So i have validators checking for inventory is full. So ya it disables the shop interact ability once inventory is full.
How do i enable players to still be able to view what is inside a shop despite not being able to purchase from it ? like wise how to have players who are not in range of being able to purchase anything from the shop be able to at least view whats inside the shop?
I currently have my shops as player neutral.
Any help would be appreciated.
Disable the purchase buttons instead of disabling the interact of the shop itself.
Ugly bypass: delete the entire Starcraft II directory (binaries). and re-install [Will try to find a more focused bypass as i test.]
Solution: Uknown.
------
Anybody else using Chinese have any similiar issues? It doesn't seem to happen with RUSSIAN, only Chinese (probably lots of special kludges for Chinese servers).
Any data entry that was modified by LotV will obviously be prone to
error after upgrading dependencies. I would advise mappers check all
such entries for unintended values.
Yep. An extremely easy thing to SAY. Doing it though ...
Issue: Some spells cannot target any items or area. Cursor is to 'stop'
symbol (red circle with diagonal line) instead of targeting cursor. no
units or dodads or area(ground) can be targeted.
For Ability TimeWarp (Chrono Boost) ...
In HOTS: The Effect called was (ChronoBoost) and directly coded.
In VOID: The Effect called is now (TimeWarpCP) indirectly coded as idCP
( field name is the CAbilEffect_Effect array).
Changing back to the effect i wanted fixed my issue with inability to target ... now to look at the rest of them ...
Making a thread to capture issues that have been seen to occur when adding the VOID Dependency to existing maps.
Generally this will be issues arising from adding the VOID Dependency while making no other changes.
I've notice a few things so far:
Issue: Some spells cannot target any items or area. Cursor is to 'stop' symbol (red circle with diagonal line) instead of targeting cursor. no units or dodads or area(ground) can be targeted.
Bypass: unknown (working on it)
Solution: unknown
Issue: Existing Command Card sub-menu's may have 'random' buttons added. This seems to be when the command card is a reuse of a game unit card and not when its really a new sub-card for my game.
Bypass: Just remove the unwanted buttons again.
Solution: unknown
Issue: Buttons on command cards don't display as expected. Seems to be when reusing normal game buttons. Looks like requirements dependencies or validators might have changed.
Just checked EU server on top maps, 3 Desert Strikes, 2 Squadrons, really??? No comments and facepalm.
Kovin... It is perhaps a little unfair to capture that screen image so soon after an outage (reset stats?) for a patch upgrade.
It's better to wait a while for the real numbers to come in, and they change the picture a bit:
You might see some games here that you offer more variety ... i think you probably know some of them :)
That [Probes vs Zealot 2] looks pretty interesting ... might go try that right now.
Another random issue I found, causing me problems but easy enough to address.
Issue: When adding Void Dependancy to existing Arcade Map (no other changes) the Command Cards for some units (especially sub-menu cards) get seemingly random commands added. Where the added command button is above the intended command button, then you probably cannot get to the command you want.
NOTE: only occurs if you have reused pre-existing submenus from game proper, not original sub-menu's with unique names
Bypass: Check all your command cards. Simply remove unwanted command buttons.
OK so i will answer my own question ! Does that make me a Guru of Mapster?
Add the following to Map Initialisation:
Ping-Enablethepingpanelfor(Allplayers)
the help text says: "The ping panel appears when you hold down the ping hotkey. Outside of specific game modes (like melee and co-op) this is off by default. The panel appearing is controlled in the GameUI.SC2Layout file, this action only covers triggers responding to the pings."
I cannot seem to be able to get Advanced Ping (the new Alt-Drag Right Click from Patch 3.0.3) to work in my custom map.
I've used it successfully in one or two other random custom maps without issue though.
Am i missing something obvious? Do i need to do something to enable (or not disable) it?
Quick Ping (Alt-Right Click) works fine... but it does only quick ping regardless of if i drag the mouse or not ...
Hi all guys.. don't know where to write, can not write there, but still ... Can anyone suggest where in the editor can be encoded video .the ogp? My friend said he found a coded video "afterword" for the epilogue, and that text link to it is somewhere in the editor, but I can't find any videos or this link.. please Tell me who knows..
