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    posted a message on Publish upload stuck at 0%

    I created a map under development about 6 months ago and could publish it just fine. I just started working on it again and without having done any changes at all, I can't upload it anymore. Publishing gives me free path but once I upload it, the upload itself is stuck at 0%.

    I've snooped around a bit and it seems it has to do with Player properties not matching Game variants? I've set everything to default, tried it, set them to match colors, tried it, lots of things but no changes.

    Is there any other possibility for it? Or if someone knows about these things, I'd be okay to even share the map just to get it fixed. I really wanted to finish this map and upload it.

    Thanks for your time!

    Edit: So before I log in, it gives me these errors, which might be creating the problem, I dont know. I attached an image to specify.

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request
    Quote from Grendorsky: Go

    I would like to see a tutorial that explains attaching an ability to a unit, and then having that ability fire automatically as if it was it's weapon.

    Exactly that, but add the "creating an ability" to it. If you can make a tutorial about the same thing but with weapons, It'd be osm 2!

    Posted in: Tutorials
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    posted a message on Use Units as Towers (Buildings)

    Hi, I canĀ“t figure out how to create this trigger. It somehow doesnt work. Maybe it's because I can't figure out how to add the "over 0.0 seconds" to it? Can anyone please help me?

    Posted in: Miscellaneous Development
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    posted a message on [Data] Movement - Pathing Footprint problem

    I got the almost same problem. I have a 2x2 unit but the movement footprint doesnt let the unit turn. So I'm wondering if anyone knows how to make a unit occupy a certain amount of grids without using the movement footprint. < Desperate :S

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Unit turning

    Okay, so it's true; the Movement-Pathing Footprint was the problem. It sure fixes the turning problem but now I got the following issue: I want my Unit to occupy the 2x2 space I usually defined with the pathing footprint. How can I make my unit occupy that space if I can't set a pathing footprint? :S

    Posted in: Miscellaneous Development
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