• 0

    posted a message on 1 Actor for few units?

    Is it possible to link it somehow this way?

    I need 1 actor for each quality of item, but i dont want to create 1 actor for each item...

    Posted in: Data
  • 0

    posted a message on Help me with beam and animation

    erm great, no one even downloaded it ....
    (bump)

    Posted in: Data
  • 0

    posted a message on Upgrades - build times - How to?

    At the moment i somehow managed to do this but 100% via triggers and 10 different behaviors (for each level based on Chrono boost). This way i know whats going on but i feel like its the dirty WC3 way :)

    Posted in: Data
  • 0

    posted a message on Upgrades - build times - How to?

    i'm trying to create upgrade which will add/activate/whatever "something" which will boost all build&train times for all structures by 5%, This upgrade would have 10 levels. I'm trying to figure this out for 4 hours now and i give up. (this editor is really messed up, WC3's was a lot easier and still powerful.)

    Anyone can give me some help with this? :/

    It doesn't have to be upgrade but something i will be able to control (like buy through dialog for example)

    Posted in: Data
  • 0

    posted a message on Help me with beam and animation

    So i tried to create custom turret and i almost succeed (except the "head" wont turn)

    but i have problem that my beams are not destroyed. Its duplicated from Artanis rift beam, from my point of view everything is set same, yet my custom weapon for turret works wrong, i upload map file on outside host ( didn't found attachments here)

    http://www.speedyshare.com/files/27209542/upload.SC2Map

    Posted in: Data
  • 0

    posted a message on M3 Importer (3ds Max script) - certain files error

    i'm hopeless, even simple import&export of floodlight model kills the light...

    Posted in: Third Party Tools
  • 0

    posted a message on M3 Importer (3ds Max script) - certain files error

    im sorry i mean import, did a typo there.

    Posted in: Third Party Tools
  • 0

    posted a message on M3 Importer (3ds Max script) - certain files error

    Why i cant for example import flashlight model? im trying to create custom light (For this) which i had plan to base out of this and everything works aginst me :/

    Screen

    Posted in: Third Party Tools
  • 0

    posted a message on Custom lights +

    If anyone have any kind of tutorial for 3ds Max with light which will work please share. This would give me more flexibility actually. (or any basic instructions)

    Posted in: Requests
  • 0

    posted a message on Custom lights +

    Hello, Im really in need of custom light models:

    -Flashlight like (cone, "long" (twice reynor's or similar), dynamic?(so it can cast shadow), 3D (i think reynor's light its 2D on floor only))

    -Some various dynamic?(again) lights similar to those omni lights we have, downward cone maybe (like from street lamp for example)

    -optional small lights (point like), also dynamic?

    Point is, since wc3 i always end up wanting to create completely dark map with custom lighting, thats why i need various lights, but i didn't found and suitable lights except 2 which are within "floodlight"

    OR

    If you know any simple easy tool to create them and easily import i can give it a try (i have 3ds MAX but i have no idea how to make such lights)

    Thanks!

    Posted in: Requests
  • To post a comment, please or register a new account.