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    posted a message on [Contest] Unit Spells

    @Slypoos: Go

    Thats just.. wow..

    Just thinking of how low my work is compared to this.. i mean.. its still sad that its not an original concept of an ability (which is what im trying to do), but the result is awesome.. the use of offset to make the energy balls fly to the impact zone where then dummies are created to then deal damage to the target.. on top of that, the functions you used.. it´d have taken me hours and hours to find them if i found them at all.. a friend of mine told me to make an ability utilizing unit elevation and i told him i dont want to use triggers.. lol

    I better submit another, WAY better ability if i want to be top 5 :P

    Posted in: Project Workplace
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    posted a message on [Contest] Unit Spells

    Entry: Shield of Aiur

    The Shield of Aiur adds 50 energy to an existing shield or creates a completely new shield on units that dont have one already as well as incresing the shield regeneration rate. it is persistent until its completely depleted. it is not stackable but can be overwritten by higher levels of the ability (none included).

    Actually, making this ability i really thought about making a whole map utilizing this kind of abilities as it works great and makes marines for example great units :)

    PS: the map is a simple map using the high templar as the caster and the marine as a test unit versus 2 zerglings.. after casting the shield once, no micro is needed to win the battle :)

    No triggers were used.. even though the actor messages REALLY wanted to §$%&"§$& me and it took me like an hour to get all things working.. some actor messages are kinda buggy it seems

    Posted in: Project Workplace
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