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    posted a message on Info about drop on Items.
    Quote from DOOMEDEARTH: Go

    That looks like a Rilly cool game what is it?

    map im working on, called BGHA

    US> battlenet://starcraft/map/1/270055 EU> battlenet://starcraft/map/2/189765

    Posted in: Data
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    posted a message on Info about drop on Items.
    Quote from TyaArcade: Go

    Yes just set the text in the text editor to be blank. Works for any text.

    ty worked for me, what about names? can i change their color?

    Posted in: Data
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    posted a message on Info about drop on Items.

    Can i change text about drop and move thats in Item face buttons?

    http://www.sc2mapster.com/media/attachments/60/948/__2016-02-04__16.28.34.png

    and btw can i change color of items title?

    Posted in: Data
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    posted a message on How to gain attention on bnet?

    i need some attention on my map, i got exac same story, but im w8ting a hours in lobby where people keep joining and quitting again and again and nothing changes for days. map called BGHA if someone wants to play it on europe, add me to friends.

    Posted in: Map Review
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    posted a message on Temporary Taunt
    Quote from ItemsGuy: Go

    @uroboros1987: Go

    Hmm, managed to figure most of it out! The Trigger is up and running, however I think the missing piece might be the "create persistent point at location" you mentioned a few posts ago. I'm guessing this point would be referenced in place of "No Point" for the Location variable, although, I'm not exactly sure how to create a "point" using a Create Persistent effect. Would this be done through the Target: Location field (maybe Target Point or something like that?), or maybe through a Periodic Offset of 0,0,0? I'm also guessing this is a persistent effect that is created at the location of the taunted unit upon applying the taunt, so it should be bundled up with the Apply Behavior effect itself via a Set, if I'm not mistaken.

    I've never done anything like this with Triggers or Data, and nothing useful is showing up via forum search, so I'll just trial and error in the meantime. Seems like we're almost there, though!

    so u want to do it Data way?

    Posted in: Data
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    posted a message on Temporary Taunt

    Whoops, looks like i added 1 wrong condition at begining.

    Posted in: Data
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    posted a message on Temporary Taunt
    Quote from ItemsGuy: Go

    @uroboros1987: Go

    Ah, I think I see what this is meant to do, but unfortunately, I'm having a bit of trouble figuring out how to do this in the Trigger Editor (for example, for the first Event, searching "Behavior" in the find bar doesn't bring up any prompt that matches what you have). I'm getting to this by creating a new Element and working from there, but I'm not sure if there are any other ways to create Triggers.

    Unless that isn't a Trigger, of course, and just a Data section I'm not familiar with (it looks like the kind of language the Trigger editor uses, though) - if so, what Data tab do you open to access this?

    Event is "Unit Behavior Changes"

    U need to do something like this if u want to do it trigger way

    http://www.sc2mapster.com/media/attachments/60/891/__2016-01-31__1.49.53.png

    Posted in: Data
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    posted a message on Temporary Taunt
    Quote from ItemsGuy: Go

    The good news is, both of these work to some extent! The taunted unit attacks the taunter, and when the taunt wears off, they go back to business as usual.

    The only problem seems to be, that even though leash rules are maintained (if the taunted unit is brought outside of its leash radius, it will quickly return), if the taunted unit is not brought outside of its leash, the place it is standing when the taunt wears off becomes its new leash point.

    This might be a different issue entirely, but is there any way to get the taunted unit to behave as though they have merely acquired the taunting unit? With AI units that just acquire things within their acquire range, they follow until they reach the limit of their leash and then return there (they also return if whatever they acquired is killed). Is there any way to achieve this with the Issue Order or the trigger?

    I might also look into a way to force any given unit to return to their original point (wherever they were created, or where they were when the map initiated), although this sounds like something that would have to be done with triggers, so I'll start looking over in that subforum in the meantime.

    Data
    First when u use taunt ability u apply behavior and also create persistent point at location : caster and when taunt buff expires do not clear orders but issue order to move to persistent point.
    
    Event
    Event taunt behavior "any" for unit
    
    Else if
    If taunt is created
    Then
    Set variable point location of triggering unit
    Else
    If taunt destroyed
    Issue order triggering unit to move to variable point
    
    Posted in: Data
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    posted a message on Temporary Taunt

    why dont u just make target ability with apply behavior effect, behavior gives target uncomandable flag and periodic issue order to attack caster every second while its on and clear orders when behavior is expired.

    sounds pretty easy.

    Posted in: Data
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    posted a message on Team colored circle

    ok i found its about range actor texture

    Posted in: Data
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    posted a message on Krazy Plays!
    Quote from TheKrazyKat: Go

    We did another run of Blitz Fire!

    damn can anyone tell me how to create circles like this?

    Posted in: Map Feedback
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    posted a message on Cant delete imported filez

    thx again

    Posted in: Data
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    posted a message on Cant delete imported filez

    When im selecting them, sc2editor closes with error, i added same tga file 3 times by mistake and now i cant delete it, my map size is 30mb now and i dont know what to do. And also i cant publish map anymore, it stucks on 81% uploading.

    Posted in: Data
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    posted a message on Big-Game Hunters: ARENA
    Quote from VladTheTerran: Go

    Yes I sent you a request. I tried to invite some players, but collecting 12 seems hard, lot of time to wait. 3 people the most joined. Once it gets boring to wait they leave.

    check for BGHA: THE BACKWATER

    Posted in: Map Feedback
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    posted a message on Team colored circle
    pic of circle
    Posted in: Data
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