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    posted a message on need help creating upgrades

    hope thats allowed.. *push*

    Posted in: Miscellaneous Development
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    posted a message on Stacking?

    hold down shift while building something and you can stack multiplay things.

    Posted in: Miscellaneous Development
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    posted a message on need help creating upgrades

    hey people.

    does anyone know an easy way to create upgrades?

    i mean, i need the possibility to make 200+ upgrades for an unit.

    all i´ve done yet was adding the upgrade button to an command center where it should be for my map, and its clickable more than once - problem is it doesnt add new upgrades, just the first one.

    any ideas?

    Posted in: Miscellaneous Development
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    posted a message on Timers

    ahh i got it now!

    thanks a lot ateyth, your map helped with this issue. had the problem that i used a locale variable instead of an global.

    thanks again!

    Posted in: Miscellaneous Development
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    posted a message on Timers
    Quote from Ateyth: Go

    You should attach the timers to variables

    First add new Variable Type Timer and name it

    now Create a Timer in your Initialization (Timer is here the name of the Variable)

    Timer - Start Timer as a One Shot timer that will expire in 30.0 Game Time seconds

    Right behind this the Timer window (Timer is again the Variable)

    Timer - Create a timer window for Timer, with the title "Next Wave", using Remaining time (initially Visible)

    Repead this two times and you should get your two timer

    hey guys.

    haveing the same issue, and tried your suggestion but it didnt work.

    we have it simple now, look at the attachment - like you said, but still doesnt work.

    isnt this correct? if yes, whats the problem now?

    Posted in: Miscellaneous Development
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    posted a message on Timer & Waves

    hey.

    no well, that was not what i meant.

    the overlords are completeley irrelevant for this timer thingy.

    i just wanna have a box in the top right that says "xx minutes until next wave" all i have now is a box that says "00:00:00 minutes until next wave" and the box doesnt gets the time from the created timer - thats my problem.

    spawning stuff based on these timers is not needed yet.

    but thx anyways.

    Posted in: Miscellaneous Development
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    posted a message on Timer & Waves

    sorry to "spam" this, but is the timer thing bugged or simply noone know how it works?

    Posted in: Miscellaneous Development
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    posted a message on Timer & Waves

    what aout timers? my biggest problem right now.. any help regarding them please :D?

    Posted in: Miscellaneous Development
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    posted a message on Timer & Waves

    hey rekuul, i just found out how the move thing works - also for attack move i think.

    look at this - http://yfrog.com/5zattackjp

    any unit that enters the region -> order the triggering unit to attack (order targeting point) targeting the center of region.

    i have that and the mutas flying to that region are attacking everything in their way. hope that helps you out.

    Posted in: Miscellaneous Development
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    posted a message on Timer & Waves

    Hey guys.

    im not that skilled in mapping, made some sc:bw maps but only with starforge stuff, not really coding the code, and never really learned the WC3 editor, so im kinda new to this one now.

    its all programming so its easy "unit X do order Y on object Z" stuff, just logical thinking.

    but im stuck now on a simple timer, and have a question regarding unit movement.

    first the timers.. for me logically it should work like this: http://yfrog.com/0ltimernp

    its logic.. start timer, let him run once for 20 seconds of game time - after that create a timer window for that last started timer with "text" and showing the remaining time.

    whats wrong here? anyone could help me with this?

    after that, as you can see on that screen also, im spawning some overlords on different locations. im creating a defense map where units spawn, move to the end point, and you have to stop them - easy.

    now there is this wave function, you can add units to waves etc.. is that easier?

    because normally i would give them the order on entering region1 to move to region2, but that also doesnt work like it should.. waves instead have something like waypoints etc.

    hope someones able to help :)

    Posted in: Miscellaneous Development
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