Due to feedback there has been a gameplay change. Heros will now be able to detect cloaked units. So now Tosh, Zeratul and Nova will not be as tough to dispatch anymore.
I've been making the changes that have been suggested and will always take feedback into consideration. Map is hella popular now and now is the best time to get the suggestions in so I can make obelisk hellfire the best it can be.
Really happy with response so far and map is climbing the map list very well.
I am consistently balance tweaking this map so please post any suggestions or feedback. This is a long term project to make a competitive map that is worthy of you guys.
Create a new actor and make it a siteoperator local offset. Then on that actor you can change the values for "local offset" in the data editor. then go back to your actor for the overhead icon and under siteoperations+ add the siteop actor to it.
sometimes when you test, if you jsut have a unit on the terrain in the mapmaker you need to delete the unit and add another for the actor to show in the new position.
The isle of mercury is the battleground for professional custom map players. Obelisk Hellfire is an 8 player tournament where only the last man standing can win.
The more you fight the stronger you become. Each player is given special units and opportunities to overcome a stronger player when used right. As players fight and gain kills, stronger units will begin spawning from their Obelisk. Use Obelisk Hellfire to rain down hell on strong opponents.
Micro-management and quick thinking is the only way to be a true champion. Step up and join in on this ruthless battlefield!
Always remember to read the tips!
Obelisk Hellfire is available to play now.
Obelisk Hellfire will be regularly updated with new features and gameplay balance tweaks.
I listen to all feedback and will consider anything that can add to the competitive nature of this map.
The isle of mercury is the battleground for professional custom map players. Obelisk Hellfire is an 8 player tournament where only the last man standing can win.
The more you fight the stronger you become. Each player is given special units and opportunities to overcome a stronger player when used right. As players fight and gain kills, stronger units will begin spawning from their Obelisk. Use Obelisk Hellfire to rain down hell on strong opponents.
Micro-management and quick thinking is the only way to be a true champion. Step up and join in on this ruthless battlefield!
Always remember to read the tips!
Obelisk Hellfire is available to play now.
Obelisk Hellfire will be regularly updated with new features and gameplay balance tweaks.
I listen to all feedback and will consider anything that can add to the competitive nature of this map.
I think what he means is create the variable as an array. then set variable to region 1,2,3,4 etc.
Then when you call that variable it will ask for which integer(player). integer 1 = player 1 and at the spot in the array for player 1 is also the region 1.
It makes more sense in practice.
I created a an 8 player map that spawns a new unit every 150 kills for 22 units all in one trigger as well as lots of other stuff. If you need help go to the sc2mapster IRC and when i'm online i'll help you
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Added Obelisk Hellfire 1v1v1 Video Part 1
Will add part two and three soon.
Will also record an 8 player game.
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I use window 7 and 64bit which is why i dont have many codecs it is a pain
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I'm trying to create videos for youtube. I used fraps and now i'm trying to convert them.
My problem is I can't seem to convert the fraps video(2GB files) into crisp but smaller files. The best I got was 400mb without losing details.
What ffdshow settings do you use and how big are your files you upload to youtube?
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I'd like to ask for some feedback about what I can do to improve Obelisk hellfire.
A lot of thought has gone into the creation of this map but I still feel it can do better.
Can anyone give me any suggestions?
You can find out more about the map here if you haven't played it.
http://forums.sc2mapster.com/development/map-development/11202-obelisk-hellfire-v1-0-released-today-do-you-have-what/
I will be posting some videos soon.
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Due to feedback there has been a gameplay change. Heros will now be able to detect cloaked units. So now Tosh, Zeratul and Nova will not be as tough to dispatch anymore.
I've been making the changes that have been suggested and will always take feedback into consideration. Map is hella popular now and now is the best time to get the suggestions in so I can make obelisk hellfire the best it can be.
0
Yeah i think a switch is the best you'll get
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I own several health websites and make a living as an affiliate marketer.
You can see my facebook games blog in my sig hehe
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http://forums.sc2mapster.com/development/map-development/11202-obelisk-hellfire-v1-0-released-today-do-you-have-what/#p4
Obelisk Hellfire
About 1 month and half to make
The idea is to make a map that is a competitive multiplayer experience for professional custom map players.(or so they say).
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Did some minor bugfixes to make it v1.1
Really happy with response so far and map is climbing the map list very well.
I am consistently balance tweaking this map so please post any suggestions or feedback. This is a long term project to make a competitive map that is worthy of you guys.
0
I'm looking for someone to review my map Obelisk Hellfire for a youtube vid.
Obelisk Hellfire has had nearly 2 months work to reach v1.0 and is a map similar to footmen frenzy.
It is a competitive map and I think given half a chance ti will make for a very interesting youtube video with an 8player matchup.
Sow ho feels like taking a punt?
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Create a new actor and make it a siteoperator local offset. Then on that actor you can change the values for "local offset" in the data editor. then go back to your actor for the overhead icon and under siteoperations+ add the siteop actor to it.
sometimes when you test, if you jsut have a unit on the terrain in the mapmaker you need to delete the unit and add another for the actor to show in the new position.
0
Create a siteop actor with local offset and add it to the actor. You can edit it there.
Make sure you set the site op up properly
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The isle of mercury is the battleground for professional custom map players. Obelisk Hellfire is an 8 player tournament where only the last man standing can win.
The more you fight the stronger you become. Each player is given special units and opportunities to overcome a stronger player when used right. As players fight and gain kills, stronger units will begin spawning from their Obelisk. Use Obelisk Hellfire to rain down hell on strong opponents.
Micro-management and quick thinking is the only way to be a true champion. Step up and join in on this ruthless battlefield!
Always remember to read the tips!
Obelisk Hellfire is available to play now.
Obelisk Hellfire will be regularly updated with new features and gameplay balance tweaks.
I listen to all feedback and will consider anything that can add to the competitive nature of this map.
0
→
→
→
The isle of mercury is the battleground for professional custom map players. Obelisk Hellfire is an 8 player tournament where only the last man standing can win.
The more you fight the stronger you become. Each player is given special units and opportunities to overcome a stronger player when used right. As players fight and gain kills, stronger units will begin spawning from their Obelisk. Use Obelisk Hellfire to rain down hell on strong opponents.
Micro-management and quick thinking is the only way to be a true champion. Step up and join in on this ruthless battlefield!
Always remember to read the tips!
Obelisk Hellfire is available to play now.
Obelisk Hellfire will be regularly updated with new features and gameplay balance tweaks.
I listen to all feedback and will consider anything that can add to the competitive nature of this map.
Gameplay videos to come.
0
I think what he means is create the variable as an array. then set variable to region 1,2,3,4 etc.
Then when you call that variable it will ask for which integer(player). integer 1 = player 1 and at the spot in the array for player 1 is also the region 1.
It makes more sense in practice.
I created a an 8 player map that spawns a new unit every 150 kills for 22 units all in one trigger as well as lots of other stuff. If you need help go to the sc2mapster IRC and when i'm online i'll help you
My name on there is mattavich