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    posted a message on HeroWars Ultimate! - Recruitment

    Bumping this thread after exactly 4 months.

    Project was hiatius for some time, but now i think about working on it again - but i could use some help.

    So i am looking for Triggerers & skilled Data Editors, probably some basic 2D GFX Artist for icons.

    If anyone´s interested, just send me a PM or post here, or contact me on http://www.herowars.org

    Posted in: Team Recruitment
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    posted a message on Happy New Year!

    6.55 PM in Germany right now, starting the party soon.

    I wish you all a Happy New Year! Don't party too hard people ;).

    Posted in: Off-Topic
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    posted a message on Star Wars[The Old Republic]
    Quote from SouLCarveRR: Go

    This game is the shiz nit......

    pretty damn fun

    a lot like wow.... but the questing has way way more work/quality to it...

    some bugs exists, but im sure they will be ironed out .....

    lvl 35 after about a week of playing it....

    pretty fast paced...... good xp doing pvp...... flight combat missions.... and general quest line questing...

    This game I think may change the way MMO's are played...... we can hope anyways....

    Agree.

    Even if it is 'just wow in the Star Wars universe' - nothing is wrong with that.

    Wow is, or well.. was an awesome game, blizzard themself ruined it due to casualizing the shit out of it, but it was a really good game.

    This time we have a new situation, a publisher that has never done something in this direction but with developers that experienced non-casual mmorpg playing, so they'll possibly know what the game need.

    Right now, besides minor flaws, SWTOR is a really really great game, and has just recently launched. And even if it is called something like "wow clone", it takes so much things that wow had, and just makes them way better. Besides, Star Wars Universe >> All. :)

    Posted in: Off-Topic
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    posted a message on Dialog Drag and Drop designer

    I just saw the latest news, and this is simply awesome!

    I'd wish i would know how to work with the script to be able to use it. :(

    There isn't any way to use it as a gui-only mapper, is there?

    Posted in: Galaxy Scripting
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    posted a message on Several questions about latest editor changes

    @Kueken531: Go

    Hey, thanks for the reply kueken.

    The display change, are you sure it's just optical? - and how does it work?
    Because all of the sudden ONE of my heroes has it, and i dont know where it comes from ^^

    If it is just something optical, that means that system still sucks, because you could not apply bonusses to the bonus-damage value, and the "real" damage stays always the initial value and won't even rise with attribute changes.

    The behaviors, there lies the problem. You probably know my map iirc, and it is supposed to work like, go to a shop and buy a tome that grants agility +5.
    Right now i am doing it with dialogs and "add behavior to unit" triggers, also i am storing every "tome-buy" in variable x and reapply the attribute x times back again if the hero was revived.
    That just sucks and is probably bugged because of lag - Back in WC3 there were these tomes, that granted levelups, experience or attributes - forever.

    The actor issue, well thats a point where i was asking before thinking it through twice.
    I already knew how it worked, but forgot it completely. Thanks to StragusMapster i remember now, and it works just fine.

    Thanks!

    Posted in: Data
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    posted a message on Custom Progress Bar in Gem TD

    How about some more information?

    I mean, i never played that map but probably know how to help - but right now i have no clue what kind of progressbar you are talking about.

    Posted in: Triggers
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    posted a message on Several questions about latest editor changes

    @StragusMapster: Go

    Ah, yes. I see - Thank you, i now know that this was possible before but it seems i was to stupid to find the answer.

    While doing some fixes on my map, another question came up because one of my abilities seems to be broken.

    I have an 'Thorns' ability, that is supposed to damage the attacker with a fraction of the damage the attacker dealt to the victim.
    I am pretty sure that this ability worked fine last time i checked, but now it is definitly broken.

    The ability is based on triggers, that just work like this:

        Events
            Unit - Any Unit takes Fatal or Non-Fatal Any damage (from Any effects)
        Conditions
            And
                Conditions
                   ((Unit type of (Triggering unit)) is Hero) == True
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    ((Triggering unit) has Thorns 5%) == True
                    (Damaging effect) != thornsEffect
                Then
                    Environment - Deal damage using thornsEffect on (Damaging unit) from (Triggering unit) with 0.0 extra damage
                Else
    


    thornsEffect is just some dummy effect with 0 damage.

    I know that a while ago this line would do no damage at all because of "0.0 extra damage". (It is supposed to end with "triggering damage amount / 10" etc)
    Now even in this state it deals 2 times the bonus damage of my ATTACKED unit, not even of the attacking one.

    And i can't explain why it deals that damage twice - it took me a while to figure out what exactly was wrong, but that´s it.

    So, is this a known issue after the latest patch?

    Posted in: Data
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    posted a message on Several questions about latest editor changes

    Hello.

    It's been a while since i last time started my editor, so that's why i have no idea what has been changed with the latest patches of SC2.

    I was starting to look through the latest version of my HW map now, and encountered a funny and very welcome change that may have been added, but i cant see how this would be enabled or reproduced, so that's why i have to ask some questions about several methods that may or may not be possible now.

