS7fPrF88K3BBbQ0 You play the cinematics by pressing the buttons Q, W, E, R, T, Y, U, I, O and P each key plays a scene, the screen will go black but it's just the cutscene loading in.
Original Starcraft menu http://i.imgur.com/mLTbIRZ.gifv
Terran Briefing Room http://i.imgur.com/Xq5SQDA.gifv
Zerg Briefing Room
Protoss Briefing Room
Campaign Selection (this one is meh, just had to fix the lights and use the set from sc2 campaign selection) http://i.imgur.com/s4kXy5C.gifv
Terran Victory (static)
Terran Defeat (static)
Terran Background
Zeg Background
Protoss Background
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Using the Cutscene editor to create the scenes im just using triggers to play them ingame
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Hi im working on a little project and im using cutscenes right now to test some things, and im having trouble to actually get the cutscenes to play but i dont know exactly what im doing wrong.
I have a map initialization to create the cutscenes with autoplay set to false, then it sets a few variables to use the scenes later.
Then i have a few other things that are supposed to play a certain cutscene when a key is pressed
So the problem is that the initialization plays each cutscene for less than a second skips to the next one and so on until the last one ends up getting played, when the keys are pressed the scene changes but it wont work a second time and the screen goes dark.
I am very unexperienced with the trigger edtior and i've just been trying to understand how it works to test out the scenes.