Sorry - i dont really understand what you are looking for, can you explain more clearly or differently please.
0
Thanks domper ... that link points at IronMan though. I did look around for a Dalek, but couldnt see it (even with tranlation running).
Are you able to provide a direct link?
Thanks in advance.
0
Does anybody have any Dalek model(s) I could use? Just one would do, daleks of any era...
0
Disable the purchase buttons instead of disabling the interact of the shop itself.
0
Pitfall: Cannot Logon - invalid userid / password when trying to publish, and list for Regions for Publish is empty.
Trigger: Using the Chinese text localistion in game seems to break the sc2-editor region / locale configuration. Additional information is here: http://us.battle.net/sc2/en/forum/topic/19974607490
Ugly bypass: delete the entire Starcraft II directory (binaries). and re-install [Will try to find a more focused bypass as i test.]
Solution: Uknown.
------Anybody else using Chinese have any similiar issues? It doesn't seem to happen with RUSSIAN, only Chinese (probably lots of special kludges for Chinese servers).
0
Yep. An extremely easy thing to SAY. Doing it though ...
0
For Ability TimeWarp (Chrono Boost) ...
In HOTS: The Effect called was (ChronoBoost) and directly coded.
In VOID: The Effect called is now (TimeWarpCP) indirectly coded as
id
CP( field name is the CAbilEffect_Effect array).
Changing back to the effect i wanted fixed my issue with inability to target ... now to look at the rest of them ...
0
Hi All.
Making a thread to capture issues that have been seen to occur when adding the VOID Dependency to existing maps. Generally this will be issues arising from adding the VOID Dependency while making no other changes.
I've notice a few things so far:
Issue: Some spells cannot target any items or area. Cursor is to 'stop' symbol (red circle with diagonal line) instead of targeting cursor. no units or dodads or area(ground) can be targeted.
Bypass: unknown (working on it)
Solution: unknown
Issue: Existing Command Card sub-menu's may have 'random' buttons added. This seems to be when the command card is a reuse of a game unit card and not when its really a new sub-card for my game.
Bypass: Just remove the unwanted buttons again.
Solution: unknown
Issue: Buttons on command cards don't display as expected. Seems to be when reusing normal game buttons. Looks like requirements dependencies or validators might have changed.
Bypass: Working on it ...
Solution: unknown
0
LIke +1k
0
Kovin... It is perhaps a little unfair to capture that screen image so soon after an outage (reset stats?) for a patch upgrade. It's better to wait a while for the real numbers to come in, and they change the picture a bit:
You might see some games here that you offer more variety ... i think you probably know some of them :)
That [Probes vs Zealot 2] looks pretty interesting ... might go try that right now.
0
Another random issue I found, causing me problems but easy enough to address.
Issue: When adding Void Dependancy to existing Arcade Map (no other changes) the Command Cards for some units (especially sub-menu cards) get seemingly random commands added. Where the added command button is above the intended command button, then you probably cannot get to the command you want. NOTE: only occurs if you have reused pre-existing submenus from game proper, not original sub-menu's with unique names
Bypass: Check all your command cards. Simply remove unwanted command buttons.
Resolution: Unknown.
0
No - at least i haven't. I'm still looking . have a few ideas of creating myself, but a bit of work i just haven't done yet.
0
Damn, Didn't think so.
0.958413307741523
OK so i will answer my own question ! Does that make me a Guru of Mapster?
Add the following to Map Initialisation:
the help text says: "The ping panel appears when you hold down the ping hotkey. Outside of specific game modes (like melee and co-op) this is off by default. The panel appearing is controlled in the GameUI.SC2Layout file, this action only covers triggers responding to the pings."
0
Gurus' of Mapster (and other peoples).
I cannot seem to be able to get Advanced Ping (the new Alt-Drag Right Click from Patch 3.0.3) to work in my custom map. I've used it successfully in one or two other random custom maps without issue though.
Am i missing something obvious? Do i need to do something to enable (or not disable) it? Quick Ping (Alt-Right Click) works fine... but it does only quick ping regardless of if i drag the mouse or not ...
Thoughts or ideas anyone ?
Thanks in advance.
0
Sorry - i dont really understand what you are looking for, can you explain more clearly or differently please.