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    posted a message on Xel'naga turret model

    Nice work!

    Just made a new model from scratch and attached your model to it. Works fine, but I want to make an air tower of it, so I'm facing 2 issues right now:

    1. My tower with that model doesn't rotate and does not face an enemy while shooting

    2. I want to face an enemy with the upper side of the model (where the crystal is placed)

    Any suggestions on that would be appreciated.

    Posted in: Artist Tavern
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    posted a message on Black Campaign Models (no texture?)

    Ok, I figured it out myself. Can be closed, sorry.

    Solution was a "Tint Color" Action that I indeed set to "0.0" but I had to delete it instead. :-/

    Posted in: Data
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    posted a message on Black Campaign Models (no texture?)

    Hi folks!

    Being a beginner and just working for about a week with Galaxy Editor I encountered several problems that I was able to finally solve, but this drives me mad. After some days I wanted to use some of the campaign models for my map, but couldn't find them. Then I searched in the forums and the trick was to check campaign dependencies for the map. Now I wanted to use some of the nice new models that obviously showed up in the dropdown list of the data editor, but if I do so, all of them are just black textured/no textured.

    Anyone got an idea what I can do or did wrong?

    Posted in: Data
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    posted a message on How do u make it so teams in lobby match in game

    Hey guys!

    First post here and just started with the editor of Sc2.

    I'm trying to make a TowerDefense Map with cooperative mode only (1 Team). The Map has 1-9 Players and pre-coloured starting positions. So what I want to have is:

    Player 1 (Host) enters lobby he should get color blue for example. Player 2 gets color teal...and so on (fixed order due to my settings). When the map starts each player should be placed where his color indicates.

    Perfect adding would be when I switch the players' order in the lobby, the color should switch too, or when I switch the color (to one existing in the map) it should switch players order in the lobby, or at least do the right placement on the map. Additionally colors not given on the map should not be allowed to be chosen in the lobby.

    Hope it was clear what I meant ;) Is this possible? I'm just a beginner and new on the editor, so any help on this issue would be appreciated.

    Posted in: Miscellaneous Development
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