@EverlastingFate: Go
a side note, I am currently working on an improved UI visual. I can't seem to get past the 50 screen image limit, which is a huge hindrance to my plans. If anyone has any suggestions, please feel free to post!
Just make your own dialogs and put dialog item images in there, there is no limit if you just do it that way.
@Nerfpl: Go
I never tried this in multiplayer, as I pretty much stopped working on the map. It really depends on how efficiently you do everything, so something like this can't be one of your first maps you make (the mistake I made). It is definitely possible, but like I said you have to make each system as efficient as you can, which is something I didn't do, so I ended REALLY close to the script cap, with still much more to do.
Records also start with gv_, and you don't really need to use arithmetic functions to do all your math, you can just use the Custom Script option and type it all out, which is in the same window where you would select a function (just click the custom script radio button).
Like he said though, its really just a preference.
Number of Units in Unit Group, then for the Unit Group, just use Units in Region Matching Condition, this lets you specify a specific region and unit type.
Just create a portrait with a trigger, hide the background, the border, make it LDR so it can go over dialogs (if you want, LDR looks worse though), if you model you chose is too big, send it actor messages to shrink it down (there is an actor from portrait function).
They use this method in Starjeweled, if you played it, did you notice the cool animated effects they use on the gameboard? Those aren't flash animations, those are portraits of 3d effects.
To make the Camera Follow Unit Group action smooth, do this: Go into the Data editor, go to the category "Cameras" go to Default Camera go to the field "Target Smooth +"
Set Displacement Minimum to 0.001
Set Smooth Time Maximum to 0.05
Set Smooth Time Minimum to 0.05
Set Velocity Maximum to 50000.0
If you don't see any difference, that means your map is using a different camera (this camera is different than the ones you make in the terrain editor btw, this one is directly linked to your terrain set) this method works perfectly for my fps map.
Both of those are just actor messages, just use the action Send Actor Message, click the Message part of it, click the functions radio button, and go to Set Scale or Set Tint Color, and all of those parameters will show up.
I don't think the script supports exporting cameras, so thats why it focuses on their feet even if you don't edit anything, and I'm not really sure about the animation thing, are you checking Import Animations (I think thats the name) when importing?
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Theres a live stream going on right now: http://www.ustream.tv/channel/nomsayin
I think it is just friends and family atm though.
Edit: He keeps dcing though, atleast I got to see him play a barbarian for 10 seconds.
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Just make your own dialogs and put dialog item images in there, there is no limit if you just do it that way.
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@Nerfpl: Go I never tried this in multiplayer, as I pretty much stopped working on the map. It really depends on how efficiently you do everything, so something like this can't be one of your first maps you make (the mistake I made). It is definitely possible, but like I said you have to make each system as efficient as you can, which is something I didn't do, so I ended REALLY close to the script cap, with still much more to do.
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gv_myRecord.lv_member
Thats how you write it
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Records also start with gv_, and you don't really need to use arithmetic functions to do all your math, you can just use the Custom Script option and type it all out, which is in the same window where you would select a function (just click the custom script radio button).
Like he said though, its really just a preference.
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Number of Units in Unit Group, then for the Unit Group, just use Units in Region Matching Condition, this lets you specify a specific region and unit type.
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I think you changed the aspect ratio on accident, just hit 'A' to change it back.
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Just create a portrait with a trigger, hide the background, the border, make it LDR so it can go over dialogs (if you want, LDR looks worse though), if you model you chose is too big, send it actor messages to shrink it down (there is an actor from portrait function).
They use this method in Starjeweled, if you played it, did you notice the cool animated effects they use on the gameboard? Those aren't flash animations, those are portraits of 3d effects.
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Does this help at all? http://us.battle.net/sc2/en/forum/topic/1869219737?page=1#19
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To make the Camera Follow Unit Group action smooth, do this: Go into the Data editor, go to the category "Cameras" go to Default Camera go to the field "Target Smooth +"
If you don't see any difference, that means your map is using a different camera (this camera is different than the ones you make in the terrain editor btw, this one is directly linked to your terrain set) this method works perfectly for my fps map.
Also if you want to make a unit only visible to certain players, see this thread: http://forums.sc2mapster.com/resources/tutorials/19371-tutorial-trigger-data-show-hide-destroy-any-given-actor/#posts (its not as confusing as it looks, its just one action and an actor you stick into the data editor)
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Both of those are just actor messages, just use the action Send Actor Message, click the Message part of it, click the functions radio button, and go to Set Scale or Set Tint Color, and all of those parameters will show up.
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@Razernok:
I'm not exactly sure what you mean, the values are all shown there, except for the variables but you can put whatever you want in place of those.
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hey just replying because you asked me to so you can pm me the map
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Nice, the RPG looks pretty good, your not gonna work on it anymore though?
Or are you just letting the community look at it to learn from?
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I don't think the script supports exporting cameras, so thats why it focuses on their feet even if you don't edit anything, and I'm not really sure about the animation thing, are you checking Import Animations (I think thats the name) when importing?