• 0

    posted a message on Left 2 Die units won't work in published version of my map, but they work fine in the editor.

    I tried linking blizzard's battle.net left 2 die mod to Segento's in local mod in dependencies which is how I got it working in the editor. I even tried uploading it back when I decided I wanted the units in my map back in the end of February. And It seemed to work fine but I never tested it online because I had a lot of editing to do to make the units behave in a way that would be fun in my map. I figured if I worked in the editor and uploaded with no dependency problems I was good to start the daunting task of reworking my map. I was wrong and now I think I'm paying for it. Now I know I can't link it to an online version of Segento's mod because is over 30 mb so he couldn't upload it, and even if he could you can only link to your own mods right?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Left 2 Die units won't work in published version of my map, but they work fine in the editor.

    I have been trying to figure this out all day and it's beyond me. I used the mod left 2 die mod to add the units to my map CODENAME: Layrinth and it's been working fine in the editor for well over a month. Now that I am Finally done tweaking the units and rebuilding the map I am ready to publish it, but all the units from the mod that work perfectly in the editor are all broken in the published version of my map.

    I have tried playing with my dependencies as suggested in other threads but I can't get anything to work.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Recording Replays Button

    Awesome I should have rechecked this one sooner.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Solved - I need help with a trigger (noob question).

    Wow It's blows my mind how much I have learned since I first posted this! s3rius could probably smell the noob on me through the internet. Thanks to everyone out there for giving to this community. Its helped me a ton.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Game Randomly Drops SOME Players At Loading Screen

    This happens to me with a lot of maps but it only ever happens the first time I try to play the map after downloading it. Part of me wants to blame blizzard but the other part knows I need a new pc.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Terrain Editor Crashing my video driver since patch

    This guy had the same problem says he fixed it by reinstalling his video driver. My editor was crashing after the patch and I had the delete EditorVariables.txt to fix it. Maybe try both?

    oh and I like your avatar I actually made a FF3 referance in my map Codename: LABYRINTH its a secret but I will say it has something to do with an egg.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Opening my map's terrain crashes the editor

    @DrHu: Go

    Awesome thank you I had to do that once before for a different problem. It was so long ago I don't remember the problem let alone where the file was. Thanks again.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Opening my map's terrain crashes the editor

    Since the patch opening the terrain or model previewer for any map or even with no maps open crashes my editor. I tried running the repair program which completed successfully but didn't fix anything.

    This really sucks please help.

    at least one other person has this problem here.

    Oh crap this is an old thread. oops

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on [MAP] "Star Lightbikes" Video Added

    Updates!

    Scoreboard fixed and improved

    Added minimap

    sorry I haven't updated for awhile I have been playing NOTD:SO its awesome go try it.

    Posted in: Project Workplace
  • 0

    posted a message on [MAP] "Star Lightbikes" Video Added

    New Updates!

    Starting Lives reduced from 15 to 10

    You now gain Extra Lives at 100,000, 250,000, 500,000, and 1,000,000 points

    Default Camera changed to Overhead view it seems to be everyones favorite. You can still press R to switch.

    More camera tweaks it's now even smoother than before.

    Posted in: Project Workplace
  • 0

    posted a message on [Introduction] One Button Mayhem

    I really like the idea someone had about multiple spawn bars, like at 50% life the player gets 2 spawning bars make it the X key and at 25% like they get a third C key spawning bars. I think that would open the game up for tons of different strategies especially when you add the other 2 races, but why stop there? Currently zerg have 6 different units, so I assume terran and protoss will have 6 as well, thats only 18 units used and I know there are a lot more units to play with than that. Screw all those naysayers you showed us the baby version of a really neat idea. I can't wait to see old man version.

    As for the lag its not that bad (at least not for me) and Blizz may be fixing or at least improving it soon. Maybe you could make the bar fill on its own. then make all the key release triggers key press triggers, that would cut out the tiny bit of lag when you press Z to start your bar and you wouldn't have to hold your key anymore just tap it at the right time, which would make have multiple spawn bars pretty easy to manage with one finger. So you could change the name from "one button mayhem" to "one finger mayhem"

    Posted in: Map Feedback
  • 0

    posted a message on Custom Map Review Channel!

    That last link is not working but the one in the OP is.

    Great reviews but very brutal, makes me a little scarred to request a review but at least I know you'll be honest. I'm going to be brave and ask you to try my map Star LightBikes. It's not !00% finished but some good feedback might get it there. One tip that might not be obvious at first is if your playing against a cheesy player that just makes circles with his lightwall after a little practice you can easily use lightspeed to jump their stupid circle while making your own lightwall and watch that moron smash into it, then smile because that was pretty cool (at least thats what is do) or you can use the cloak or invincibly power-ups to drive right through their circle.

    Posted in: Map Review
  • 0

    posted a message on [MAP] "Star Lightbikes" Video Added

    @SouLCarveRR:

    The reason is I would have to rework all the scaling stuff I have, my first test version used the box shape and when I make it transparent it has similar problems with the overlapping at the seams, and the force field wall model has that cool line animation.

    Map Updated.

    Lobby will now allow Parties of 8 or less join.
    Flame effect added to jump so its a little easier to see from camera 6
    Adjusted camera 4 to see the horizon.

    Posted in: Project Workplace
  • 0

    posted a message on Maybe the easiest texture request ever.

    For my map Star Lightbikes. (video and pics in thread)

    I use the model "Force Field Wall" to make the lightwall and I tint it to player color on creation. Now that model is mostly blue and the edges are white, so when I tint it to player color it adds too much blue and the white edges highlight the seams in the lightwall.

    All I need is a texture when I tint it to a players color it is that color, and it has to overlap seamlessly when their are bunch of them in a row. I do like the little lines the model currently has but if you think you have a better idea or they are to hard to change I don't have to have them, I would like it to remain somewhat transparent.

    Thats the easy one.

    I have another request not as important but basically the same problem. I use the Crusier unit for the lightbike and I tint those to player color aswell. It has 4 different textures and none of them are white. Currently I force them to spawn with the all yellow texture and tint that to player color, guess what happens.

    Thank for any help.

    Posted in: Requests
  • 0

    posted a message on [MAP] "Star Lightbikes" Video Added

    @SouLCarveRR:

    Bummer but thats kinda what I thought was gunna happen when I was making my 1st map I figured out how the firebat attacks work. the beam animation has nothing to do with targeting thats all done in the search area, the beam is just pretty, sure it points to where the damage is being done but thats because they made it that way. I think what I really need is a better model that won’t show the overlaps and while I am making wishes a few curved models to make the circles look perfect. Still for me the biggest problem is I and using the Force Field Wall as my base model the tinting it to player color on creation, that model is mostly blue with white edges so when I tint it to player color it adds too much blue and the white edges really highlight the seams. Just a little re-texture would make it look so much better.

    I tried your map a little I looks nice I like the skinny lightbike mine was like that in an earlier version but when I scaled the whole map down it got to be to hard to see from the arena cam.

    Posted in: Project Workplace
  • To post a comment, please or register a new account.