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    posted a message on Creating Units from Skill

    Thank you for your advice ! I think that I can do something with Nigle trick, but I think it will be pain in the ass to create aboute 40 skills which differe for units type creation :/ I will search for a solution a little more ^^

    Posted in: Data
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    posted a message on Creating Units from Skill

    Hi, I need your help on a point. I try to creat unit from a ability "Invocation" that an unit must have. If I use the MULECreateUnit and I change the CalldownMULECreateUnit to change the unit generated it's fine (I can creat marine instead of MULE by example). The problem is that I don't want to create SPECIFIC unit.

    I spawn monsters waves and the unit type are presents in a matrix. I want to create unit from next Waves (as player owner) to help player. So when waves 1 come, player can invocate monster of type wave 2, etc...

    So anybody know how I can create unit I want from an ability ? Or maybe is someone knowing how to launch trigger from ability ?

    Thx it will help me a lot ^^

    Posted in: Data
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    posted a message on Resurrect a unit - how to?

    Hi, to revive your "Dead" unit create an action as custom script and write : UnitRevive(lv_dead);

    Warning : your unit must have his CUnit_DeathTime attribute to a value superior has the time you wait to resurrect it.

    Posted in: Galaxy Scripting
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