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    posted a message on Editor question: Full shared unit control

    Hey, you're right when you say this is a triggering kind of fix.

    Open the gear icon to get to the trigger editor.

    The action you're looking for is called Set Alliance Aspect You'll want to change the parameters to: Give Shared Control for PlayerNumberA to PlayerNumberB player B will be able to control player A's units now.

    For the event, just use map initialization so it occurs as soon as the map loads.

    Posted in: General Chat
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    posted a message on Wave won't run, sometimes gathers. Please help!

    @aZergBaneling: Go

    Don't worry about it. I just replaced the AI personality for the problem player with a regular campaign AI and issued orders manually. It's not really a big deal.

    I've attached the map (and mod file) in its previous incarnation if anyone is still interested in deciphering it.

    Posted in: AI Development
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    posted a message on Wave won't run, sometimes gathers. Please help!

    @aZergBaneling: Go

    I've attached a pair of screenshots from the AI editor. The first one is one of the problematic waves. The second one works exactly as intended and I can't tell what the difference is.

    Thanks for being patient with this. It's really frustrating.

    Posted in: AI Development
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    posted a message on Wave won't run, sometimes gathers. Please help!

    @aZergBaneling: Go

    Thanks for the suggestion.

    I just ran a couple of tests and it doesn't seem to be the case.

    From what I understand the gather time is the delay before the units begin gathering? Because 0 is assumed to be equal to the gathering time according to what the editor is saying.

    Even if I'm wrong, I eliminated the gathering component altogether and it still didn't run.

    Posted in: AI Development
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    posted a message on Wave won't run, sometimes gathers. Please help!

    I can't for the life of me figure out what the hell is going on.

    This godforsaken wave won't run no matter what I do.

    • I've started the AI personality and mapped it to the correct computer player
    • I've set the computer as an enemy
    • The computer has enough resources and units
    • I've set the wave to actually run.

    When the gather time is set to 0, the correct units will gather at the designated gathering point. When gather time is set to 5 seconds before the send time, the units won't gather at all. Either way, the units won't budge at all.

    This occurs whether or not there are target points or waypoints

    Arrival time is set for 2 min, but nothing happens at the 2 min mark.

    Please, if anyone can help at all, I'm about to scrap the entire AI for the third time and go back to issuing commands to units manually.

    Thank you for reading this, and double thank you if you can think of any ideas to try and fix this!

    Posted in: AI Development
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