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  • _ForgeUser2051500
  • Registered User
  • Member for 14 years, 1 month, and 12 days
    Last active Tue, Aug, 30 2016 14:59:20
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    Nov 30, 2010
    _ForgeUser2051500 posted a message on Texture for a Reaver Model

    @DeveRR0: Go haha. i fail.

    Posted in: Requests
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    Nov 29, 2010
    _ForgeUser2051500 posted a message on Texture for a Reaver Model

    @DeveRR0: Go

    Posted in: Requests
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    Nov 29, 2010
    _ForgeUser2051500 posted a message on Texture for a Reaver Model

    @DeveRR0: Go

    all i can really give you is the current texture which doesn't fit into sc2 at all =\ and very small screenshots of the reaver in sc1.

    Posted in: Requests
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    Nov 29, 2010
    _ForgeUser2051500 posted a message on Texture for a Reaver Model

    http://img89.imageshack.us/img89/7707/reavermodelnotexture.jpg

    this is the model from the warcraft 3 mod project revolution.
    unfortunately the texture that came with it is quite horrible (given it was made for war3)
    i've tried for a few days to touch it up but my artistic skill is lacking.

    help please :)

    Posted in: Requests
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    Nov 27, 2010
    _ForgeUser2051500 posted a message on [Tutorial] Creating a SC2 Mod File for Custom Data Edits

    do mods support assets yet? this is the only thing holding me back. anything i import doesn't show up in a map using the mod.

    Posted in: Tutorials
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    Nov 26, 2010
    _ForgeUser2051500 posted a message on Made a custom model? when cloaked turns bright <team color>? Specular Map is the reason.

    bump for importance

    Posted in: Artist Tavern
  • View _ForgeUser2051500's Profile

    0

    Nov 26, 2010
    _ForgeUser2051500 posted a message on Made a custom model? when cloaked turns bright <team color>? Specular Map is the reason.

    i guess something is wrong with the import/export plugin we currently have by nintox.

    i recently ported a few units from warcraft 3 and only used diffuse/normal maps. suddenly i realised they were cloaking properly. i went to my other custom units and removed the Specular Map. low and behold they started to cloak correctly.

    this is only a temp fix and i know people will want to still use Specular Mapping. but until nintox fixes it this seems like the only solution i know of.

    image

    Posted in: Artist Tavern
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    Nov 16, 2010
    _ForgeUser2051500 posted a message on Weapons that bypass shields

    it's a flag. probably in the Damage Effect

    No Absorb Shield is what your looking for i think.

    Posted in: Data
  • View _ForgeUser2051500's Profile

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    Nov 15, 2010
    _ForgeUser2051500 posted a message on Convert Control Group to Unit Group?

    works great. tyvm.

    not sure if you tested control group 0? if you had the same issues i did in my previous post.

    Posted in: Triggers
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    Nov 15, 2010
    _ForgeUser2051500 posted a message on Convert Control Group to Unit Group?

    sadly i have another issue. im guessing it's a bug in the editor however.

    P1 - Control Group 0
        Events
            UI - Player 1 presses 0 (Key) key Down with shift Allow, control Require, alt Allow
        Local Variables
            Units = (Empty unit group) <Unit Group>
        Conditions
            (Mechanics game value) == Hardcore
        Actions
            Variable - Set Units = (Selected units for player 1)
            General - While (Conditions) are true, do (Actions)
                Conditions
                    (Number of Living units in Units) > 12
                Actions
                    Unit Group - Remove (Unit (Number of Living units in Units) from Units) from Units
            Unit Selection - Clear control group 10 for player 1
            Unit Selection - Add Units to control group 10 for player 1

    this is my trigger for control group 0.
    you cannot set the value field for control group to 0. it defaults back to 1.
    value of 10 crashes the game
    using a variable set to 0 and using that variable doesn't work either.

    im guessing this is just a bug i'll have to report unless someone has any more insight?

    Posted in: Triggers
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    Nov 15, 2010
    _ForgeUser2051500 posted a message on Convert Control Group to Unit Group?

    @SouLCarveRR: Go

    you can add units to control groups or clear them thats about it.

    i can't seem to grab them as a unit group and put them in a variable or anything. i had considered the way progammer had suggested but it seemed... dodgy? i guess i'm forced into it.

    Posted in: Triggers
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    Nov 14, 2010
    _ForgeUser2051500 posted a message on Convert Control Group to Unit Group?

    does this exist?

    Posted in: Triggers
  • View _ForgeUser2051500's Profile

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    Nov 12, 2010
    _ForgeUser2051500 posted a message on (Solved) AI & new units

    all the AI is done in galaxy script in the triggerlibs folder you have to MPQ extract this from the games MPQ files.

    it's pretty straight forward. simple scripting language. but it's a hell of alot of work. i started doing it for my sc1 map but gave up.

    Posted in: Data
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    Nov 6, 2010
    _ForgeUser2051500 posted a message on SC2BW - Needs AI !

    looking for anyone experienced in creating AI for Starcraft 2 to create a functional AI for my Brood War Mod

    http://www.sc2mapster.com/maps/brood-war-1-5/
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316

    Posted in: Team Recruitment
  • View _ForgeUser2051500's Profile

    0

    Nov 1, 2010
    _ForgeUser2051500 posted a message on SC2MOD Custom Model Import Issue?

    you cannot use imported files in a mod through a map. these files need to be imported into the map if you want to use them
    blizzard have said they are trying to fix this.

    Posted in: Artist Tavern
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