Besically I made a mod that sort of rebalances sc2, but it has a large loading time. Any way I can reduce it by deleting unneeded assets from campaign?
Well, I attempted to do this, but no dice. Sorry for having to ask anything more of you, but since I am so bad with models and actors in the editor, I need you to explain how to do the entire process of adding the HitTestSphere model as a Model actor attachment step by step like I don't know what anything in the editor does.
I will also point out that I haven't created a new unit or actor, I am simply replacing the model of the vanilla Siege Tank with the new model.
Everything is clear except for "under the Events fields make it created by a Unit Birth event linked to the unit you made." I don't know how to make it created by a unit birth event specifically linking to my siege tank.
(I use Detail View) What I see when I attempt to do this is at the top a (Basic) Event: Events tab, which is where I assume you want me to go.
I see the actor creation field with "AnimBracketStart BSD Birth Stand Death" as the default, but I don't know what to change it to.
I ran into a problem using two unit models for my mod. The problem is that I can't select the unit when it is using the models. After looking forever I found the cause of the problem: The two models I was using lacked HitTestTight and HitTestFuzzy. Now my question is how the hell do I add these to the model and can I do it without getting a modeling editing software.
Even if someone could fix the models for me that would be fantastic, I have a link to them below.
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Besically I made a mod that sort of rebalances sc2, but it has a large loading time. Any way I can reduce it by deleting unneeded assets from campaign?
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I don't know what I did to screw it up the first time, but doing the process all over again made the thing work correctly like it should.
Thank you so much for the help!
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Well, I attempted to do this, but no dice. Sorry for having to ask anything more of you, but since I am so bad with models and actors in the editor, I need you to explain how to do the entire process of adding the HitTestSphere model as a Model actor attachment step by step like I don't know what anything in the editor does.
I will also point out that I haven't created a new unit or actor, I am simply replacing the model of the vanilla Siege Tank with the new model.
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Everything is clear except for "under the Events fields make it created by a Unit Birth event linked to the unit you made." I don't know how to make it created by a unit birth event specifically linking to my siege tank.
(I use Detail View) What I see when I attempt to do this is at the top a (Basic) Event: Events tab, which is where I assume you want me to go.
I see the actor creation field with "AnimBracketStart BSD Birth Stand Death" as the default, but I don't know what to change it to.
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Can you go into more detail about how to do it? I have been trying to do this for a while but I haven't figured out how.
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I ran into a problem using two unit models for my mod. The problem is that I can't select the unit when it is using the models. After looking forever I found the cause of the problem: The two models I was using lacked HitTestTight and HitTestFuzzy. Now my question is how the hell do I add these to the model and can I do it without getting a modeling editing software.
Even if someone could fix the models for me that would be fantastic, I have a link to them below.
https://www.sc2mapster.com/projects/terran-organization-units/files/912294 (This one has some animation issues with Sieging, if you could fix that too you are officially my hero)
https://www.sc2mapster.com/projects/terran-organization-units/files/910448