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    posted a message on How to get any Feedback at all in the SC2 community?

    @Fullachain: Go

    have you read any of my threads about the projects? i mean, like that tankwars one?

    just compare the first post to lets say the naz^zombie one...

    http://forums.sc2mapster.com/player-zone/map-feedback/22866-elemental-tank-wars/#p4
    http://forums.sc2mapster.com/player-zone/map-feedback/22178-naz-zombies/#posts

    i know my english sucks, and that isnt the best presentation - but his is (no offense) just a wall of text with features. i think my presentation could be enough to at least show what the game is about...
    i could compare other threads like eletd with the initial post being "discuss." or the heroes of might and magic that basically is some screenshots.

    @ktilkath: Go

    to the up and at them thing.. i better delete that one :>

    it was in the beta of sc2 and a very baaad idea.. just wanted to create a 3players 1v1v1 map and well.. just ignore that one ;)

    Posted in: General Chat
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    posted a message on How to get any Feedback at all in the SC2 community?

    oh please.. eternal your smart ass posting is sooo cool. seriously, im freezing here. awesome dude.

    come on, explain it to me in the harshest words you can possibly find. i beg you!

    @vexal sure there are these kind of people, and i have no problem with them.

    but also there are people around here playing maps and testing stuff but ignoring everything if there isnt one of the "big guys" involveld - at least it seems that way.

    that is the problem, i dont know what the exact issue is - thats why it doesnt makes sense why i would be ignorant, but okay..

    Posted in: General Chat
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    posted a message on How to get any Feedback at all in the SC2 community?

    Good Evening.

    i start to be really pissed off by the SC2 community and especially the mappers part of it.

    we all know that, with the popularity system being such a pain in the ass, it is already very hard to get any attention on your map, any feedback or players. you can form up a team of mappers, work weeks or months and if you ask for some feedback noone gives a damn, not even looking at it.

    i have a map running since MONTHS now, with all the information any player would need to provide any feedback at all, email address, link to the map´s homepage and even a own "non-registration required" forum. in these months i got about 5 emails and one forum post. about half of these emails contained things like "DUDE you need more space terrain!!!11" wow seriously? that specific map has about 80hrs playtime (on EU only) so there are players playing it (even if its not that much).

    what is the problem with the players or the community?

    now another project. a friend and i we created "Elemental TankWars".

    i made a thread here on mapster on the 22nd of june. 4 days after that eletd made his thread (no offense to you guys, awesome map! you deserve the attention!)

    but that thread has 45 posts, 800 views - ours has no post at all except me bumping it and 100 views.

    how is anyone supposed to create some decent maps with this monopoly kind of map community?

    i dont want to force anyone to play my map, but at least trying it once and writing down one or two lines of feedback - is that too much?

    i really love mapping, i learned tons of things starting with basic triggering now being able to use the data editor to create some cool things (not that awesome but it is okay..) but i start to aks myself - why? why would i waste my time into creating more maps if noone cares? not even a big mapping community seems to care about anything their mappers do except well-known map-remakes with a already huge own community behind them.

    i had some - at least i think - cool ideas in the past, stargate galaxies (we had a cool team, thanks to you guys - but suddelny everyone had things to do and noone ever thought about it again - reqruiting new guys is impossible), stranded or the mount and blade mod.

    not even recruiting is possible, because everyone seems to want to make his very own dota/nexuswars/super special 3rd person rpg

    so, this post is now a little bit longer than expected... but i ask - why? is anyone able to answer this question?

    i hope anyone who reads this, if anyone reads it was able to do so - i know my english isnt the best.

    regards.

    Posted in: General Chat
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    posted a message on Elemental TankWars

    a little bump!

    anyone played it yet? any feedback?

    Posted in: Map Feedback
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    posted a message on Weapon Range indicator weirdness..

    hi.

    i have to use my old thread again because i have a problem again with the indicators.

    after i created this thread i just tried several things and failed, so i decided to remove all indicators and move on with the rest of my map.

    every range indicator was removed except for the original siege tank.
    i duplicated that tank 3 times and used the original as a 4th tank fpr my game.

    now i found some tutorial about range indicators, applied them to every unit that i need and it works pefectly fine.

    however my "original" siege tank still has that one indicator - and obviously i tried to change things in the basic siegetank range actor but nothing happened.

    i just cant find the reason for this indicator.. that is really annoying because it bugs that specific tank due to 2 range indicators shown one of them wont disappear after unselecting the tank.
    if i would know what that second indicator is reffering too i could just set its range to that one that is needed and everything is fine but i cant find it.

    any ideas?

