if you lock you map, your localization is also gone.
i added manually folders for different languages to lacalize it, and it only works if the map is unlocked status.
also the file size differs hardly, about 1 mb between locked and unlocked for me.
i have a simple question, how do you made the hydralisks that black?
i mean, is there any feature like it was on the wc3 editor, to change color and some kind of brightness on a units pmodel, or is this just a texture modifying?
at least i know, that i create my maps on a enGB client, and it just localizes it for this client.
so french, spain, russian or german clients have all localization errors.
i have to fix that manually while creating these localizations.
i think its just a editor bug, the US guys publish them on EU also, but didnt knew it has to be localized.
im asking this question, because today some of my friends with a german game client told me, they dont have localisation on my TankDef2.0.
if i remember right on publishing a map it probably dispalys serval languages that are not available (<mapname>[langUAGE])
is that system damaged, or did i something wrong while updating my map?
tried fixing the file with the MPQ editor but after that it cant be uloaded due to wrong header information.
does anyone know if they fixed that stupid update issue, that if you update your map noone every plays ist, because it will show up a s a new map, and the old "popular" will stay and be played by everyoen?
in fact custom mpas and map publishing has been taken down, i tried to play my TankDef2.0 with a friend, to balance it, while using the Map Patchers.
First we hade the "Lost Temple could not be foudn" problem, but there was the map available to download for "patch 13".
well we added it, the map patchers (MapCraft for me and my friends mac, and also the CMP) started now because they found the map, and then we created a game.
the map was swappen but it does not load. i dont know why, but it seems SC2 isnt getting the map actually out of that cache folder anymore.
i deleted the whole folder, restarted starcraft, but was able to play lost temple without downloading anything, also no new cache folder has been created.
any ideas? anyone able to patch his maps atm?
i really want to use the time to fix the bugs found on the publishing night.
we would like to add you to the terrainers team.
weve created a forum that you will find under your teamĀ“s tab on this site, so have a look for it - isnt much there yet, but if you have some ideas, feedback etc. just post there.
0
i just found another annoying bug.
if you lock you map, your localization is also gone.
i added manually folders for different languages to lacalize it, and it only works if the map is unlocked status.
also the file size differs hardly, about 1 mb between locked and unlocked for me.
0
there is no error at all, i just cant click that "open to public" button.
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hey.
i have a simple question, how do you made the hydralisks that black?
i mean, is there any feature like it was on the wc3 editor, to change color and some kind of brightness on a units pmodel, or is this just a texture modifying?
0
small side question, my map is actually not playable as public version if i set its protection to locked.
anyone having the same issue, or is this fixed already? (last downtime probably)
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at least i know, that i create my maps on a enGB client, and it just localizes it for this client.
so french, spain, russian or german clients have all localization errors.
i have to fix that manually while creating these localizations.
i think its just a editor bug, the US guys publish them on EU also, but didnt knew it has to be localized.
0
bump for an answer from BeLugh
need to know this too please!
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hey guys.
im asking this question, because today some of my friends with a german game client told me, they dont have localisation on my TankDef2.0.
if i remember right on publishing a map it probably dispalys serval languages that are not available (<mapname>[langUAGE])
is that system damaged, or did i something wrong while updating my map?
tried fixing the file with the MPQ editor but after that it cant be uloaded due to wrong header information.
any ideas on this?
0
uhm i dont get it actually, so i have to ask about this.
it is possible to store sounds, images etc. in some mod files? whats the maximum filesize for them, and how does that work?
0
oh wow, its back up again, cool.
does anyone know if they fixed that stupid update issue, that if you update your map noone every plays ist, because it will show up a s a new map, and the old "popular" will stay and be played by everyoen?
0
any infos on the folders location?
so we probably could do it manually..
edit: found it, on win7 its on C:\ProgramData\Blizzard Entertainment\Battle.net\Cache
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hey guys.
in fact custom mpas and map publishing has been taken down, i tried to play my TankDef2.0 with a friend, to balance it, while using the Map Patchers.
First we hade the "Lost Temple could not be foudn" problem, but there was the map available to download for "patch 13".
well we added it, the map patchers (MapCraft for me and my friends mac, and also the CMP) started now because they found the map, and then we created a game.
the map was swappen but it does not load. i dont know why, but it seems SC2 isnt getting the map actually out of that cache folder anymore.
i deleted the whole folder, restarted starcraft, but was able to play lost temple without downloading anything, also no new cache folder has been created.
any ideas? anyone able to patch his maps atm?
i really want to use the time to fix the bugs found on the publishing night.
thanks.
0
its the maps folder in the installed game directory.
like c:\program files\StarCraft2 Beta\Maps.
and just the maps name in there is enough. i tried paths like
maps
mapname but just the name will work.
0
something new..
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hey saltygrapes, your stuff looks cool!
we would like to add you to the terrainers team.
weve created a forum that you will find under your teamĀ“s tab on this site, so have a look for it - isnt much there yet, but if you have some ideas, feedback etc. just post there.
also i will add some informations there soon.
0
im probably too stupid to find it, but can it be that it is not possible to assign a model to a duplicated or custom created unit?
anyone can confirm this, or thell me what ive missed?
also editing actor events sucksnow like hell, because everytime u change 1 value, it reloads the whole window for like 2-3 seconds.