gonna be nice because it'll mean models exported with startools should work with WoL.
gonna be not so nice because i know SC2BW has issues on hots client =/
guess i had to fix them eventually.
i played around with ragdolls and physics bodies last night, i might write a semi-guide/tutorial on it later.
it wasn't TOO difficult, i was able to create it using the incomplete help.
you never really want to loop over an array with an if case for every loop. unless the loop is less than 10-20 elements and doesn't occur that often.
indexing is the way to go for anything larger.
it's unlikely, iirc WoL ending got leaked because the brazilian copy got unencrypted early (someone at blizzard screwed up?)
unless that happens again i dont see it being decrypted.
liscence agreement was likely written by their legal department/team, blizzard is a massive company, the seperation here is huge.
i dont think it's a huge deal. really all you need is the installer and a hots beta key. all of which are obtainable.
theres nothing stopping someone from uploading the zip file somewhere and making it public anonymously. i guess they could uniquely mark the installers.
can't say i read all of it either but i dont recall seeing anything about it.
3dsmax does popup a window and ask about units sometimes, but i dont know what it means?
i have this issue with alot of my current SC2BW models :P
scaling them up causes me alot of issues however. do you know of a reliable way to do it?
im fucking in love with the live update
FUCKING IN LOVE.
it's so fucking good to be able to change a variable and INSTANTLY see what it did. here im playing around with flipbook particles and messing with some crazy cosine/sine curve stuff they have for setting the particle path/yaw/whatever.
see on my left screen the "live update" window. auto update on property change. amazing.
playing with it now, things will be difficult for now haha
current models need alot of work done to work in the new editor. well not really. but it's tedious.
materials have to be remade, animations have to be reassigned (you dont have to remake them, just reassign them).
my reaver model i've managed to import into hots. the live preview is amazing, BY FAR my favorite feature. hit a button and the cutscene editor pops up with your model in it's current state. dont need to save/export/etc. just hit a button. you can even have it auto update on triggers such as material or geometry changes.
i havn't played around with much else. i'm very keen to play with particles, but i wanna figure out the basic needs of a model first.
it's kind of annoying not having all the geometry objects in the ONE create category. although i guess i'll get used to it.
i wasn't able to import the lurker model i downloaded from ghostnova. i assume it has to do with the multiple instances of geometry and them being linked to scene root instead of a bone. but i didn't spend much time on it, will look at it again later.
lol, interesting.
well i have hots installed at home so i guess i'll test whether the models dont work in WoL, if thats true it's a little disappointing.
are you importing from the m3?
likely blizzard's tools will have higher requirements for a successful export. the current m3 tools do alot in the background that you dont see. (for example they create a dummy tight test if you yourself do not provide one, this becomes a pain to fix later on).
my advice would be read the help provided and see what is mandatory for a successful export.
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gonna be nice because it'll mean models exported with startools should work with WoL.
gonna be not so nice because i know SC2BW has issues on hots client =/
guess i had to fix them eventually.
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it's pretty much instantaneous for me.
i get some slowdown while typing in the search bar (words appear at intervals rather than as i type).
my PC is insane however.
i7 3820 CPU
16gb DDR3 2133mhz (4x)
GTX 680
480gb Intel SSD (550mb/s read/write)
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i played around with ragdolls and physics bodies last night, i might write a semi-guide/tutorial on it later. it wasn't TOO difficult, i was able to create it using the incomplete help.
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you're very good. pretty amazing model.
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you never really want to loop over an array with an if case for every loop. unless the loop is less than 10-20 elements and doesn't occur that often.
indexing is the way to go for anything larger.
0
it's unlikely, iirc WoL ending got leaked because the brazilian copy got unencrypted early (someone at blizzard screwed up?)
unless that happens again i dont see it being decrypted.
0
Blizzard replied to that thread abit.
http://us.battle.net/sc2/en/forum/topic/7811253009?page=2#28
To fix the scale on existing models:
Utilities Panel > More... > Rescale World Units > Rescale
Use "100"
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particles are fun.
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liscence agreement was likely written by their legal department/team, blizzard is a massive company, the seperation here is huge.
i dont think it's a huge deal. really all you need is the installer and a hots beta key. all of which are obtainable.
theres nothing stopping someone from uploading the zip file somewhere and making it public anonymously. i guess they could uniquely mark the installers.
0
@xcorbo: Go
can't say i read all of it either but i dont recall seeing anything about it.
3dsmax does popup a window and ask about units sometimes, but i dont know what it means?
i've tried both.
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the scale problem is pretty annoying =
\ not sure how to fix it, i can just scale all the units up, but then i end up with this
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@Daara87: Go
i have this issue with alot of my current SC2BW models :P
scaling them up causes me alot of issues however. do you know of a reliable way to do it?
im fucking in love with the live update
FUCKING IN LOVE.
it's so fucking good to be able to change a variable and INSTANTLY see what it did. here im playing around with flipbook particles and messing with some crazy cosine/sine curve stuff they have for setting the particle path/yaw/whatever.
see on my left screen the "live update" window. auto update on property change. amazing.
it's pretty good....
0
playing with it now, things will be difficult for now haha
current models need alot of work done to work in the new editor. well not really. but it's tedious.
materials have to be remade, animations have to be reassigned (you dont have to remake them, just reassign them).
my reaver model i've managed to import into hots. the live preview is amazing, BY FAR my favorite feature. hit a button and the cutscene editor pops up with your model in it's current state. dont need to save/export/etc. just hit a button. you can even have it auto update on triggers such as material or geometry changes.
i havn't played around with much else. i'm very keen to play with particles, but i wanna figure out the basic needs of a model first.
it's kind of annoying not having all the geometry objects in the ONE create category. although i guess i'll get used to it.
i wasn't able to import the lurker model i downloaded from ghostnova. i assume it has to do with the multiple instances of geometry and them being linked to scene root instead of a bone. but i didn't spend much time on it, will look at it again later.
it's nice so far, very nice.
0
@xcorbo: Go
lol, interesting. well i have hots installed at home so i guess i'll test whether the models dont work in WoL, if thats true it's a little disappointing.
0
@GhostNova91: Go
are you importing from the m3? likely blizzard's tools will have higher requirements for a successful export. the current m3 tools do alot in the background that you dont see. (for example they create a dummy tight test if you yourself do not provide one, this becomes a pain to fix later on).
my advice would be read the help provided and see what is mandatory for a successful export.