    - I saw one of my heroes had only one damage number (like his weapon damage plus any behaviors bonus - on other heroes it is like '25 (22)' but he had only one green number like '47' in this case). I can't remember if i changed it manually back then somewhere even if it was possible, but i don't really think so.

    That would be an huge improvement, due to the damage bonusses a unit becomes through behaviors now applies directly to the total damage, so percentual damage multipliers are possible way easier.

    - Is there any way now to have 'instant consumed items' that grant behaviors(attributes, like strength, agility etc.), and do these attributes finally stay after the heroes death or do i still have to save them in variables and reapply them after revive?

    - Are the actors fixed, in regards of the size of effects on custom models? For some models it seemed impossible to scale them properly to fit on custom imported unit models aswell as for standard models. (I'm talking of things like aura indicators or effects applied to models like the stimpack indicator etc.)

    Would be nice if someone could answer any of these questions. Thanks.

    Posted in: Data
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    posted a message on HeroWars Ultimate! - Recruitment

    Some time has passed, and i am starting to work on this map again.

    While working on another project a while back, i learned several new things and saw that some of my actual 'code' in the HeroWars Ultimate map not only sucks, it is also very bugged and lacks in performance here and there.

    So, i am bumping this thread once again, to seek for someone skilled in triggering and data editing to
    a.) Help me reworking some of the existing code and make it bug-free and way more stable
    and
    b.) To start implementing features and new 'content' afterwards.

    I am kinda working alone on this map at the moment, so basically every help i can get is wanted, even if it's just some minor stuff you could do, but ofcourse major help has the highest priority.

    Just post here or send me an PM if you're interested.
    Thanks.

    Posted in: Team Recruitment
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    posted a message on Project Support Group: Alpha/Beta Testing Archive

    So, i post my map and it's informations here, and that is all - then you guys play it, and give me tips and ideas how i can improve it, right?

    Well, then i'd like to throw in my "Elemental TankWars".

    Project´s page: http://www.sc2mapster.com/maps/elemental-tankwars/
    Map feedback thread: http://www.sc2mapster.com/forums/player-zone/map-feedback/22866-elemental-tank-wars/

    Map information

    Server: EU
    Published name: Tank Wars - With Colors (Category: Tower Defense)
    Map Status: Open Alpha (In Development)

    Posted in: Project Workplace
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    posted a message on time to quit starcraft

    Why do some people actually think this thing is called 'kinetic'?
    I think it has kinda the right that people know it´s real name, because kinect actually is a big step into some heavy future technology.

    I own one myself since release and played several things with it, actually tried some hacks on the PC and this is some awesome technology.

    The OP´s video is obviously hilarious. Thats some weird game, lol.
    It more looks like a wii game where you have fixed characters and just a direction movement of your wiimote controls some animations ingame.

    Posted in: Off-Topic
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    posted a message on Computer Shutting Down within 1-2 mins

    Lol. Hope your CPU isn't damaged.

    It's interesting to see people figuring things like that out. Learning never stops. :)
    Not that everyone has to know the purpose of it, but you could think that today everyone knows things like that.

    Actually the purpose behind that Thermal paste is, if i remember correctly, that it fills gaps on top of the CPU that exist through things like the CPU name and several other texts or w/e written there with a laser.
    That paste fills in the gaps and ensures the complete heat transportation.

    Good Luck with your CPU and the 3rd and 4th core!

    Posted in: Off-Topic
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    posted a message on AczChef's Client Data Assets

    Hey.
    I just saw this thread and would like to ask if you might be able to create some "WC3 Rain of Fire" like visuals for an ability.
    That ability is basically a Psi Storm and that is done already, but i need raining fire missiles in the targeted area for that ability.
    (Battlecruiser missiles are great, or any missile at all - i could replace them. The actor system is the important part)

    I was working on that, and asked several pro´s already but wasn't able to figure it out yet (some of them seem to be busy etc.)

    So if you are able to do that, would be very cool.

    Posted in: Data Assets
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    posted a message on Aura indicators how the hell?

    Hey.

    I hope someone will read this thread, thought it would be better to use this one instead of opening something new.

    I have some issues with my Aura Indicators.
    Did them as stated in the posts above, but i have multiple levels and as soon as i increase the aura level, weird things happen.

    Like the indicator turning off on all units that had the aura - if they move away and come back sometimes the aura appears but immediatly disappears.
    Only if they move away further, and come back in aura-range it works normally again.

    Also, if another of the same aura´s is in range (different level, same level, item), the whole indicators start to go nuts and seem to turn on and off the whole time (see attachement)

    The Multi Level Aura´s work like, level 2´s aura behavior disables the level 1 behavior, level 3 disables level 2 and 1, to be sure that the highest aura level will be always applied.

    Any ideas?

    Posted in: Artist Tavern
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    posted a message on Map of the Week: Rodrigo's Idea
    Quote from Forge_User_90756571: Go

    @PatchOne: Go

    Yes. I do it all the time to push my maps.

    Hilarious. Thanks for the information.

    Posted in: General Chat
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