I dont know why the heck my sound actor is being created for me even if in-game camera is not watching the polace where the unit responsible for that sound is.I remember that some time ago in some sound actor's events i have seen term "at caster"... Now i cannot create it anymore. Is there some way to limit sound to be played only if camera is watching the unit that should emit this sound?
I have it set to be created while behavior starts for some units, and it plays on full volume even if the units are not on my screen :/ Whats the problem with it?
Hey guys. Im working on my map's terrain currently, and dont know when but i have suddenly noticed that this sweet space and a planet in the background disapeared form my map's background. Any idea what might have caused that? Please help me find the reason :S
p.s.
Now in place of this nice background my map have black nothingness :/
Thanks in advance.
edit:
ok nvm :P that was my map developing partner turning the background off and not telling me. :)
Is there a way to make some unit do not show player's name tooltip while you mouseover them, but still retain its all functions (being targetable, selectable, commandable)?
Hello. I have created custom morphing unit for my map.
Thats the events i have made analogically for this unit's "forms":
It all works ok, but the unit's facing seems to be always south. How can i make it accept transfers that are enabled for each actor of each form? All of them have enabled transfer of rotation in actor's proprties but they always face south after morph :/
As far as i understund it, you need to make sure you uncheck all collision tags that ground units use (not just "ground" - for example units may use "ground" and "unused 09"). but... wait... you are asking about how to remove collision while already in game? I think its a questino for triggers subforum then.
edit:
unless it can be done by some behavior... ok i give up :) im to green myself.
Whats the easiest way to make overlord automatically stop every few seconds and then after few seconds he would be able to move again? I would like him to stop, so he cant move, but would be able to execute other abilities like generate creep, which for exapmle reuqire him to be stationary.
Thanks in advance for any ideas.
p.s.
in my map these overlords are automatically ordered by trigger to move periodically, and im looking for a way that would make them also invulnerable for this trigger for some time.
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@o3210: Go
The problem is that there is no "At" to choose from the list in this case :S Dont know why
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@Azzaaer: Go
bump
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Hey.
I dont know why the heck my sound actor is being created for me even if in-game camera is not watching the polace where the unit responsible for that sound is.I remember that some time ago in some sound actor's events i have seen term "at caster"... Now i cannot create it anymore. Is there some way to limit sound to be played only if camera is watching the unit that should emit this sound?
I have it set to be created while behavior starts for some units, and it plays on full volume even if the units are not on my screen :/ Whats the problem with it?
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This ability do not have flags at all, so is there a way to make it not abort on alliance change?
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Hey guys. Im working on my map's terrain currently, and dont know when but i have suddenly noticed that this sweet space and a planet in the background disapeared form my map's background. Any idea what might have caused that? Please help me find the reason :S
p.s.
Now in place of this nice background my map have black nothingness :/
Thanks in advance.
edit:
ok nvm :P that was my map developing partner turning the background off and not telling me. :)
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I cant find position called "doodads" in data editor. These doodads are not in unit tab... where are they? How to make new one?
thanks in advance.
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Hello.
Is there a way to make some unit do not show player's name tooltip while you mouseover them, but still retain its all functions (being targetable, selectable, commandable)?
Thanks in advance for any info or suggestions!
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This one worked. Thanks a lot for info about easy fix. :)
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@Azzaaer: Go
desperate bump
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Hello. I have created custom morphing unit for my map.
Thats the events i have made analogically for this unit's "forms":
It all works ok, but the unit's facing seems to be always south. How can i make it accept transfers that are enabled for each actor of each form? All of them have enabled transfer of rotation in actor's proprties but they always face south after morph :/
Please advise.
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@Kueken531: Go
Thanks a lot, gonna try it :)
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@Kueken531: Go
the question is: how do i make such buff? That would make unit immovable for some time?
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@Rushhour: Go
As far as i understund it, you need to make sure you uncheck all collision tags that ground units use (not just "ground" - for example units may use "ground" and "unused 09"). but... wait... you are asking about how to remove collision while already in game? I think its a questino for triggers subforum then.
edit: unless it can be done by some behavior... ok i give up :) im to green myself.
0
Hey.
Whats the easiest way to make overlord automatically stop every few seconds and then after few seconds he would be able to move again? I would like him to stop, so he cant move, but would be able to execute other abilities like generate creep, which for exapmle reuqire him to be stationary.
Thanks in advance for any ideas.
p.s. in my map these overlords are automatically ordered by trigger to move periodically, and im looking for a way that would make them also invulnerable for this trigger for some time.
0
@Kueken531: Go
thanks for help.