There has got to be a way to do it in the editor. Surely you can force an actor to use a specific texture using actor events right? I'm just getting stuck because eggs have variations and I can't figure out how to disable the texture variation search.
Edit: I give up. I'm just going to use the icons and the tint. =p
I just can't figure out how the texture is linked together with the model. I created custom textures in the data editor and pointed them to the diffuses, but beyond that I'm stuck. How do I specify in the models I have dup'd from an Egg that they should have these diffuses?
Matching egg diffuses would be amazing! Right now I'm using fairly ugly tinting, but I thought it would be too hard to create custom diffuses. If that's something within your power to create, I would be very much in your debt. =D
EDIT: To work around this I saved a new copy of my map that has the Blizzard L2D as a dependency, then manually copied/pasted all of the units from Segento's mod into my new map and fixed all of the model references. It seems to be working so far.
Amazing work Doubotis! This is a very useful tool.
I agree with Grimshad however, that being able to export text is extremely important. I too am making a leaderboard type dialog and without being able to show and modify the textual (or numerical) elements, a dialog isn't much good.
That said, just having this tool to play around with and develop the look and feel of the leaderboard was unbelievably valuable. So again, excellent work!
0
@jaxter184: Go
Sounds good, thanks Jaxter!
0
Thanks siege911! You solved my problem as well. Didn't even notice the Player controller part at the bottom there.
0
@jaxter184: Go
There has got to be a way to do it in the editor. Surely you can force an actor to use a specific texture using actor events right? I'm just getting stuck because eggs have variations and I can't figure out how to disable the texture variation search.
Edit: I give up. I'm just going to use the icons and the tint. =p
0
@jaxter184: Go
Thanks so much Jaxter! I will credit you in my map of course.
To be honest, I'm not having much luck understanding how to implement these textures. I tried to follow this guide:
http://www.galaxywiki.net/index.php?title=Custom_Unit_Textures
I just can't figure out how the texture is linked together with the model. I created custom textures in the data editor and pointed them to the diffuses, but beyond that I'm stuck. How do I specify in the models I have dup'd from an Egg that they should have these diffuses?
0
Matching egg diffuses would be amazing! Right now I'm using fairly ugly tinting, but I thought it would be too hard to create custom diffuses. If that's something within your power to create, I would be very much in your debt. =D
0
I would like to request custom colored zerg eggs:
Assets\Textures\btn-unit-zerg-egg.dds
I need a red, purple, and blue to match this color scheme:
Direct Link: http://i.imgur.com/kAtOF.png
Obviously the green one is just fine as it is, it's only the other three that I need to match. =]
Thanks in advance to anyone who can do this!
0
I have this exact same problem.
EDIT: To work around this I saved a new copy of my map that has the Blizzard L2D as a dependency, then manually copied/pasted all of the units from Segento's mod into my new map and fixed all of the model references. It seems to be working so far.
0
Amazing work Doubotis! This is a very useful tool.
I agree with Grimshad however, that being able to export text is extremely important. I too am making a leaderboard type dialog and without being able to show and modify the textual (or numerical) elements, a dialog isn't much good.
That said, just having this tool to play around with and develop the look and feel of the leaderboard was unbelievably valuable. So again, excellent work!
0
I'd like to volunteer for beta if you guys need more testers. This sounds like an exciting map, and I'm a big fan of custom interfaces.
0
@Kreusser: Go
I would also like to know the answer to this.
0
Here's my take on the SC2 cursors. Super clean. Super simple.
The gear spins for 'working' and 'busy' cursors. =]