• 0

    posted a message on Problem with adding conditions to bullies

    @datLoLorian: Go

    Didn't try the unit groups but the wait for the conditions worked.. but now i need to find a smoother way of doing it rather than having a wait timer before each condition. Thanks!

    Posted in: AI Development
  • 0

    posted a message on Problem with adding conditions to bullies

    Hello everyone..

    I've been recently playing around with the editor and trying to make a simple AI that would do stuff for me.. I read a bunch of tutorials/watched a few videos and they all make it look so easy.. However when i try to make my own bullies that make stuff and add conditions under which they should be created.. I'm trying to make something basic like build a supply depot when the scv count reaches 10.. but it didnt work.. trying all kinds of ways but obviously i am missing something.. Could someone who has a bit more knowledge check and see what am I missing.. Adding some screenshots so you can check out the triggers

    ss 1: http://i.imgur.com/62V9Sf2.jpg?1 ss 2: http://i.imgur.com/JKE9eC5.jpg?1 ss 3: http://i.imgur.com/zH0m6KC.jpg?1 ss 4: http://i.imgur.com/A3WXqc8.jpg?1

    I tried all sorts of different ways of making the conditions, these are just the latest I'm testing at the the time the screenshots were made.

    If anyone could help that would be awesome!

    Regards,

    Vakuu

    Posted in: AI Development
  • 0

    posted a message on How to: Order AI to setup and maintain a small base?

    Hello, I have a related question on this topic.. I am trying to basically do the same thing using bullies, they start working at first.. but the moment when I add a condition, for example build when worker count = x.. the default AI kicks in and does what ever he wants.. Does anyone know what exactly is wrong with it..

    Im adding a screen shot of one of the many versions i tried to do.. but i just cant seem to get the exact way to do it.. Can someone give me any pointers..

    Cheers

    Posted in: AI Development
  • To post a comment, please or register a new account.