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    posted a message on Request "jaina" Master Skin.

    I can get you the model and the textures but I can't convert it into .obj. It'll be .m3.

    Posted in: Heroes of the Storm
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    posted a message on The Lobby Bug

    It did! All instances of the bug are now completely gone as far as I can tell. Thanks!

    Posted in: General Chat
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    posted a message on The Lobby Bug

    @ArcaneDurandel: Go

    I also had issues with custom game attributes. Removing them fixed this. I accept that this isn't an ideal solution for most maps. Have you tried it?

    Posted in: General Chat
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    posted a message on The Lobby Bug

    I fixed it on the 9th. I just never got around to posting it here since the thread was pretty derailed.

    Edit: Just checked one of the maps I didn't update and it's still broken so they've not fixed it yet.

    Posted in: General Chat
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    posted a message on The Lobby Bug

    I've resolved the lobby bug in my maps. The issue was caused by using both Void Multi and Void Campaign dependencies in the same map. This worked fine right up until 3.1.2.

    Posted in: General Chat
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    posted a message on Passive abilities lost after revive

    Set the behaviors used by these passive abilities to be enabled while dead, or set the passive ability itself to be autocast.

    Posted in: Data
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    posted a message on The Lobby Bug

    @Rohime: Go

    Well now I'm just plain stumped then. Still, thank you for the information!

    Archon mode and associated game attributes along with the co-op commander attributes were added with 3.0.

    I'm pretty much at a loss as to the cause. All my maps that share campaign and war3 art asset dependencies are broken. Every other map is fine.

    Posted in: General Chat
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    posted a message on Need to deprotect a map. Any helpers? PM me.

    Which map?

    Posted in: General Chat
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    posted a message on The Lobby Bug

    So I think it's any map that uses the Void Campaign dependency has the lobby bug. Does anyone have a map that uses the Void Campaign dependency and is also free of the lobby bug?

    Posted in: General Chat
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    posted a message on The Lobby Bug

    @Rohime: Go

    Does PvZ2 or White TD use the void dependencies? Either multi or campaign?

    My other suspicion is that the void campaign dependency is causing the issue. I have 3v3 maps with it that are broken, and 3v3 maps using void multi that work fine.

    Posted in: General Chat
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    posted a message on The Lobby Bug

    So if you're unaware of this, it's basically ruined the arcade. Blizzard published a patch for StarCraft II on Wednesday I think, and about half of all arcade maps are now just bricked. It affects basically all large lobbies (though some appear to be unscathed, with seemingly no pattern) or just outright prevents a map from being hosted. You'll get an error, or be booted back to the main menu.

    I'm wondering if anyone has found anything about this bug that might help in fixing it. It only seems to affect some maps and for the life of me I can't decipher what it is that causes some maps to be unplayable. Some 4v4 maps are broken, yet others are fine. Some single-team maps can happily enjoy 10+ players, while others won't even load.

    Personally, it's destroyed every map I've made in the past 2 years including my RtC entry. They went from popular to dead overnight and I'm getting constant emails to fix a problem which I had nothing to do with.

    So far I've found that game attributes seem to be the cause of unhostable maps. Outright removing all game attributes will fix this and allow a map to be hosted again.

    The affected maps of mine are: X Hero Siege Starlight, Hero Line Wars Starlight, Lordaeron Strike, Lordaeron Conquest, Nexus Fortress.

    Unaffected maps are: Desert Strike HotS, Warships, Tya's Zerg Defense.

    I think it's related to the wc3 art mod, as only my maps that use this mod are affected. At the same time I still see functional maps that make use of the wc3 art mod so I really don't know.

    The last Blizzard post regarding this indicated that it will take them several weeks to a month to fix. So I thought I'd look into what causes some maps to be affected, but not others. So far I've found very little. Has anyone had any luck?

    Posted in: General Chat
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    posted a message on 12 player Arcade Lobby keep crashing

    "The current plan is less than a month, closer to a few weeks, but that is an estimate only, and I'll provide updates as I can."

    I wish Blizzard would at least give some hint as to what the issue is. It affects some 3v3 maps but not others. Hero Line Wars is broken but Desert Strike is not.

    I really am at a loss as to what the problem is. The only connecting factor is the wc3 art mod but why would that affect lobbies? The other thing I'm looking at is tutorials, but honestly, I don't have a clue.

    Posted in: Data
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    posted a message on 12 player Arcade Lobby keep crashing

    Yeah, some of my maps have just completely died overnight and I'm getting flooded with complaints.

    Posted in: Data
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    posted a message on 12 player Arcade Lobby keep crashing

    No and it happens with my 6 player lobbies too.

    Posted in: Data
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    posted a message on Info about drop on Items.

    Yes just set the text in the text editor to be blank. Works for any text.

    Posted in: Data
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