I play some Mass effect from time to time, playing dead space aswell and just kind of waiting for cataclysm to be released to start playing world of warcraft more again. I really think blizzard has gone in the right direction in cataclysm, realised what went bad in WotLK and cataclysm is just really filled with so much awesome stuff.
Other then that it's starcraft 2 mapmaking/playing custom games/campaign/1v1-3v3 ladder games as zerg all day long. :)
Aaah, I didn't think about re-running the trigger! Very clever, I will have to try this out tomorrow though, since it's getting kinda late. Thanks for the help though. ;)
Okay, so I got a little problem again with my drop-pod trigger. I'm using a loop to drop drop-pods every 30 seconds 10 times at 11 different random locations on the map. Works all well and fine, but the problem is that the drop pods can drop at the same location on top of eachother, and I don't want that to happen. Making them drop to points in a specific order would be very bad and make the game predictable very fast.
To summarize, I want the drop pods to drop at random locations, but I don't want them to drop on the same location more then once. I'm not really sure about how I could do this, so any kind of help is appriciated.
So I have these two very annoying bugs, my minimap iscompletely black for some reason, and the bridges have some messed up light blue triangles. Very annoying. Does anyone know why this is happening and know how to fix it?
Yes, it is a unit, yes there will be more then one doodad. I can get it work all the way except for one part:
•Event: Unit Enters/Leaves Range Of Unit - Check
•Unit: Any Unit - Check
•State: Enters - Check
•Range: SomeRangeVariable - Check
•From Unit: MyDropPodHolderVariable (If this isn't a choice, check your variable type) - I cannot choose the MyDropPodHolderVariable in the variable tab, no variable shows up at all in the list, I have several unit variables and none shows up. That's my problem.
Edit: If you get this to work yourself, any chance you could post a map with the working triggers so I could see them? Unless it's too much trouble, of course.
Unit - Any Unit Enters a distance of 1.0 from Unit
and
Unit - Any Unit Enters within 1.0 of Point
The first event takes a unit, not a point. I tried your way however, and even though I can get a variable in the way you said, I cannot get it to work. Great.
Ah yes, thanks for clarifying but then how does the Unit - Unit dies work then?
If I change the event to Unit - Droppod[1] dies wouldn't we have the same problem then? It would be Unit - No unit dies. And then it wouldn't change, and we would have the same problem? Then how come I can pick a variable for that event then?
And I assume there is no way to "update" the event?
I'm not sure I get what you mean. Maybe I haven't made myself clear enough. If I take the event Unit - Unit dies for example, I can set the unit to Droppod[1] (my variable) just fine. But when I use the event Unit - Any Unit a distance of 1.0 from Unit I want to set that unit to my Droppod[x], but I can't pick a unit variable in that certain event. Why is it different from the unit dies event?
I guess I could just do a work around with already having the pods in the game, but I'd rather not do that if I can avoid it.
The explanation says that I should use triggering player the get the unit that gets near, triggering player to get that owner of the unit, but my problem is in the event, not the trigger itself.
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@eilgaard: Go
Can you find it? If so, then it's up. If not, well, then I'm working on it. ;)
Edit: Remember to search for SCCAP, not infernal.
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Yup, the EU version should be up and running aswell. :) Go play it, need more players to fight!
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Hah, that actually works. Still bugged in game though, too bad. :/
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Gah, this bug is so frustrating!
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I play some Mass effect from time to time, playing dead space aswell and just kind of waiting for cataclysm to be released to start playing world of warcraft more again. I really think blizzard has gone in the right direction in cataclysm, realised what went bad in WotLK and cataclysm is just really filled with so much awesome stuff.
Other then that it's starcraft 2 mapmaking/playing custom games/campaign/1v1-3v3 ladder games as zerg all day long. :)
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Aaah, I didn't think about re-running the trigger! Very clever, I will have to try this out tomorrow though, since it's getting kinda late. Thanks for the help though. ;)
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Okay, so I got a little problem again with my drop-pod trigger. I'm using a loop to drop drop-pods every 30 seconds 10 times at 11 different random locations on the map. Works all well and fine, but the problem is that the drop pods can drop at the same location on top of eachother, and I don't want that to happen. Making them drop to points in a specific order would be very bad and make the game predictable very fast.
To summarize, I want the drop pods to drop at random locations, but I don't want them to drop on the same location more then once. I'm not really sure about how I could do this, so any kind of help is appriciated.
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So I have these two very annoying bugs, my minimap iscompletely black for some reason, and the bridges have some messed up light blue triangles. Very annoying. Does anyone know why this is happening and know how to fix it?
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@Anthius: Go
Ah yes, as I thought. :) Thanks for trying to help though, I'll find another, more.. complicated way of doing it instead.
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@Anthius: Go
Cheers.
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Thanks for helping out Anthius.
Yes, it is a unit, yes there will be more then one doodad. I can get it work all the way except for one part:
•Event: Unit Enters/Leaves Range Of Unit - Check •Unit: Any Unit - Check •State: Enters - Check •Range: SomeRangeVariable - Check •From Unit: MyDropPodHolderVariable (If this isn't a choice, check your variable type) - I cannot choose the MyDropPodHolderVariable in the variable tab, no variable shows up at all in the list, I have several unit variables and none shows up. That's my problem.
Edit: If you get this to work yourself, any chance you could post a map with the working triggers so I could see them? Unless it's too much trouble, of course.
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@Anthius: Go
There are two different events:
Unit - Any Unit Enters a distance of 1.0 from Unit and
Unit - Any Unit Enters within 1.0 of Point
The first event takes a unit, not a point. I tried your way however, and even though I can get a variable in the way you said, I cannot get it to work. Great.
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@Helral: Go
Ah yes, thanks for clarifying but then how does the Unit - Unit dies work then?
If I change the event to Unit - Droppod[1] dies wouldn't we have the same problem then? It would be Unit - No unit dies. And then it wouldn't change, and we would have the same problem? Then how come I can pick a variable for that event then?
And I assume there is no way to "update" the event?
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@dgh64: Go
Yeah, thought about that aswell. I will just have to make several regions I guess.
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@Helral: Go
I'm not sure I get what you mean. Maybe I haven't made myself clear enough. If I take the event Unit - Unit dies for example, I can set the unit to Droppod[1] (my variable) just fine. But when I use the event Unit - Any Unit a distance of 1.0 from Unit I want to set that unit to my Droppod[x], but I can't pick a unit variable in that certain event. Why is it different from the unit dies event?
I guess I could just do a work around with already having the pods in the game, but I'd rather not do that if I can avoid it.
@fr0d0b0ls0n: Go
The explanation says that I should use triggering player the get the unit that gets near, triggering player to get that owner of the unit, but my problem is in the event, not the trigger itself.