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    posted a message on Krazy Plays!

    hay Krazy i created smaller version, can u check it? Its 6 players with different rules, the name is BGHA: THE BACKWATER

    Posted in: Map Feedback
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    posted a message on Team colored circle

    Like in Desert Strike when u select ur cannon or nexus, is it standart model?

    Posted in: Data
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    posted a message on Event for player who left the game
    Quote from FunkyUserName: Go

    @uroboros1987: Go

    decrease it on game start and once the game is finished increase it again? i do the same with win/loose. first i add +1 loose to everyone's stat and once a player has won i do -1 loose and +1 win.

    other things that come in my mind, hook up the menu buttons

    Actually a gOod idea, but looks like I have to increase all visible values thru game to not confuse player, ty

    Posted in: Triggers
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    posted a message on [12] Big Game Hunters: TACTICS

    added rank system today with experience bank, too bad bank information is not encrypted and can be easily edited :(

    looks something like this

    http://www.sc2mapster.com/media/attachments/60/481/__2015-12-28__4.48.29.png

    increase ur rank to open new characters, too bad theres no new characters available yet, but they will be in the near future, btw u can lose ur rank if u get enough team kills or quit games be4 ending, i haven't find way how to get second one done but I'm working on it. Also I'm planing to make smaller version of map for 4-6 players, started it today and i got name already BGHA: THE BRIDGE

    Posted in: Project Workplace
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    posted a message on Event for player who left the game

    I'm looking for even when player quits game, but cant find one i want to update bank with experience to decrease it if player quits game be4 it ended, anyone has any ideas?

    Posted in: Triggers
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    posted a message on Big-Game Hunters: ARENA
    Quote from VladTheTerran: Go

    Yes I sent you a request. I tried to invite some players, but collecting 12 seems hard, lot of time to wait. 3 people the most joined. Once it gets boring to wait they leave.

    i started to work on small version today

    Posted in: Map Feedback
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    posted a message on Want to see someone else play your Map/Mod?
    Quote from Deadzergling: Go

    @uroboros1987: Go

    So finally found a day and a more popular play time to get a 3v3 going of your project. The game went smoothly enough, although it ended up being an insanely short game. May want to reconsider the 6 person minimum thing for awhile, at least until it is more popular.

    I don't mind the gameplay or the idea any, was just such a colossal PITA to get a game that large that I'd honestly hesitate before picking this one again. Getting AI smart enough to play to kick things off might be worth the effort. Maybe even a simplified hero of sorts that the AI always gets. Just that is the real nail in the coffin for this one, so much freaking work to get a single game going right now. The look and play seemed reasonable enough, I'd play it again if I knew the game would go in 5 mins or less.

    thanks for playing my map man =) now I'm thinking about working on smaller version

    btw u can control this laser beam just like a unit and move it where ever u want and rail gun hits target at same cliff level u r thru entire map, so u can finish target from anywhere u want, u can run faster with hands free and store is marked with coin on minimap, to take power up u stay near it and click mouse one and if theres no enemies in circle u take it, looks like its too hard to understand without explanation ;( i need to do something about it, each outpost gives u like 1 honor point income each 6 seconds. and vortex didnt work becuz u need to have 2 vortexes set up at same time to travel between them, set of pathfinder let u travel up and down cliffs just like Reapers.

    yea after this video i understand that people don't know what to do then they are get in to the game and thats a problem, same as that u cant really start game fast because 12 man is too much, maybe ill make smaller version for 6 men with more tips

    Posted in: Map Feedback
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    posted a message on [Library] STARCODE v1.4

    we need starcode :/

    Posted in: Trigger Libraries & Scripts
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    posted a message on Big-Game Hunters: ARENA
    Quote from VladTheTerran: Go

    Well I was making a map by just adding players in the Map->Players section. Just make sure you set them up, controlled by user. Once this is set I can start the game and add AI players... but yes your map is custom and it requires behavior different than the default Melee AI behavior. Sorry forgot that!

    I guess it is very time consuming, hehe, to make the game work well and as well program AI opponets and as well take care of game balance :)

    Once I get today on my PC will try to reach you on Battle.Net. It is just I spend time playing evening hours like 18:00 to 22:00 and I might forget :)

    18 to 22 Europe sever time?

    Posted in: Map Feedback
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    posted a message on Ore Veins from WoW

    Can anyone extract them models for me plz

    Posted in: Requests
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    posted a message on Big-Game Hunters: ARENA
    Quote from VladTheTerran: Go

    I cannot try it with AI? I am not sitting on this site all the time so... :)

    I haven't script AI:/

    Posted in: Map Feedback
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    posted a message on Big-Game Hunters: ARENA
    Quote from TheKrazyKat: Go

    Can you give an overview of the genre and player count?

    well its moba, 12 man, 6 vs 6, capturing outposts, destroying towers, buying gear to improve ur character

    Posted in: Map Feedback
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    posted a message on good hero glowing model

    also would be nice to find HOTS like hero ring with arrow that shows his facing

    Posted in: Artist Tavern
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    posted a message on good hero glowing model

    I'm looking for good glowing effect with team color for my heroes, mb anyone got something? kerrigan and void ones looks cheap

    Posted in: Artist Tavern
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    posted a message on [Data]Custom Minimap Icons In Under 5 Minutes

    i did all what u said, but its not working :/

    Posted in: Tutorials
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