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    posted a message on Lobby trolls, kick features and starter accounts

    the only solution is to disable the kick feature entirely ( banning accounts etc wont solve anything)

    Now the reason why blizzard allowed kick was because of some pending players issue.

    To solve that , blizzard servers should automatically kick a pending player after 45 seconds. Once the automatic kick happens, the player is then not allowed to rejoin the same lobby until the next one has started.

    Posted in: General Chat
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    posted a message on ability cooldown

    alright I figured out how to do it, NVM

    The answer was simple actually . Just use a buff and have it modify the cooldown of abilities in the field Multiplier rate. ( my issue was i didn't even know such a field existed )

    Posted in: Data
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    posted a message on Editor is a tough life

    i think the barrier is easier personally. But it depends on what type of easy we are talkign about. Is it easier to have the "know how" to create a custom ability on sc2 ? I'd say so as you dont need to learn any programming language. As long as you understand the data editor acts like puzzle pieces, its really just learning how to place the pieces together. And actors arent really that difficult either, just link the actor event to an effect and you are good to go.

    In practice however, the result has been that it takes so painstakingly long to do anything that it drives me nuts, Even when i know what i am doing it still takes forever and that does piss me off. Not really the complexity, as i think the complexity is a bit easier compared to war3 ( for custom abilities). The monotonous work is the issue.

    I do agree that because of all the already made abilities in war3, the editor was much easier as a base for a new user to mess around with. But remember i was addressing the issue of "if blizzard gave us a war3 editor instead of what we have now for starcraft 2) we'd be screwed because there are barely any blizzard abilities that are worthy of being used in custom maps. You'd be extremely limited and we'd all be forced to learn whatever language sc2 is using... Whats it by the way? i dont even know.. And i am the maker of zealot frenzy lol......

    Posted in: General Chat
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    posted a message on Can anyone do this ability for my game?

    i think the standard melee viper has that pull you are looking for. You could perhaps add a damage effect to it upon contact.

    Posted in: Data
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    posted a message on Editor is a tough life

    i wonder if it was possible for blizzard to come out with 2 versions of an editor. One would be called Basic, and other advanced. Basic would be like the warcraft 3 own, And advanced would be what we have now.

    Anyway, i dont think ppl realize , but when you compare sc2 to war3 editors, You have to remember that warcraft 3 had a ton of pre-made hero abilities/unit abilities. Whereas in sc2, No such abilities exist, Like you dont have mass'es of pre-made abilities to choose from . So if they gave you a war3-like editor from the start. We'd all be screwed because every last one of us would have had to figure out how to code extensively to make a basic ability.

    In warcraft 3, using the regular editor ( none jass addition) was next to impossible to create anything truly custom. Like say you wanted to do a mass hex. You'd have to create a dummy unit with the ability hex x for each unit in search and have each individually cast the already made hex. It was literally an editor of rehashing the same things to give slightly different effects.

    Its only when the jassnewgen pack came were ppl finally able to create truely custom abilities, And even that was more off limits than the starcraft 2 editor because it required an extensive knowledge of jass.....

    In sc2, the beauty is you dont need to know a programming language at all to be able to do some truly inspiring custom abilities.

    Posted in: General Chat
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    posted a message on ability cooldown

    hey guys, I was wondering if anyone could help me with this. How do I make an ability that can reduce the cooldown of a specified ability? thanks in advance to anyone who can help me.

    Posted in: Data
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    posted a message on Hardcore Arcade Games ?

    objectively, the arcade doesn't have much "strictly competitive maps" because most of it is a bunch of T.D in different forms . Those maps require knowledge but dont really require any mechanical skill hence why they are so laid back. The same can be said for the maps like desert strike. For such maps its really a question of game knowledge rather than any sort of skill or dexterity that will be needed. So while one can rate these maps hard, they aren't "as hard" as other competitive maps when compared because the maps i am about to mention require a lot of game knowledge and "micro".

    If we are talking about truly competitive maps that require Strategy/dexterity and speed that aren't the standard starcraft 2 melee game.

    Then having played all top 20 maps on sc2 arcade, i'd say the top 3 truly competitive maps are

    -Heroes of the storm.

    -Zealot Frenzy.

    -Marine Arena.

    These maps all pit the players against each other in a game of micro and overall strategy. Like you cant just play these maps once or twice and expect to win. It takes time. So i'd say those in the order i listed are the most competitive.

    Posted in: General Chat
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    do you only play new maps or maps that have been out a while? I always wondered how a person that newly plays my map thinks of the experience.

    Posted in: Map Review
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    posted a message on Undocumented Editor Changes in 3.2

    for me this patch has been terrible

    -It killed all my imported sounds that were .mp3

    -the new chat/help boxes are plastered right over the default inventory system blocking off the last 2 slots.

    -It overwrote my nova hero completely taking off all abilities

    -it has all of a sudden made some of my custom abilities not work just so. For instance i made a mass teleport ability, Ever since patch it doesnt work anymore and i cant figure out how to fix.

    Did blizzard even test this thing..

