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    posted a message on Duplicate Unit

    Hello,

    I'm trying to create special unit, without changing a type of unit. For example, i want make a special sentry, but i don't want change other sentry.

    So i duplicate the Sentry for create my special unit. But i don't understand, each time i duplicate a unit, even if i include all actor, model, ability, etc in the duplication, my new unit is buggy.

    Is it normal ? Or i do something wrong ? If i make another sentry, the new one got her lazer attack animation stuck, and other problem..

    What should i do for got the exaclty same unit without problem ? should i create it piece by piece myself ? :c

    Posted in: Data
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    posted a message on Infested building

    Maybe it's possible to change the model of the infested barrack, wich look like normal barrack, for a model where it look infested

    EDIT : it look like not :p

    Wich behavior should i apply exactly ? there are much infested behavior

    Posted in: Triggers
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    posted a message on Infested building

    I see, it's weird there isn't a barrack available with already the behavior, but i go try use it on every buidling thanks :)

    Posted in: Triggers
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    posted a message on Infested building

    Hello, i saw some post about the infested building already, but i coudln't find a solution with them, so here we go again.

    I want my terran building to be like in the " infestation " mission of campaign, so i choose to put like " infested barrack, can be infested ", but the building look like a normal barrack. I don't want to have to build virophage nearby, or anithing, is it possible to just have the building like it at start ? Or i need a trigger for he become infested at start ?

    I'm not sure to be in the right section for it, i hope it's ok !

    Thanks

    Posted in: Triggers
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    posted a message on Black vision

    I see, thanks, i was looking for an item who could block this kind of vision, but indeed, i can just play with light, or use trigger.

    Thank you :)

    Posted in: Terrain
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    posted a message on Black vision

    Hi, thanks for your answer.

    I saw that FAQ before asking, but what i seek is a little different.. I want like, not " unexplored areas " " black mask ", but more " explored area " " black mask " for a specefic zone

    For a quick example, let imagine 1 unit, 3 tree just in front of it, and i want everything behind tree in black mask. the tree don't block vision behind them, and if i put a LOS blocker, the player can see behind in grey mask, and i want it to be black. you see what i mean ? it's complicated i know ^^

    Thanks !

    Posted in: Terrain
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    posted a message on Black vision

    Hello, here's my problem,

    I'm trying to make a map with a deep forest. This is not an open map, the player have to follow a single path, so i put tree on the right and left side of his path.

    I want the tree to block the vision, so the player can't see what is behind. I tried to put some LOS blocker, but even if he don't get vision of what is behind, he see with grey vision, the building other tree, etc Is there a blocker who keep the vision of the player at " black mask " and not " grey " ?

    Thanks

    Posted in: Terrain
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    posted a message on Keeping experience or anything between games

    Thanks a lot for your help and the video :)

    Posted in: Triggers
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    posted a message on The Assets of Evil

    Hello, can someone tell me how to proceed for put on of those assets in my map ? If i want use the zerg gate for example, what should i do ?

    Posted in: Data Assets
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    posted a message on Keeping experience or anything between games

    Hello everyone,

    I'm not sure to be in the right category for this, but i don't know to wich my question belong.

    So, i wanted to know if it's possible and how to make some kind of continuation between 2 session of the same game, like the player keep his experience, or the hero he unlocked, or anything.

    Can someone helo me with this ? Or tell me where i could learn how to do this ? :)

    Posted in: Triggers
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