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    posted a message on how to make a unit cast on sight?

    i really need triggers to be honest :(

    and i need to create dynamically a unit (in this case a raven) and cast when something approaches..

    Posted in: Miscellaneous Development
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    posted a message on how to make a unit cast on sight?

    @Petoj87: Go

    Events Unit - Any Unit Enters a distance of 3.0 from (Unit 1 from ravens) Local Variables Conditions Actions Debug - Display "triggers" as debug output using Type 1, and Do display it in the game window Unit - Order (Unit 1 from ravens) to (Raven - Raven - Seeker Missile (Triggering unit)) (Replace Existing Orders)

    i haev this trigger, ravens is a unit group (i create 2 ravens and assign them to this unit group) this will never triggers.. dont know why.

    Posted in: Miscellaneous Development
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    posted a message on how to make a unit cast on sight?

    can you be more specific pls ?

    Posted in: Miscellaneous Development
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    posted a message on how to make a unit cast on sight?

    i need to solve this problem. i create 2 ravens, and i need 1 of them to cast hsm when he see one unit.

    i want to make this in a clean and nice way, without workarounds. i cant find how to instruct AI to do this.. so i found a trigger

    Events: " Unit - Any Unit Enters a distance of 3.0 from (Unit 1 from ravens) "

    where ravens is a unit group containing the 2 ravens..

    but this trigger never triggers.. i suppose because at start ravens = 0, and then i create 2 ravens and assign them to the group, but the trigger already "registered" himself with ravens = 0, and the variable is not update and the trigger always run with raven = 0.

    Posted in: Miscellaneous Development
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    posted a message on Campaign Mirror Map

    i played the map, i found it very easy (v 2) suggestion -make game faster.. fast is too slow, we are all used to play ladder wich is on faster -waves are too week -1 boss is "week" because u just need to mass stalker for example (i just mass some stalkers and i have won. - they dont have detectors, so with the hero u can snipe all the ground army -the map feels quite "small" with no different paths

    Posted in: Project Workplace
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