    Posted in: General Chat
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    posted a message on Inventory UI

    Hey guys, I was wondering if anyone could help me with this. I changed my inventory positions but when I mouse over an inventory item (in-game) i cannot seem to be able to click it. Is there anything you can see wrong here?

    <Desc>
        <Frame type="BoardItem" name="BoardItemTemplate" file="TriggerWindowPanel">
            <Frame type="Image" name="BoardItemDivider">
                <Alpha val="0"/>
            </Frame>
        </Frame>
    
        <Frame type="Board" name="BoardTemplate" file="TriggerWindowPanel">
            <Frame type="Image" name="BackgroundImage">
                <Texture val="Assets\Textures\ui_aiurchef_frame_recipe.dds" layer="0"/>
                <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
                <Anchor side="Left" relative="$parent" pos="Min" offset="0"/>
                <Anchor side="Right" relative="$parent" pos="Max" offset="0"/>
                <Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
            </Frame>
        </Frame>
    
        <Frame type="TimerWindow" name="TimerWindowTemplate" file="TriggerWindowPanel">
            <Frame type="Image" name="BackgroundImage">
                <Alpha val="0"/>
            </Frame>
        </Frame>
        
        <Frame type="InventoryPanel" name="GameUI/UIContainer/ConsoleUIContainer/InventoryPanel" file="GameUI">
    
            <Frame type="CommandTooltip" name="InventoryTooltip">
                <Anchor side="Bottom" relative="$parent" pos="Max" offset="-330"/>
                <Anchor side="Left" relative="$parent" pos="Mid" offset="0"/>
                <Anchor side="Right" relative="$parent" pos="Max" offset="0"/>
            </Frame>
    
            <Frame type="InventoryContainer" name="InventoryButtons">
                <Anchor side="Bottom" relative="$parent" pos="Max" offset="20"/>
                <Anchor side="Right" relative="$parent/$parent/CommandPanel" pos="Min" offset="0"/>
    
                <Frame type="CommandButton" name="Button05">
                    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-40"/>
                    <Anchor side="Right" relative="$parent" pos="Max" offset="-210"/>
                    <Width val="70"/>
                    <Height val="70"/>
    
                    <Frame type="Image" name="AutoCastImage">
                        <LayerVisible val="false"/>
                    </Frame>
                </Frame>
    
                <Frame type="CommandButton" name="Button04">
                    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-40"/>
                    <Anchor side="Right" relative="$parent" pos="Max" offset="-280"/>
                    <Width val="70"/>
                    <Height val="70"/>
    
                    <Frame type="Image" name="AutoCastImage">
                        <LayerVisible val="false"/>
                    </Frame>
                </Frame>
    
                <Frame type="CommandButton" name="Button03">
                    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-110"/>
                    <Anchor side="Right" relative="$parent" pos="Max" offset="-210"/>
                    <Width val="70"/>
                    <Height val="70"/>
    
                    <Frame type="Image" name="AutoCastImage">
                        <LayerVisible val="false"/>
                    </Frame>
                </Frame>
    
                <Frame type="CommandButton" name="Button02">
                    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-110"/>
                    <Anchor side="Right" relative="$parent" pos="Max" offset="-280"/>
                    <Width val="70"/>
                    <Height val="70"/>
    
                    <Frame type="Image" name="AutoCastImage">
                        <LayerVisible val="false"/>
                    </Frame>
                </Frame>
    
                <Frame type="CommandButton" name="Button01">
                    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-180"/>
                    <Anchor side="Right" relative="$parent" pos="Max" offset="-210"/>
                    <Width val="70"/>
                    <Height val="70"/>
    
                    <Frame type="Image" name="AutoCastImage">
                        <LayerVisible val="false"/>
                    </Frame>
                </Frame>
    
                <Frame type="CommandButton" name="Button00">
                    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-180"/>
                    <Anchor side="Right" relative="$parent" pos="Max" offset="-280"/>
                    <Width val="70"/>
                    <Height val="70"/>
    
                    <Frame type="Image" name="AutoCastImage">
                        <LayerVisible val="false"/>
                    </Frame>
                </Frame>
    
                <Frame type="Frame" name="ContainerSizeFrame">
                    <Anchor side="Top" relative="$parent/Button00" pos="Min" offset="-18"/>
                    <Anchor side="Bottom" relative="$parent/Button00" pos="Max" offset="28"/>
                    <Anchor side="Left" relative="$parent/Button00" pos="Min" offset="-20"/>
                    <Anchor side="Right" relative="$parent/Button05" pos="Max" offset="20"/>
                    <Width val="192"/>
                    <Height val="268"/>
                </Frame>
            </Frame>
        </Frame>
        
    </Desc>
    
    Posted in: UI Development
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    posted a message on Warcraft 3 Live Assets BugList

    so the live update has come with many bugs and still consists of bugs that weren't fixed since the PTR.

    -The orc speed scroll animation is messed up. Green nonsense glitter is showing in it.

    -The orc barracks model is messed up.. Looks like its exploding all the time.

    -One still cannot use the data editor to select an attachment point for an actor without having to resort to copy/pasting another actor attachment point.

    Posted in: Warcraft Modding
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