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    posted a message on Smoke Grenades?

    @deleted_4561146: Go

    Yah this sounds appropriate for this forum, as long as somebody is planning to actually make it. Personally it sounds like a really cool idea, but it might be counterintuitive to the terran strategy. Nearly all terran units are ranged, and throwing up sight blockers would give the other melee races a place to hide behind and unable to be attacked. I suppose in TvT it could be useful...

    Posted in: Project Workplace
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    posted a message on Reaper Arena

    Sorry for the long period without updates, but I went on a vacation in Florida and didn't have much time to work on the map. Regular updates should return soon.

    Any upcoming features that anyone wants to see in particular with the next patch?

    @GiveMeCake: Go You picked up the grenades automatically because they are a secondary weapon and you weren't already carrying one. You auto pickup weapons if you are already holding the same type or if its a secondary and you don't have a secondary yet. (The reason primaries don't auto pick up is that the default primary weapon will end up being the reaper pistol when I finally get around to doing that weapon, lol)

    The down key is for a greater level of control, and it's supposed to be really quite fast so its more useful.

    I suggest you wait until I set up the tanks before you critique them, as I think they will add a new level of gameplay to the game once I've got the triggers for them set up correctly. (Fly up to the decal to control the tank. Slow rotation upward and downward. Pretty slow fire rate that hits the target it is aimed at instantly)

    Machine gun is already on the planned weapon list. Other one is the EMP.

    I don't particularly want to add too many weapons at the moment, want to focus more on getting the game all set up correctly before I start adding any new features.

    There are 3 support powerup items planned however, a 20 second shield that also restores you to full health, a 20 second speed boost that increases your attack speed and movement speed, and a 20 second cloak that makes you much more difficult to see and hit.

    Posted in: Project Workplace
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    posted a message on Can you turn units on their Z-axis?

    @Squeegeez: Go

    Lol, glad my map could help you out. :)

    Posted in: Miscellaneous Development
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    posted a message on Reaper Arena

    @Slypoos: Go

    lol, thanks.

    You should try to beat my highscore. Its 1:18, lol.

    Posted in: Project Workplace
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    posted a message on Reaper Arena

    Wow I got a lot done in the last three days. Here's v.0.1.6, its a biggie.

    Uploaded v.0.1.6

    • Added Weapons: Flamethrower
    • Controls have been changed. WASD is now arrow keys. Firing Primary Weapons is now Z, Secondary Weapons is X, and picking up new weapons is C. Please comment on which control system you preferred, or suggest a new one if you have one.
    • Holding shift now severely decreases horizontal movement, allowing for more precise movements when necessary. Releasing Shift will return the reaper to normal movement speed.
    • Halved the force of gravity and the force exerted by the upward movement of the jetpacks. This is a tradeoff, on one hand, the controls will feel smoother and less jerky. On the other hand, it will also make the controls feel somewhat more sluggish and movements will often record slower. (Think of it as decreasing the sensitivity of a joystick on a FPS).
    • Added a kill screen, which records when and how a player has died.
    • Replaced the start and end game text information with message dialogs (when they were chat messages, they would sometimes get lost at the end, causing players to not be able to know how quickly they finished.)
    • Added a Best Time achievement to the Demonstration Mode.

    A lot changed with this one, and I'd like feedback on the new setup. the reduction in the vertical forces makes the game play a lot smoother, but at the same time it will take longer to change direction and reach top speed.

    Posted in: Project Workplace
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    posted a message on Creating a Kill notify screen.

    Oh wow, completely looked over the Show/Hide Dialog Background action.

    Yah that'll do it, lol.

    And yah, my dialog does scroll downward, its good to go. Thanks for the help.

    Posted in: Miscellaneous Development
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    posted a message on Creating a Kill notify screen.

    @SquarelyCircle: Go

    Alright, I got a system working, and now I have a second question.

    Is it possible to have dialog items like labels without showing the dialog background? I'd like to be able to have the text be the only thing that appears, not the background dialog image thing. Is there a way to make the dialog transparent while still showing the text inside of it?

    Posted in: Miscellaneous Development
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    posted a message on Creating a Kill notify screen.

    Anybody here play CoD 4 or Halo? Really any FPS actually. In the game UI there's usually a scrolling text area in one of the corners that reports whenever one player has been killed by another and how they were killed. I'm attempting to make this effect in SC2, but I can't find any sort of scrolling text field in the dialog options. Does anybody have an idea on how to set this up?

    Posted in: Miscellaneous Development
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    posted a message on Making Free Abilities/Example Ability Thread

    @Slypoos: Go

    Aright then, that's no problem. I have a lot of time and I'll see what I can accomplish by myself concerning the rotation.

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @Slypoos: Go

    Just wondering if there's been any progress made on the rotation for the molotovs. Do you think I'd be able to decipher what you did for your ability in your map?

    Posted in: Project Workplace
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    posted a message on Reaper Arena

    Woot, made the first page. :)

    Posted in: Project Workplace
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    posted a message on Reaper Arena

    @UmbraLamina: Go

    Yah sure you can use it. Just make sure the games aren't too similar or it would be a little odd seeing them on BNet at the same time. But yah you can use the concept.

    Posted in: Project Workplace
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    posted a message on [Project] Starcraft Movie

    @Sephiex: Go

    This sounds like a really cool map concept, but it's definitely going to take a while to finish, and its all going to be just cinematics for the whole process, which could get boring to trigger after a while. Never the less, its a great idea, and I really hope I get to see the final copy, lol.

    Posted in: Project Workplace
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    posted a message on Reaper Arena

    Uploaded v.0.1.5

    • Introduced the Item System! Players can hold one primary weapon and one secondary weapon at a time. Space is to fire the primary weapon, while B is to fire the secondary weapon.
    • Added Demonstration mode, which is just a very early demonstration of the game. Kill the 20 spawned reapers on the arena as fast as possible to hone your skills.
    • Various other minor improvements.
    Posted in: Project Workplace
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    posted a message on Dusty Dunes Desert

    @Kyajin: Go

    I'm officially in love with this idea.

    I'd make it myself but I've got my other map to worry about, lol.

    Seriously though, somebody's gotta make this happen.

    Posted in: Project Workplace
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