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    posted a message on Forum Categorys :)
    Quote from ShakiShingi: Go

    OK thats great, but the more forums make's it seem neater ;)

    or needlessly cluttered...

    You have 'spell' in that list 4 times :p

    Posted in: General Chat
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    posted a message on Galaxy Coding Language
    Quote from ShakiShingi: Go

    @nZifnab: Go

    That is true, i should take that into consideration myself so i don't try to learn it and figure out it's not the right one :)

    Oh, it's the right one - and the way the language works now is pretty much how it is going to work. What I was referring to is that they are going to continue adding *new* things in the language that you can do (maybe a for loop...or dynamic allocation, as vjeux has mentioned both are missing)

    Posted in: Miscellaneous Development
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    posted a message on Galaxy Coding Language
    Quote from vjeux: Go

    Galaxy is basically C with few differences: They have fixed the place where you put [] for the array. (int a[10]; in c, int[10] a; in galaxy) There is a string type. No more annoying char* A lot of stuff missing. for loop, dynamic allocation, ...

    If you want more informations, check this out: http://www.sc2mapster.com/api-docs/galaxy-language/

    A lot of the shortcomings that you had written on that page may be addressed in future patches...It is possible (and fairly probable) that they're still working on language features at this juncture of the beta.

    Posted in: Miscellaneous Development
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    posted a message on Galaxy Coding Language

    It's not JASS, it's a C-based language (like many languages are) called GalaxyScript. According to Blizzard, they wrote it from scratch. Javascript and Java are completely different and un-related languages ;) Make sure you're citing the right one - javascript can be very simple to code in, or it can be exceptionally complex (see jQuery/AJAX). Java is, in my experience, more complex.

    Anywho, if you know one scripting language it's generally not hard to pick up others :) Good mapping is all about having a good idea, and executing it. Before I was much of a programmer I could still make some pretty sweet maps in the wc3 editor using the built-in trigger functions (Although now that I look back many of the things I was doing were highly inefficient)

    Posted in: Miscellaneous Development
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    posted a message on SC2 API Documentation
    Quote from vjeux: Go

    http://kb.sc2mapster.com/sc2-api/functions/list/

    That link is broken :)

    Did you mean: http://www.sc2mapster.com/api-docs/functions/

    Posted in: General Chat
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    posted a message on We need feedback on the Forums!

    When viewing an un-read thread I don't think it should automatically put the page at the most recent reply. If I haven't read the thread yet, then I probably want to read the original post first, since the replies out of context won't make a lot of sense.

    Probably should only #p18 my link if I click on a link that's already been read by me or something :)

    Posted in: General Chat
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    posted a message on Saying Hi :)

    I ran across this site because it was linked from one of you on the bug report forum (you actually wrote a bug post concerning a galaxy script function before the galaxy editor is available for testing? lol!)

    I'm an avid mapmaker so I'm just looking around for mapmaking communities to participate in :) This one appears to be on the curse network so it promises to probably be 'the' resource for mapmaking utilities.

    There doesn't seem to be much activity around here just yet, but I do see some pretty cool projects getting started like the MilkyWay editor (will the intention with this eventually be for it to be an addon/improvement to GalaxyEdit?)

    A little about me:

    • I'm a professional programmer currently doing Ruby on Rails development (also very familiar with PHP and to a lesser extent various .NET technologies)
    • I've been playing Blizzard games since 1995-ish (wc2, sc1, d1/d2, wc3, WoW), but my most enjoyable experiences were making maps in all of the RTS titles (Although at the time I was in high school and below and didn't know much about what I was doing)
    • I have every intention of putting some serious work into SC2 maps, both solo projects and 'team' projects, and am going to try to make some Screencast 'how-tos' for map editing (similar to Ryan Bates' Ruby on Rails tutorials over at Railscasts)

    It's pretty cool to see people already messing around with the sc2 files, I'm very excited to see what's in store in terms of SC2 mapmaking ^.^

    Just out of curiosity, what language is this site coded in? And it appears as though you made the forum from scratch (kudos! I hate phpBB), is there in specific reason you didn't use a pre-built forum package?

    Posted in: Off-Topic
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