Sorry to hear about your difficulties, Renee, hope everything is ok soon. And yes, in the original game, when a unit gets tagged by Faerie Fire the enemy player (the NE player whose Druid cast the Faerie Fire) has vision of it through the fog of war. It's similar to how you have vision of enemy Kodos if they are digesting one of your units.
I'll post this here too, I guess I didn't need to make a separate thread:
- Detonating wisps don't clear blight and they don't seem to drain mana.
- Faerie fire doesn't seem to grant vision of the affected unit.
Hi guys, I've been playing the mod a lot in the past 2 months and I've picked up on a couple of things which deviate from how the original Warcraft 3 plays and might be bugs. None of them are game-breaking, but I thought I'd report them anyway.
-NE Wisps have Orc Peon voices.
-UD Ghouls can't carry partial amounts of lumber. They hit the tree for a set amount of time and then simply have a stack of 20 lumber; if they stop harvesting before that they don't hold any lumber. In the old game they gradually collected lumber and when stopped they still held a partial amount.
-Corpses cannot be used from inside a Meat Wagon. In the original WC3 Necromancers could spawn Skeletons from corpses carried inside the Wagon, in the mod you have to manually drop the corpses first.
0
@Renee2islga: Go
Thanks!
0
Sorry to hear about your difficulties, Renee, hope everything is ok soon. And yes, in the original game, when a unit gets tagged by Faerie Fire the enemy player (the NE player whose Druid cast the Faerie Fire) has vision of it through the fog of war. It's similar to how you have vision of enemy Kodos if they are digesting one of your units.
0
I'll post this here too, I guess I didn't need to make a separate thread: - Detonating wisps don't clear blight and they don't seem to drain mana. - Faerie fire doesn't seem to grant vision of the affected unit.
0
Thanks Renee!
0
Detonating wisps don't clear blight and they don't seem to drain mana.
Faerie fire doesn't seem to grant vision of the affected unit.
0
Hi guys, I've been playing the mod a lot in the past 2 months and I've picked up on a couple of things which deviate from how the original Warcraft 3 plays and might be bugs. None of them are game-breaking, but I thought I'd report them anyway.
-NE Wisps have Orc Peon voices.
-UD Ghouls can't carry partial amounts of lumber. They hit the tree for a set amount of time and then simply have a stack of 20 lumber; if they stop harvesting before that they don't hold any lumber. In the old game they gradually collected lumber and when stopped they still held a partial amount.
-Corpses cannot be used from inside a Meat Wagon. In the original WC3 Necromancers could spawn Skeletons from corpses carried inside the Wagon, in the mod you have to manually drop the corpses first.