Thank you for your advice ! I think that I can do something with Nigle trick, but I think it will be pain in the ass to create aboute 40 skills which differe for units type creation :/
I will search for a solution a little more ^^
Hi, I need your help on a point.
I try to creat unit from a ability "Invocation" that an unit must have.
If I use the MULECreateUnit and I change the CalldownMULECreateUnit to change the unit generated it's fine (I can creat marine instead of MULE by example). The problem is that I don't want to create SPECIFIC unit.
I spawn monsters waves and the unit type are presents in a matrix. I want to create unit from next Waves (as player owner) to help player.
So when waves 1 come, player can invocate monster of type wave 2, etc...
So anybody know how I can create unit I want from an ability ?
Or maybe is someone knowing how to launch trigger from ability ?
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Thank you for your advice ! I think that I can do something with Nigle trick, but I think it will be pain in the ass to create aboute 40 skills which differe for units type creation :/ I will search for a solution a little more ^^
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Hi, I need your help on a point. I try to creat unit from a ability "Invocation" that an unit must have. If I use the MULECreateUnit and I change the CalldownMULECreateUnit to change the unit generated it's fine (I can creat marine instead of MULE by example). The problem is that I don't want to create SPECIFIC unit.
I spawn monsters waves and the unit type are presents in a matrix. I want to create unit from next Waves (as player owner) to help player. So when waves 1 come, player can invocate monster of type wave 2, etc...
So anybody know how I can create unit I want from an ability ? Or maybe is someone knowing how to launch trigger from ability ?
Thx it will help me a lot ^^
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Hi, to revive your "Dead" unit create an action as custom script and write : UnitRevive(lv_dead);
Warning : your unit must have his CUnit_DeathTime attribute to a value superior has the time you wait to resurrect it.