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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Pitfall: Trigger Actions to Override Options Removed (for some option no longer valid).

    • Player - Override Show Game Timer option for player (Picked player) to Disabled
    • PlayerOptionOverride((PlayerGroupLoopCurrent()), showmissiontime, 0)

    Result in message: cannot override option [showmissiontime] because it cannot be overridden or cannot be found

    Solution: Remove the offending statement.

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread
    Quote from FunkyUserName: Go

    @Mille25: Go

    but it also shows this for timer windows, most likely for leaderboards and everything blizz made too.

    Yes, i've had the same problem with Timer Windows. I just adjusted the font/style to use a slightly smaller one. ChatBar was the style I had with the issue.

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread
    Quote from Trieva: Go

    @TyaArcade: Go

    How do we do this?

    In Map Menu, Map Options ... List of options at bottom, check appropriate option http://i.imgur.com/HUC5ErH.png

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread
    Quote from kelsonTD: Go

    Units/Commands "float" over low terrain

    Pitfall: Units and commands on terrain height <= 8 "float" above the ground. Shadows are disconnected and move actions don't match cursor location.

    Solution: Increase terrain height

    Manually increasing terrain height across an entire map is impractical, but it can be directly increased in t3Terrain.xml (change heightMap offset). This creates problems with any objects or doodads which remain at the previous level (ie, underground). I wrote a quick python script to update all objects by a fixed amount; it seems to have worked fine on test maps and an active arcade map, but please feel free to message me if you experience any issues with it.

    edit: Just to be explicit, the script is intended to update the "Objects" file.

    I had a slightly different issue which manifested as 1) Cursor seeming to "fly" about 3 units too high, and Miners not able to collect at Mineral fields and units not able to pick up items from ground (to add to inventory).

    Pitfall: Units on low ground not able to interact with other units on low ground. Cursor Pointer not aligned to cursor click location.

    Solution: Reduce height of map base (Map Menu -> Map Options -> Base Height). Reduced from 8 to 2.

    Posted in: General Chat
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    posted a message on Help Please: Hats for Units?

    Hi all ...

    A general question ... is there any (relatively) easy way to put hats onto units? for example Santa Hats, Party Hats, Leprechaun Hats, etc.

    Obviously for special events in a game (arcade game).

    Any ideas for a good approach for this?

    Thanks in advance.

    - Rohime (Probes vs. Zealot 2)

    Posted in: General Chat
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