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    posted a message on DnD client

    It would be a very nice idea. A few problems you'll come across:

    • The GM can be an *ss
    • The rules are about 500 pages thick
    • One scenario = one map?
    Posted in: Project Workplace
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    posted a message on FF13 Leagal Issues

    First of, Square Enix would never ask Vimeo to take down a fan based video of some look a like game. I don't know who told you this that asked Vimeo but they just don't. All reports stay anonymous if not, Vimeo can be sued for such thing Read their terms of service.

    Second, its propably some scumbag that just hates SC2 and don't want the FF franchise to be remade in some free mod/map. Why? as I said, they are just scumbags, people who think their act is of good will.

    Third, as you said yourself, just give your map a random name, dont use any of the character names or spell names (except offcourse for common names). As for the battle type, they don't have any copyrights on it. Thats also the reason why alot of rpg games have teh same battle system (whether it be turnbased or real time)

    Posted in: Project Workplace
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    posted a message on Reaper Arena

    Hey, seems great... Just tested it out and I love it :) I do have a question thought: I'm trying to make a jump and run game with the same principles you didi (top view - sideview unit)

    Could you explain me how you did that. As I'm trying to understand your map data, but still cant figure out.

    I also sent you a pm

    Kind regards

    Posted in: Project Workplace
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    posted a message on Voliar's Revenge

    Amazing project.

    I'm a huge fan of the FF series. But how do you come up with all the statistics? I mean base health, mp, attack, crit, ... Do you get them from somewhere (ingame)?

    Btw will you be adding the "limit" gauge from FF7? :D

    If this will be released, you'll see me for hours online on SC2 :p

    Posted in: Project Workplace
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    posted a message on [WIP] Jump and Run Platform

    @zeldarules28: Go

    Had thought of this, but the view of your unit is kind of misleading (can't really find the right words for it :p ) And as I don't find a way to rotate the unit on his side. But in the mean time I'm making some small Td's and view tests as learning progress :)

    but I might ask some info.

    EDIT: Ow wait is that unit seen from top or side? Cant really see it with the low quality.

    Posted in: Project Workplace
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    posted a message on [WIP] Jump and Run Platform

    @Ash4meD: Go

    Well, I've been checking on Link Removed: http://www.mediafire.com/download.php?x69mazi516uijb7 and have to say like 30% of them are interesting to use.

    The only problem I can think of is, how to set collision on for example an arc.

    Is it easy to for example let players run under it and above?

    Also,what would be best: a 2D or 2.5D? In my opinion a 2.5 dimensional.

    The only thing that is still bugging me is: let say you have 4 players, should they be running on one lane (while they walk through each other) or 4? The advantage with one line is the use of weapons/powerups is easier.

    Posted in: Project Workplace
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    posted a message on Collection of all doodads

    Hi,

    Here you have a plain map, with all visible doodads. They are set kind of randomly but with the select mode you can always see the name in the bottom right window of the editor.

    For some of you this might be helpfull for some not. I just had some spare time on my hands :)

    I hope this will help some of you. Link Removed: http://www.mediafire.com/download.php?x69mazi516uijb7

    Kindly regards

    Posted in: Miscellaneous Development
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    posted a message on Element Tower Defense

    Wait a second.

    Element TD, was that the TD map where you needed to set 5 stones and could only pick one? You were also able to merge stones together or have slates? And on lvl 25 you had a boss run and also at the end?

    Please say yes....

    If so, you are a God. I would do anything to help you out! even get a drink and fax it!

    Else, well, we'll see how much fun this will be.

    Posted in: Project Workplace
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    posted a message on [WIP] Jump and Run Platform

    @Ash4meD: Go

    Well I thought it for a while to set the unit size to something lower. But I was afraid (with a set amount of doodads) that it might get the FPS for some people, low.

    I might be wrong also :D

    I would really appreciate it if you could help me on this :)

    I might actually get it up and running again, thanks to you and PRDeltoid :D

    Regards

    PS: will try and mess around after work

    Posted in: Project Workplace
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    posted a message on [WIP] Jump and Run Platform

    @PRDeltoid: Go

    a jump and run platform is indeed something like mario and such. Well the terraining would difficult. You only have 3 "height" layers you can build -> which isnt alot :)

    Also if you want a player to go through two layers it wouldn't be possible withouht doodads (i think).

    Posted in: Project Workplace
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    posted a message on [WIP] Jump and Run Platform

    Well Bad news, Just found out the terraining part is for 90% impossible :( You only have like 3 buildable layers (the ground, 1st layer, 2nd layer) Which is quite boring. + you cant make two different layers passable (pl1 on top, pl2 in bottom part).

    A shame as this platform part might have triggered lots of potential maps :(

    Well on to the next idea of project

    Posted in: Project Workplace
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    posted a message on [WIP] Jump and Run Platform

    @Jackolas: Go

    I know, thats whats fun about it :) I like challenges. Cause of such difficulty I stumble upon things I else wouldnt find in tutorials.

    @Ash4meD: Go

    Thanks alot, Will certainly do. Will need to install an irc client first.

    First thing I'll do when I get back home. Is to make a sample map and make it possible to jump and use a simple powerup. Might not be finished by tonight, but cant wait to start :)

    Posted in: Project Workplace
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    posted a message on [WIP] Jump and Run Platform

    Hi,

    Let me first tell you a bit of history :) I was addicted to starcraft, and made a few simple 2VS2AI maps to play in lan. So we could make our ultimate defence -> no restrictions!

    I never had the opportunity to participate in the BETA. As I was really into learning on how to use the editor. Well since the 27th I've been watching lots of tutorials and guides :)

    My problem?! My learning experience tells me that I need something to focus on to learn better.

    Solution = Start a project :)

    Well here is my first project

    A creation of a Jump And Run Platform game! This map will offcourse include powerups, moving objects, checkpoints, ...

    I will start of very simple and as time flies by (cause of my work) I hope I'll be able to learn more and more and improve this project in something BAWESOME! :)

    A few points I would like your opinions/help on:
    • Will I start with an arena and set a teleport location to all different kinds of platform?
    • Maybe set a voting at start of a map (how much platforms? -> random? or number?)
    • Should I keep score and maybe award people? If so, what kind of awards?
    • Shall I remove collision of each player (with other players)? So you could actually walk through each other?
    • Whats the best way to prevent them moving on the Y-axis?
    • When someone "dies" should I use checkpoints?
    • ...

    If you have any suggestions or are willing to help me out. Just say so :) If you think I will never make it? I will use my banelings to blow up your house.

    If there is alot of interest I'll put up a forum on my server so there is an easier way to communicate. I also have a TS3 server which I can set online (no sexy talk allowed)

    Kindly regards Muts

    Posted in: Project Workplace
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    posted a message on [WIP] Line Tower Wars

    @Alrik21: Go

    Its always nice to see different versions and ideas on a linetowerwars map :) So good luck to both of you and the rest that follows!

    Regards

    Posted in: Project Workplace
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    posted a message on [WIP] Line Tower Wars

    Always liked Line Tower wars :D One thing that does bother me is:

    In your version of anti block system, you would be able to enclose creatures as long as the main path is clear.

    Posted in: Project Workplace
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