First of you need to have a SC2material on the model for the export to work. So you have to translate the standard material to the SC2material.
You can use one color on the model. Just go into diffuse slot in SC2material and use SC2color map instead of SC2map.
By saying Paint you mean Vertex Paint, solid color or Photoshop painted map?
Didn't know that you can't import the high poly models. I've checked that. In max 2012 (probably also 2011) if you only check:
Import Mesh, Import Vertex Normals, Import materials, Create Skin and Import Bones
then everything will be fine with the import. The model I was importing was \Work\Assets\StoryModeCharacters\Terran\SM_Marine01\SM_Marine01.m3
You have to unpack all the textures for this fella and I'd recommend converting the materials into max's native materials. By hand but that shouldn't be of a problem (right click on the sc2material -> select my material -> select the objects which use given material and just apply new, standard material with the same textures).
I can send you the model but I think it'd be better if you check if it's working for you or not. In future you could be self-sufficient :)
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@Zolden: Go
That filth, scum of the world, demon from the deepest parts of Nether Tychondrius? ;)
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"See, here I'm now sitting by myself, uh, er, talking to myself. That's, that's chaos theory."
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@ShawarmaKhan: Go
Try exporting from WMV as .m3 and import using M3 scripts.
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Hehe still don't know what does "to paint" mean :)
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Export the model (eg Illidan) from WoW using WoW model viewer to .m3 format and import it in 3dsmax. I just tried it and it works just fine.
You said "bugged". What do you mean by "bugged"?
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First of you need to have a SC2material on the model for the export to work. So you have to translate the standard material to the SC2material. You can use one color on the model. Just go into diffuse slot in SC2material and use SC2color map instead of SC2map.
By saying Paint you mean Vertex Paint, solid color or Photoshop painted map?
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@Zolden: Go
Exactly!
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@houndofbaskerville: Go
Well during the closed beta we've reported a few bugs. So I believe that they may have been corrected.
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@houndofbaskerville: Go
I haven't checked it but I'm sure it's worth to reinstall the tools with the new ones.
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Just to clarify: proper importer compatible with Blizzard's ArtTools is on it's way.
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@DrSuperEvil: Go
You mean this http://www.hiveworkshop.com/forums/resource_images/7/models_6470_screenshot.jpg ?
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@ZeShmoutt: Go
Geee! Thanks for the allowance ;)
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@ZeShmoutt: Go
Give me the list of model names and what animations you want.
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@ZeShmoutt: Go
Well, it works for me. I'm exporting to .m3. The version is 0.7.0.5
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@PrettyAwesome: Go
Didn't know that you can't import the high poly models. I've checked that. In max 2012 (probably also 2011) if you only check: Import Mesh, Import Vertex Normals, Import materials, Create Skin and Import Bones
then everything will be fine with the import. The model I was importing was \Work\Assets\StoryModeCharacters\Terran\SM_Marine01\SM_Marine01.m3 You have to unpack all the textures for this fella and I'd recommend converting the materials into max's native materials. By hand but that shouldn't be of a problem (right click on the sc2material -> select my material -> select the objects which use given material and just apply new, standard material with the same textures).
I can send you the model but I think it'd be better if you check if it's working for you or not. In future you could be self-sufficient :)