thats an AI trigger for melee/campaign AI.
it simply makes a unit in an attack wave attack until it dies. it will never retreat.
you want to have your drones auto acquire targets? probably have to uncheck the worker flag on the unit or something like that. workers are the only unit with a weapon that wont auto acquire. so it's probably the worker flag. but it could be a bunch of things.
its fake -.- Anybody think that it can be the end? 1: the "video" is a an amateur work.... not blizzard quality 2: kerrigan isn't zerg. 3. the voice actings aren't the original. Mengsk's voice more deeper and more 4. one of kerrigans voice cutted from the previous game with bad quality XD 5. the sound from transformers XD
anything else?
it's a previs. it's a simple animation so they can see what it'll look like. it doesn't cost much money to make and can be done quite quickly. just laying down the framework so to speak.
kerrigan wasn't 100% deinfested at the end of WoL. HotS is supposed to focus on her development and evolution in controlling the swarm. she obviously gets back to full strength by the end of the campaign.
the voices. Chris Metzen isn't credible enough for you?. they are obviously placeholders as there is no point paying full time actors a shitload of money to produce a previs.
the guy has many many many more previs videos hes done on his vimeo site. including the scene where kerrigan is captured by the swarm.
it's obviously not fake. it's obviously not fan made. it's definitely something made under blizzards command.
it may or may not actually be the ending cinematic since it's actually been up there for a long time (few months>a year)
but the fact this monstrosity even made it this far? it's just as bad. something this horrible actually made it past the storyboard?
im not commenting on the image quality or anything. i know it's a previs. my issue is the writing. WoL was pretty damn bad. Diablo 3 demon hunter class reveal was pretty awful. This? this takes a giant shit on the entire starcraft 1 storyline.
as i've said on blizz forums and tl.net it's vomit inducing.
i am completely shocked by it. caused me to lose all faith in blizzard. i have never been so dissapointed before in my life.
Blizzard is a shell of it's former self.
so i have a hanger ability. which can hold multiple units in the hanger.
is there a way to prevent it from launching all of the units. say i wanted to limit it to only having 4 launched at a time. leaving the rest in the hanger until 1 dies. where it would launch a replacement.?
as far as i can tell it doesn't take compression into consideration when you publish the map. for me keeping my map below 10.5mb uncompressed is required.
coincidentally this is around the 5mb mark.
i've ported a few already. but the reaver and corsair texture is way way way too low quality to be used imo.
ideally i wanna try and get new textures for all these units =\
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@TheWickedEnd:
thats an AI trigger for melee/campaign AI.
it simply makes a unit in an attack wave attack until it dies. it will never retreat.
you want to have your drones auto acquire targets? probably have to uncheck the worker flag on the unit or something like that. workers are the only unit with a weapon that wont auto acquire. so it's probably the worker flag. but it could be a bunch of things.
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Quote from crazyfingers619:
Quote from onisagi: Go
Or... the whole SC2 community is being trolled, by a very resourceful individual.
That pretty much sums up Wings of Liberty
----
*high five*
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bump in hope of replies
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it's a previs. it's a simple animation so they can see what it'll look like. it doesn't cost much money to make and can be done quite quickly. just laying down the framework so to speak.
kerrigan wasn't 100% deinfested at the end of WoL. HotS is supposed to focus on her development and evolution in controlling the swarm. she obviously gets back to full strength by the end of the campaign.
the voices. Chris Metzen isn't credible enough for you?. they are obviously placeholders as there is no point paying full time actors a shitload of money to produce a previs.
the guy has many many many more previs videos hes done on his vimeo site. including the scene where kerrigan is captured by the swarm.
it's obviously not fake. it's obviously not fan made. it's definitely something made under blizzards command. it may or may not actually be the ending cinematic since it's actually been up there for a long time (few months>a year) but the fact this monstrosity even made it this far? it's just as bad. something this horrible actually made it past the storyboard?
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@onisagi:
im not commenting on the image quality or anything. i know it's a previs. my issue is the writing. WoL was pretty damn bad. Diablo 3 demon hunter class reveal was pretty awful. This? this takes a giant shit on the entire starcraft 1 storyline.
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as i've said on blizz forums and tl.net it's vomit inducing.
i am completely shocked by it. caused me to lose all faith in blizzard. i have never been so dissapointed before in my life.
Blizzard is a shell of it's former self.
0
so i have a hanger ability. which can hold multiple units in the hanger.
is there a way to prevent it from launching all of the units. say i wanted to limit it to only having 4 launched at a time. leaving the rest in the hanger until 1 dies. where it would launch a replacement.?
0
as far as i can tell it doesn't take compression into consideration when you publish the map. for me keeping my map below 10.5mb uncompressed is required. coincidentally this is around the 5mb mark.
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i can only suggest looking at the sentry model and the materials that have transparency.
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why is your alpha a seperate texture? it should just be a channel on your diffuse.
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made some small changes to the texture but nothing huge.
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no way to access the update for the map editor? T_T
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looks fantastic. are you not finished it or?
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ty. lets hope i attract some talented artists.
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@Blizzmaniac: Go
i've ported a few already. but the reaver and corsair texture is way way way too low quality to be used imo. ideally i wanna try and get new textures for all these units =\