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    posted a message on Is it impossible to remove 2 units from region?

    Chaining conditions and actions was much easier (albeit less powerful) with the original SC Editor... You'll learn all the tricks eventually. I'm still learning.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Removing Player Name Over Unit

    4-hour-no-reply self-bump.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Removing Player Name Over Unit

    Hello, it's me again. I have one last issue with my map I am creating.

    To those who helped me before: With your help, I was able to finish the triggers I was working on. Thank you.

    Since my map is now published publicly on Battle.net, I have no problems telling you what it is (before, I didn't want someone to take the idea of the map and publish it before me ;D) The map is called The Changeling. It is a remake of the semi-popular map from classic StarCraft. I'll give a rough description so you know why I'm looking for help here.

    There are 8 players. One is randomly chosen to be the Changeling. The other seven players are Marines. However, everyone is the same unit color, and everyone is allied by default. The goal of the Changeling is to assassinate all Marines. The goal of the Marines is to find out and kill whoever is the Changeling. When a Marine dies, he is booted from the game. This is necessary so he can't give hints to the other players ("he's at bottom right, he killed me!").

    Clearly, stealth and trickery are key points in this game. So I don't want people to be able to identify each other by name instantly. For this reason, I want to learn how to remove the automatic displaying of the player's name above their unit's head when you hover your mouse over the unit.

    Gratitude to any who help in any amount. Thank you.

    Posted in: Miscellaneous Development
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    posted a message on Need help with Something plz any1?

    I can see how you are confused. I'll let the real help come from the more experienced ones, but I can tell you why your second image's trigger is not working.

    You have it set up so that if those units are all in those spots all at one time, then they die. You cannot have more than one event and expect the trigger to just run on one. You could have the trigger recognize the different events, probably with an OR function.

    Posted in: Miscellaneous Development
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    posted a message on If units owned = 0, how to end in defeat?

    I don't think I mentioned that the player group Active Marines consists of 7 players... These triggers would still work for ending in defeat of all 7 players?

    Even if they don't, I should be able to modify them slightly so they do... I'm not all that useless ;)

    Thanks for the help!

    Posted in: Miscellaneous Development
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    posted a message on If units owned = 0, how to end in defeat?

    Hello, my name is Shawn.

    As you may have guessed from the thread title, I am having a problem with SC2 Editor triggers. Normally I've been quite resourceful in finding a solution to my problems, but this one I can't solve. Please help me.

    I am looking to create a trigger that does something like this:

    Event: Player group Active Marines owns 0 Marines. Action: End game in defeat for player group Active Marines.

    For clarification, in SC classic, it would look like this:

    Example

    There is a catch, however. The units I want to die are not alive at the beginning of the map. Triggers spawn them shortly after that. I can't use the Unit Dies event... at least, I don't think I can.

    My thanks go to anyone who tries to help me with this.

    Posted in: Miscellaneous Development
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