I seem to be having a hard time finding everything for that trigger Imperial. I am new to the editor. Can you give me an example of trigger the one you said would fetch nearest waypoint?
Hi, I am doing a tug-of-war type map, and have a mothership (planning on switching to arbiter soon) with recall. I have units orderered upon building to go to their appropriate lanes toward enemy base already. But when units are recalled to a location, they lose their orders. I want them to retain their orders after recall, and not have to be ordered to a new point depending on where the unit currently is at. I don't know if this is possible. If not, can someone at least tell me how I can make recalled units only be ordered to auto-attack a new point? Is it some sort of effect?
Well, I found the wait command fix the execution hang. But now whenever someone ques up hellion it will cause the game to make a never-ending series of ques on hellion not letting anyone switch units at that point. Why is that? This is what I changed from the last time.
Well, I figured out that I need to add a while or some loop to get both of those conditions to work for hellbat. But now it hangs for a minute or two with the messages "00:01:00.00 Gala: Script runtime error: Execution took too long Near line 4509 in gt_UnitQueue_Func() in MapScript.galaxy
00:01:00.00 Scri: Trigger Error in 'gt_UnitQueue_Func': Execution took too long" before queuing 5x hellions. Also, I found out that the carrier/selendis building is queuing only selendis, and I have verified that the ability commands are correct. Don't know what is wrong here - I am new to .galaxy editing; or triggering at all since SC1 and only have done code splicing copy/paste over the years for various other games.
Here is the new code that queues hellion after most recent attempts to fix it.
Ok this is a Nexus Wars variant I am doing, and I am wanting to spawn different units from the same building that you can select from.
I have added these scripts for unit groups and queues. The zealot doesn't auto-que after each new unit, but the upgraded one does, some are queing the unit and the other one after. What am I missing here? Here is all the pertinent codes for any of the unit/queues for any of the related variables in a text file.
I wasn't sure what forum thread to put this in, but I was wondering if for a NW map how I can make zeratul decloak for 9 seconds upon using void prison?
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I seem to be having a hard time finding everything for that trigger Imperial. I am new to the editor. Can you give me an example of trigger the one you said would fetch nearest waypoint?
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Hi, I am doing a tug-of-war type map, and have a mothership (planning on switching to arbiter soon) with recall. I have units orderered upon building to go to their appropriate lanes toward enemy base already. But when units are recalled to a location, they lose their orders. I want them to retain their orders after recall, and not have to be ordered to a new point depending on where the unit currently is at. I don't know if this is possible. If not, can someone at least tell me how I can make recalled units only be ordered to auto-attack a new point? Is it some sort of effect?
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Fixed everything by myself, thread can be closed.
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Well, I found the wait command fix the execution hang. But now whenever someone ques up hellion it will cause the game to make a never-ending series of ques on hellion not letting anyone switch units at that point. Why is that? This is what I changed from the last time.
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Well, I figured out that I need to add a while or some loop to get both of those conditions to work for hellbat. But now it hangs for a minute or two with the messages "00:01:00.00 Gala: Script runtime error: Execution took too long Near line 4509 in gt_UnitQueue_Func() in MapScript.galaxy 00:01:00.00 Scri: Trigger Error in 'gt_UnitQueue_Func': Execution took too long" before queuing 5x hellions. Also, I found out that the carrier/selendis building is queuing only selendis, and I have verified that the ability commands are correct. Don't know what is wrong here - I am new to .galaxy editing; or triggering at all since SC1 and only have done code splicing copy/paste over the years for various other games.
Here is the new code that queues hellion after most recent attempts to fix it.
0
Ok this is a Nexus Wars variant I am doing, and I am wanting to spawn different units from the same building that you can select from. I have added these scripts for unit groups and queues. The zealot doesn't auto-que after each new unit, but the upgraded one does, some are queing the unit and the other one after. What am I missing here? Here is all the pertinent codes for any of the unit/queues for any of the related variables in a text file.
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I wasn't sure what forum thread to put this in, but I was wondering if for a NW map how I can make zeratul decloak for 9 seconds upon using void prison?