could i create a trigger that gives feeds into a Integer Variable. like 1 zergling gets killed modify variable to +1, then when the number gets to say 10 it increases the level of the hero? or did i just repeat myself with different words? lol.
Edit: The only triggers that i found to alter levels are
Tech Tree - Add 1 to Upgrade upgrade for player 1
Unit - Add 0 level(s) to (Triggering unit) ability No Game Link
But this doesn't change the behavior set for Veteracy..
i can simply copy/paste it in the data editor but then you have to go set the required experience for each level otherwise i could simply
copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste HAHAHAHA
can't have it repeat forever because then Every unit that is created will then do this. i think he wants only 'select' units to do this not EVERY unit to do this. anyways. if you want these 'few' or 'select' units to do this, you can use 'unit group' to select them after they have been created.
Events
Unit - Any Unit Enters (Entire map)
Local Variables
Conditions
Actions
Unit - Order (Triggering unit) to ( Move targeting (Random point in (Entire map))) (Replace Existing Orders)
Unit Group - Add (Triggering unit) to Unit Group
Next trigger.
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Conditions
Actions
Unit - Order all units in Unit Group to ( Move targeting (Random point in (Entire map))) (Replace Existing Orders)
I have a Hero unit set up with Veteracy. it works great, it gets experience when it kills. My question is. Can you set it up so that you level up by a trigger instead of the Data editor? idk. Reason i ask is because in the 'behavior' you need to click "+" and add a level to the behavior, i want a LOT of levels, so i think it might be easier to have a trigger run in a loop instead of clicking "+" for each level. yes/no? Thanks for any feedback. :D
When you are in a normal SC2 game and a team mate leaves the game, such as a 4v4 and one guy leaves so its 3v4. the party members get a portion of the minerals and gas from the player that left. I have been trying to figure out a Formula to this but need some help with it.
I imagine it goes something like this
Minerals / Members in party = Minerals per player
yes?
1000 minerals / 2 players = 500 minerals per player?
Pretty good. but i am guessing that you have the orbital strike run on triggers to give you 'random' locations for impact. you might be better off setting up a periodic offset so its more consistent. :D
I just seen the DATE on this. lmbo. Feb 3, 2013 at 16:36. didn't mean to bump an old thread, but it was on the 1st page. lol. sry.
im GUESSING from the title that you want an 'upgrade' that increases the damage of a psi storm. . .?
IFF that is the case then what you need to do is:
1.Create a button - say "psi storm upgrade"
2. Place it on a structure that does the upgrading, say a Forge.
3. Go to the upgrade section in the Data editor and "add" the effect.
4. Increase the "damage" by however much you want it to be.
5. Go to the Ability section and add the relevant data under 'upgrades'
Quote from Project_06:
I have a map with a tutorial, and i want this tutorial to have all of the same data the main game has. Since i dont want to have to create every new unit twice i'd like to know how i can transfer one map's data to another's.
----
Import Module / F9
Click "open" and find where the Tutorial map is. That would be my best guess.
0
thanks for the feedback.
the only other question i have is
could i create a trigger that gives feeds into a Integer Variable. like 1 zergling gets killed modify variable to +1, then when the number gets to say 10 it increases the level of the hero? or did i just repeat myself with different words? lol.
Edit: The only triggers that i found to alter levels are
Tech Tree - Add 1 to Upgrade upgrade for player 1
Unit - Add 0 level(s) to (Triggering unit) ability No Game Link
But this doesn't change the behavior set for Veteracy..
0
@Knallertton: Go
i can simply copy/paste it in the data editor but then you have to go set the required experience for each level otherwise i could simply copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste copy/paste HAHAHAHA
0
the only event: that has create unit is
Unit - Any Unit creates a unit with ability Any or behavior No Game Link
the only event way to determine where the unit is,
Unit - Any Unit Enters (Entire map)
@joey101d: Go event: create zergling at point a
no such event. lol.
0
can't have it repeat forever because then Every unit that is created will then do this. i think he wants only 'select' units to do this not EVERY unit to do this. anyways. if you want these 'few' or 'select' units to do this, you can use 'unit group' to select them after they have been created.
Events
Unit - Any Unit Enters (Entire map)
Local Variables
Conditions
Actions
Unit - Order (Triggering unit) to ( Move targeting (Random point in (Entire map))) (Replace Existing Orders)
Unit Group - Add (Triggering unit) to Unit Group
Next trigger.
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Conditions
Actions
Unit - Order all units in Unit Group to ( Move targeting (Random point in (Entire map))) (Replace Existing Orders)
Change to suit your needs.
0
I have a Hero unit set up with Veteracy. it works great, it gets experience when it kills. My question is. Can you set it up so that you level up by a trigger instead of the Data editor? idk. Reason i ask is because in the 'behavior' you need to click "+" and add a level to the behavior, i want a LOT of levels, so i think it might be easier to have a trigger run in a loop instead of clicking "+" for each level. yes/no? Thanks for any feedback. :D
0
@Bareleon: Go
Unit - Order (Triggering unit) to ( Attack targeting (Random point in (Entire map))) (Replace Existing Orders)
you can change 'entire map' to the region you want the point in. you can also change the "attack" to "move" if you like.
as far as to keep them moving. you need to change the event
Unit - Any Unit Becomes idle
could help for when they simply stand there. then repeat the same action above.
0
@joey101d: Go
Thanks.
0
@joey101d: Go
would this also work for minerals gathered during the game afterwards, such as SCV Gathering minerals?
0
When you are in a normal SC2 game and a team mate leaves the game, such as a 4v4 and one guy leaves so its 3v4. the party members get a portion of the minerals and gas from the player that left. I have been trying to figure out a Formula to this but need some help with it.
I imagine it goes something like this
Minerals / Members in party = Minerals per player
yes?
1000 minerals / 2 players = 500 minerals per player?
0
""SC2Mapster has a wealth of knowledge and is home to a crew of veteran mapmakers. ""
Dam right! :D
0
Trigger
Player - Set player # color to ""Color.(Player 01) Red"" (Change the color of existing units)
I am pretty use you can just set this in the "Map / Player Properties" section as well.
0
Pretty good. but i am guessing that you have the orbital strike run on triggers to give you 'random' locations for impact. you might be better off setting up a periodic offset so its more consistent. :D
I just seen the DATE on this. lmbo. Feb 3, 2013 at 16:36. didn't mean to bump an old thread, but it was on the 1st page. lol. sry.
0
@Precariosity:
im GUESSING from the title that you want an 'upgrade' that increases the damage of a psi storm. . .?
IFF that is the case then what you need to do is:
1.Create a button - say "psi storm upgrade"
2. Place it on a structure that does the upgrading, say a Forge.
3. Go to the upgrade section in the Data editor and "add" the effect.
4. Increase the "damage" by however much you want it to be.
5. Go to the Ability section and add the relevant data under 'upgrades'
yes/no?
0
Quote from Project_06:
I have a map with a tutorial, and i want this tutorial to have all of the same data the main game has. Since i dont want to have to create every new unit twice i'd like to know how i can transfer one map's data to another's.
----
Import Module / F9
Click "open" and find where the Tutorial map is. That would be my best guess.
0
@FunkyUserName:
Bank - Store integer Value as Key of section Section in bank (Last opened bank)
- - - NEVER forget to do this. I did and was like. WHAT THE HECK. lol.
Works wonderfully now.