• 0

    posted a message on Looking for a way to set a unit's current velocity.

    @zifoon: Go

    Because the unit's Movement speed and the actual speed that the unit is moving are two different things? The unit's movement speed is the maximum speed the unit reaches while moving. If the unit had a high acceleration, then this wouldn't matter because it would reach it's top speed very quickly. But the grenade doesn't have a very high acceleration, and as such it takes atleast 5-10 seconds to reach it's movement speed.

    I need to be able to set the unit's actual speed, not it's movement speed, to match the current actual speed of the reaper, which I can obtain through your trigger.

    I'm having issues getting the actual speed set up.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Looking for a way to set a unit's current velocity.

    @zifoon: Go I'm not looking to change the speed of the reaper unit, I'm looking to set the speed of the grenade. The grenade is a unit based off of the Baneling that I've altered to have a slow acceleration and high movement speed. When I create a grenade through triggers, I have a somewhat complex trigger that gives the unit x and y coordinates telling it where to move and alters it for gravity and that sort of thing. The problem is that it takes a bit of time for the grenade to reach top speed with the slow acceleration, and while the acceleration looks fine while the reaper isn't moving, it looks unnatural when the reaper is moving. To fix this, I need to find a way to physically set the grenade's speed to match the speed of the reaper throwing it, which I am unable to find.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Looking for a way to set a unit's current velocity.

    allowing a bump for this, as I'm still looking for assistance here.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Looking for a way to set a unit's current velocity.

    Interesting concept, but I'm not looking to get the unit's velocity, I'm looking to set it.

    In the interest of the grenade, it would be something like this. If you were standing on a moving platform moving at 10mph and you threw a rock at a horizontal velocity of 30mph in the same direction the platform was moving, the horizontal speed of the rock would be 40mph.

    In the game, I've got a reaper flying horizontally at a certain speed. He throws a grenade, which causes the game to create the grenade object with an initial moving speed of 0. The grenade then moves upward and arcs like it should, but the speed of the reaper is ignored. So in the rock - platform example it would be like the rock is ignoring the fact that you are moving when you throw it and would only be moving 30 mph. I need to physically set the units current speed to be equal to the reapers, both horizontally and vertically, at the point of it's creation.

    Perhaps applying a behavior of some sorts that changes the units max and minimum movement speed to the value I need it at? But then I would either need a whole bunch of behaviors, or find a way to dynamically change the value... Hmmm...

    Posted in: Miscellaneous Development
  • 0

    posted a message on Looking for a way to set a unit's current velocity.

    Hello, I'm in the process of making a sidescrolling arena map and I need some assistance. One of the weapons available in the game is the Grenade. The grenade is set to follow an arcing movement and explode if it hits any walls, ceilings, or any generally unpathable areas (It's a lil complicated). To keep the arc and falling speed looking atleast somewhat realistic, I've given the grenades a slow acceleration and a high top speed, so they accelerate downward correctly. Now, it looks fine as long as the unit is not moving or is moving downward, but if it's moving left or right or flying upward really fast it looks off. I need to be able to physically set the grenade's current velocity to match the player's velocity when he throws it, so the grenade moves correctly. Is there a way in the editor to set the unit's velocity?

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Info] Patches 14-15.1 Editor Changes
    Quote from xhatix: Go

    Well, replacing the SC2Editor.exe in SC2Beta\Support\ with one with a fully working editor worked for me. Ask someone in irc to upload it, i also upload mine currently which is working.

    @Timthetoolman: Go

    You can change Startup settings in File->Preferences->Startup :) I advice using Module Launcher let's you choose your wanted module to start with which is kinda neat

    Thanks, that worked great.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on [Info] Patches 14-15.1 Editor Changes

    Is there any way to open the editor without opening the terrain module? It is the first thing to load for me, and it crashes immediately after opening...

    EDIT: The SC2 Bug Report Forums indicate that atleast four other people are having this issue, so it's not an isolated incident.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on [Info] Patches 14-15.1 Editor Changes

    I don't know if this was just me but I am no longer able to open the editor as of Patch 15.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Changing a units actor midgame

    This worked, but there's still a problem. When the actor is changed, the animation defaults to a standing animation until the unit comes to a complete stop, rather than the moving animation that it should be using. Is there a way to reset the unit animation?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Voice actor Needed for Deadcraft Series

    I could probably do something, but my microphone is also pretty low quality, and it picks up a lot of background noises...

    Posted in: Miscellaneous Development
  • 0

    posted a message on Changing a units actor midgame

    Hey, I've been working on a sidescroller arena type game, and I need some assistance with actor events to allow me to switch one unit's actor with another different actor when the player activates an ability. The unit has to remain moving at whatever speed it was moving before the player used the ability. Basically, I need to change the units host site operations, so that instead of having an explicit rotation facing to the right, it is facing to the left. So I'll either need to replace the actor, or find a way to change the units host site operations. Regardless, I have little to no experience with actors so far and I really could use some assistance here.

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Data] Data Editor Fields

    A rundown on the Actors would be really helpful, that's basically the only remaining part of the editor that I need help with. This tutorial helped a lot with getting used to the data editor, but the actors are still tricky...

    Posted in: Tutorials
  • To post a comment, please or register a new account.