    Posted in: Data
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    posted a message on Heroes of might and magic

    wow, okay. so a week ago i saw this thread, and thought:

    cool idea, i love homm played every game of it and it would be just awesome to see a sc2 map with it - then i saw the screenshots and thought: what is this?

    it lookes weird, the battle scenes also made no sense for me.. i closed the thread and never thought about it again - until 1 hour ago.

    i tried it and really, i like it!

    the idea is great - everything is "real time", that market is really cool (even if noone uses it after some time) and the battles make sense in that way.

    i have to say good work and i hope you keep working on it! because even if the idea is really awesome, the game "looks" like shit - sorry.
    hope you find some talented ui and terrain designer or even can make them urself and then it will be very awesome!

    Posted in: Map Feedback
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    posted a message on Elemental TankWars

    tons of things have changed since the last post here!

    - reworked some technics behind the vespene mining etc.
    - added Tier2 units
    - balanced a lot of stuff to make it more fun in the beginning
    - created an dialog for unit spawning with some features like multiple spawning
    - added another aura tower
    - added several tutorials and help indicators
    and many more things!

    we still need some feedback from players, so if anyone played that map please provide some feedback!

    Posted in: Map Feedback
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    posted a message on [Revived!] Map Night

    last time you guys didnt played Elemental TankWars - so probably you could do it today? ;)

    Posted in: General Chat
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    posted a message on [Map Idea] - Stranded

    POC video:

    Embed Removed: https://www.youtube.com/v/N3VBbqS59OA?fs=1

    (video seems not to be shown with the youtube tag, dunno why..)

    informations about what you see:

    - 4 "stat" bars: Life, Hunger, Thirst and Fatigue. - Hunger and Thirst rise periodically and you'll have to keep em down in order to survive. - Fatigue also rises periodically but very slow - searching for resources or performing any action in general lets it rise much faster.

    - you are able to "use" a tree to find a random amount of resources, like branches, lianes and leaves. - search a well to drink some water - kill animals to get "raw meat" - eating it will lower your hunger.

    this is just the technical "idea" at the moment. planned is an complex crafting system where you combine tons of stuff to build you a shelter on that "lonely" island, weapons to defend against wild animals and lots of handy tools to help you gather food and stay alive.

    additional idea will be some multiplayer part, but for now it will be a singleplayer survivor to build up the basic technics behind the game.

    Posted in: Project Workplace
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    posted a message on [Map Idea] - Stranded

    so, i am still alone but i think i am starting to work out some "proof of concept" tonight.

    if anyone is interested in helping with anything (ideas, triggers, data - whatever) just tell me an we'll see what we can do.

    Posted in: Project Workplace
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    posted a message on Custom Map AI?

    hey, thanks. that would be really nice!

    Posted in: Triggers
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    posted a message on Custom Map AI?

    hey everyone

    i would like to know how exactly it is possible to create an own AI for a custom map?

    my map´s problem (herowars) is, that it has 10 slots, 5vs5 gameplay but no real popularity (like 60 hours).

    people sometimes join and say "go" on 1vs1 but that map isnt intended to be played 1vs1 nor is it balanced i nthat way.

    so i was thinking about 1. crating an 1v1 mode (obvious) but additionally 2. creating an custom AI for it.

    anyone out there able to explain a bit, or are there some tutorials etc..?

    Posted in: Triggers
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    posted a message on [Revived!] Map Night

    Hey.

    i have a new map to throw into the mapnight pool if you would like to test it out.

    it lacks a little bit of features but is actually bug-free (as far as we tested) and can be kinda fun.

    name is "Elemental TankWars" - category TowerDefense released on EU, obviously.

    its a 4vs4 dank defense map where you build tanks (red > green > yellow > blue > red) and send units to your enemy unit waves (also these colors) also there is an income system where you put a "slave" unit into a mine and the more units you have in that mine, the more vespene you get (with upgrades for slot size or tic speed)

    would be nice to get a little feedback or suggestions on that map!

    Posted in: General Chat
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    posted a message on heal/damage ability

    first of all, thanks for the answers!

    Quote from DrSuperEvil: Go

    There is a flag which allows you to negate the minimal damage clamp usually applied to damage effects. Else modify the clamp directly under the gameplay constants

    if you meant the minimal damage value in the "Default SC2 Gameplay Settings", that didnt worked.
    but im pretty sure my knowledge of the editor isnt big enough and you mean something else that i just dont know how to find :D

    Posted in: Data
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    posted a message on heal/damage ability

    well the wiki says it is possible and its used as heal then...

    http://wiki.sc2mapster.com/galaxy/data/effects/damage/

    "Can be set to negative values so can be used to heal."

    then this is outdated - but anyways this still wouldnt make sense, there are behaviors where you still can put in negative values to get the opposite effect.

    i can only hope that isnt true :/

    Posted in: Data
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