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    posted a message on What part of using the editor do you find the most tedious?

    My vote goes to actors too. It's embarrassing how much extra work they require compared to wc3, while providing little real advantage. Sure, there's a lot of cool stuff you can do with actors. It isn't worth the added complexity or development time in my opinion, though.

    Runner up prize goes to weapons, which I think have no real purpose. Weapon attributes could've happily just been made part of the units tab, since some weapon effects are inherent to unit animations anyway (like backswing and damage point), and I can't think of a single reason why weapons have their own tab.

    Posted in: General Chat
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    posted a message on Map Vanished

    Happened again, this time to Hero Line Wars Starlight on EU server which was the 3rd most played map on EU at the time. Just vanished overnight for no reason. Seems to have happened while I was asleep so I'm 100% sure it's nothing I did.

    The map itself vanished from "My Published" list and only reappeared once I uploaded the map again.

    Posted in: General Chat
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    posted a message on Publishing an unlocked map

    Just keep in mind that very few people care enough to hack bank files, and those that do care will hack your map no matter what (they will literally just open the map from the bnet cache, inject new triggers to give them what they want, run the map to generate a new bank file and use a signature forger to sign the bank file, there is no counter to this).

    There is an alternative though. Put the leaderboard triggers in a mod, and publish it as locked. Now have your map reference this mod, and execute the triggers from there. This way your map will be unlocked while your leaderboard assets will be locked (keeping in mind the above, though).

    Posted in: General Chat
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    posted a message on Check if Unit Is a Ground Unit?

    Filter match.

    Posted in: Triggers
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    posted a message on Help the CCI out!

    Paste the link into notepad and make sure it starts with "https" instead of just "http".

    Posted in: General Chat
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    posted a message on Where are co-op maps located?

    Thank you!

    Posted in: General Chat
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    posted a message on Where are co-op maps located?

    Hmm, I tried this with a regular arcade map and it worked fine. For co-op maps though, the cache file is tiny (1kb, too small to hold any info really) and inaccessible. I think the data is being pulled from elsewhere for co-op maps.

    Posted in: General Chat
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    posted a message on Where are co-op maps located?

    Heya,

    I'm trying to find the Rifts of Korhal co-op map. I hear it's somewhere non-obvious and I can't seem to find it.

    Anyone had any luck with tracking these down?

    Posted in: General Chat
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    posted a message on Starcraft 2 coop Upcoming commanders

    They said all future commanders would be paid.

    Posted in: Miscellaneous Development
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    posted a message on Rock the Cabinet 2016?

    It's almost been a year since the last RTC contest. What do you think? Will it happen? Last year's RTC was announced on the 16th of July, or roughly 2 weeks from now.

    Posted in: General Chat
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    posted a message on Heroes of the Storm data added?

    Came with 3.0.

    Posted in: General Chat
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    posted a message on Mutators stuck on screen...?
    <?xml version="1.0" encoding="utf-8" standalone="yes"?>
    <Desc>
        <Frame type="Frame" name="GameUI/UIContainer/ConsoleUIContainer/MutatorList" file="GameUI">
            <Anchor side="Right" relative="$parent" pos="Max" offset="2000"/>
        </Frame>
    </Desc>
    

    Add this UI layout. It'll move the mutators offscreen.

    Posted in: General Chat
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    posted a message on Starcraft 2 coop Upcoming commanders

    Overmind as a commander would be awesome.

    Posted in: Miscellaneous Development
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    posted a message on Blizzard and the Mapsters

    ...what's Heptacraft?

    Posted in: General Chat
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    posted a message on Hero Line Wars

    NEW CONTENT - Glyphs! The level-up reward system is finally here. - Customize your hero's stats with a glyph.

    CHANGES - Early tier 4 creeps' damage has been increased. - Changed how Holy Light and Death Coil's heal works.

    Not a lot of patch text, but there's a full reward system in place now, after I'd mentioned it only a year or so ago!

    Posted in: Project Workplace
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