decrease it on game start and once the game is finished increase it again? i do the same with win/loose. first i add +1 loose to everyone's stat and once a player has won i do -1 loose and +1 win.
other things that come in my mind, hook up the menu buttons
Actually a gOod idea, but looks like I have to increase all visible values thru game to not confuse player, ty
added rank system today with experience bank, too bad bank information is not encrypted and can be easily edited :(
looks something like this
increase ur rank to open new characters, too bad theres no new characters available yet, but they will be in the near future, btw u can lose ur rank if u get enough team kills or quit games be4 ending, i haven't find way how to get second one done but I'm working on it. Also I'm planing to make smaller version of map for 4-6 players, started it today and i got name already BGHA: THE BRIDGE
I'm looking for even when player quits game, but cant find one
i want to update bank with experience to decrease it if player quits game be4 it ended, anyone has any ideas?
Yes I sent you a request. I tried to invite some players, but collecting 12 seems hard, lot of time to wait. 3 people the most joined. Once it gets boring to wait they leave.
So finally found a day and a more popular play time to get a 3v3 going of your project. The game went smoothly enough, although it ended up being an insanely short game. May want to reconsider the 6 person minimum thing for awhile, at least until it is more popular.
I don't mind the gameplay or the idea any, was just such a colossal PITA to get a game that large that I'd honestly hesitate before picking this one again. Getting AI smart enough to play to kick things off might be worth the effort. Maybe even a simplified hero of sorts that the AI always gets. Just that is the real nail in the coffin for this one, so much freaking work to get a single game going right now. The look and play seemed reasonable enough, I'd play it again if I knew the game would go in 5 mins or less.
thanks for playing my map man =) now I'm thinking about working on smaller version
btw u can control this laser beam just like a unit and move it where ever u want and rail gun hits target at same cliff level u r thru entire map, so u can finish target from anywhere u want, u can run faster with hands free and store is marked with coin on minimap, to take power up u stay near it and click mouse one and if theres no enemies in circle u take it, looks like its too hard to understand without explanation ;( i need to do something about it, each outpost gives u like 1 honor point income each 6 seconds. and vortex didnt work becuz u need to have 2 vortexes set up at same time to travel between them, set of pathfinder let u travel up and down cliffs just like Reapers.
yea after this video i understand that people don't know what to do then they are get in to the game and thats a problem, same as that u cant really start game fast because 12 man is too much, maybe ill make smaller version for 6 men with more tips
Well I was making a map by just adding players in the Map->Players section. Just make sure you set them up, controlled by user. Once this is set I can start the game and add AI players... but yes your map is custom and it requires behavior different than the default Melee AI behavior. Sorry forgot that!
I guess it is very time consuming, hehe, to make the game work well and as well program AI opponets and as well take care of game balance :)
Once I get today on my PC will try to reach you on Battle.Net. It is just I spend time playing evening hours like 18:00 to 22:00 and I might forget :)
0
hay Krazy i created smaller version, can u check it? Its 6 players with different rules, the name is BGHA: THE BACKWATER
0
Like in Desert Strike when u select ur cannon or nexus, is it standart model?
0
Actually a gOod idea, but looks like I have to increase all visible values thru game to not confuse player, ty
0
added rank system today with experience bank, too bad bank information is not encrypted and can be easily edited :(
looks something like this
increase ur rank to open new characters, too bad theres no new characters available yet, but they will be in the near future, btw u can lose ur rank if u get enough team kills or quit games be4 ending, i haven't find way how to get second one done but I'm working on it. Also I'm planing to make smaller version of map for 4-6 players, started it today and i got name already BGHA: THE BRIDGE
0
I'm looking for even when player quits game, but cant find one i want to update bank with experience to decrease it if player quits game be4 it ended, anyone has any ideas?
0
i started to work on small version today
0
thanks for playing my map man =) now I'm thinking about working on smaller version
btw u can control this laser beam just like a unit and move it where ever u want and rail gun hits target at same cliff level u r thru entire map, so u can finish target from anywhere u want, u can run faster with hands free and store is marked with coin on minimap, to take power up u stay near it and click mouse one and if theres no enemies in circle u take it, looks like its too hard to understand without explanation ;( i need to do something about it, each outpost gives u like 1 honor point income each 6 seconds. and vortex didnt work becuz u need to have 2 vortexes set up at same time to travel between them, set of pathfinder let u travel up and down cliffs just like Reapers.
yea after this video i understand that people don't know what to do then they are get in to the game and thats a problem, same as that u cant really start game fast because 12 man is too much, maybe ill make smaller version for 6 men with more tips
0
we need starcode :/
0
18 to 22 Europe sever time?
0
Can anyone extract them models for me plz
0
I haven't script AI:/
0
well its moba, 12 man, 6 vs 6, capturing outposts, destroying towers, buying gear to improve ur character
0
also would be nice to find HOTS like hero ring with arrow that shows his facing
0
I'm looking for good glowing effect with team color for my heroes, mb anyone got something? kerrigan and void ones looks cheap
0
i did all what u said, but its not working :/