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    posted a message on Published map does not exist in our database. AHHHH!

    @EternalWraith: Go

    Awsome thank you!

    Posted in: General Chat
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    posted a message on Published map does not exist in our database. AHHHH!

    doo be doo be doo

    Posted in: General Chat
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    posted a message on Hero team color retouches.

    Very nice everything works great but my raynor marine, I plan on adding a few of these to my Codename maps. One question though do we have to use the Tycus model because the attachment points kinda suck.

    Posted in: Artist Tavern
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    posted a message on Published map does not exist in our database. AHHHH!

    I just tried all 3 of my map again still no worky. Exact name does mean the name it shows in the list on battle.net correct? The same name I picked when I first published it? Has anybody gotten this to work for their maps? And how about the whole date thing how do I get that to change so people can tell that I update my map weekly if not daily?

    Posted in: General Chat
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    posted a message on Uploading a Locked Map

    @wingednosering: Go That's a good question I too am having issues with the mapster map manager, I hope we get an answer.

    Posted in: General Chat
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    posted a message on Published map does not exist in our database. AHHHH!

    @Mozared:

    Ok when I go to any of my published maps here on sc2mapster and click on Project Management, then click on Manage published versions Its says I have to enter the name exactly, which I do. I always get the error "Published map does not exist in our database." then it lists 4 steps for me to try which I have tried several times. Yet I can't get it to work. I have tried all the steps for all 3 of my maps for months, and alas no dice. The other thing I mentioned is when I used to update the info for and of my maps the "Last Updated" date never changes either. I hope I explained things better this time I was kinda in a bad mood when I made the first post from non sc2mapster issues thank you for your time I would love to get this working.

    Posted in: General Chat
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    posted a message on Published map does not exist in our database. AHHHH!

    should i just give up?

    Posted in: General Chat
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    posted a message on [SC2Streamster] Data Monday (Closed)

    I would love an ammo system I love the one Notd:SO uses I think its all data. Any you can go as crazy as you want with it, adding pick ups that modify damage or change clip size, range, attack speed whatever. The more complex it is the more items I can make and add to my map series ;),

    Posted in: General Chat
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    posted a message on Remove all units a player controls from the map

    I would go with the "add unit group to unit group" action

    So add all unit in entire map owned by triggering player to units to be removed group (you have to make the unit Group variable Then remove all units in units to be removed from the game.

    Posted in: Triggers
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    posted a message on Published map does not exist in our database. AHHHH!

    Yes I have tried the 4 steps. I have tried the 4 steps for all 3 of my maps at least once a week since I first published Codename Labyrinth. Want to know how long that's been go look at the time it says the last update for Codename Labyrinth was because I can't get that to change eather. I used to update my projects all the time but I got tired of it because it never changes the date. And I'm not gunna upload my map files the hacks will have to play em an pull the cashe files them selves. The least I diserve for all that work is to get a few minutes of play time to help my popularity before they crack it open and see how I did everything.

    Posted in: General Chat
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    posted a message on Disabling drag-selection box

    I can't get on the editor right now but I no there is an action that disables the selection box I have tested it on my map but am still debating on weather or not to use it in my maps. Just open trigger editor make a new action and search selection box.

    Posted in: Miscellaneous Development
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    posted a message on A straight answer to the big question

    @BasicGear: Go I see that all the time in my map. I have been trying to get groups of 6 people or more to play Codename: Darkside so I'll make a lobby and have 3 people join and leave within 60 seconds after I open it then another 3 people 60 seconds after that. I say blizzard should make you wait 60 seconds after joining to leave a lobby unless your the only one in it, because then I would have no problem getting a 6 man + group going. It would be so awesome to see what lobbys are active we need a list of what games are being played while we are looking for what game we want to play. And I want to know what maps are popular because 2 people are playing 8 hours at a time basicaly stand around doing nothing, and what maps are popular because 80 newbs with horrable teamwork can only stay alive for 10 minutes, but they have fun so they remake and try to get a little further. We alll know bilzz has that kinda info why are they so afraid to share it. What harm can it really do other than prove their custom maps arn't as popular as they want us to think they are.

    /end rant

    Whoa sorry that's been building up for a while, I'm just so tried of seeing 2 people join, 1 person leave, 10 secconds later 2 people join, 3 people leave 10 seconds later 3 people join, 2 people leave. If all 7 of those people had wait 60 seconds we would have an 8 man group and be kicking some infested ass right now.

    Posted in: General Chat
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    posted a message on Codename Darkside & Labyrinth [survival RPG] w/ gameplay video

    It's true that the camera starts out almost identical to sc2 defalt camera, but its also quite simular to Diablo's camera angle. Plus with the middle mouse button you can rotate the camera 360 degress around your unit, and I added like 6 extra zoom levels so you can zoom in almost as close as in WoW and zoom out further than the defalt sc2 cam, and I think it incourages teammates to stick together. If we could get a few more people to talk in here, maybe I should make it a poll.

    Posted in: Map Feedback
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    posted a message on Codename Darkside & Labyrinth [survival RPG] w/ gameplay video

    @gamemore: Go Thanks for that pic I didn't think to make one before I got of the pc I'm posting from my cell right now. Currently the mouse wheel rotates the camera because it is locked to your hero unit but I may add a way to unlock it. I just don't see why you would want to unlock it, still I have had a few people tell me they wish they could.

    Also its cool to see that the flashlight models I added work I can't turn shaders up high enough to see them on my pc. No one ever complaned about them looking funny so I just guessed they where working ok.

    Edit: this is my 100th post woot!

    Posted in: Map Feedback
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    posted a message on Walking along cliffs bug? please help.

    @TacoManStan: Go cool I thnk it work I have to retexture everything but its worth it to me that bug was really bugging me.

    Posted in: Terrain
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