Unit - Any Unit Enters a distance of 3.0 from (Unit 1 from ravens)
Debug - Display "triggers" as debug output using Type 1, and Do display it in the game window
Unit - Order (Unit 1 from ravens) to (Raven - Raven - Seeker Missile (Triggering unit)) (Replace Existing Orders)
i haev this trigger, ravens is a unit group (i create 2 ravens and assign them to this unit group)
this will never triggers.. dont know why.
i need to solve this problem. i create 2 ravens, and i need 1 of them to cast hsm when he see one unit.
i want to make this in a clean and nice way, without workarounds.
i cant find how to instruct AI to do this.. so i found a trigger
" Unit - Any Unit Enters a distance of 3.0 from (Unit 1 from ravens) "
where ravens is a unit group containing the 2 ravens..
but this trigger never triggers.. i suppose because at start ravens = 0, and then i create 2 ravens and assign them to the group, but the trigger already "registered" himself with ravens = 0, and the variable is not update and the trigger always run with raven = 0.
i played the map, i found it very easy (v 2)
-make game faster.. fast is too slow, we are all used to play ladder wich is on faster
-waves are too week
-1 boss is "week" because u just need to mass stalker for example (i just mass some stalkers and i have won.
- they dont have detectors, so with the hero u can snipe all the ground army
-the map feels quite "small" with no different paths