The ability name is Repercussion inspired from the below magic card
basically, the AOE nuker of the group will put this on a boss, or large creature, then continue doing aoe damage around that large creature, thusly having all damage copied
I have figured out that this is NOT do-able with effects alone, it looks like I have to play with map triggers too, im getting close I can feel it :P
looks like I need to store the caster unit, and the targeted unit of the spell. It also looks like I need a global trigger check for each time a unit takes damage and then redirect the damage through a trigger. using abilities to tie in the gaps, and create the animations
I have figured out that this is NOT do-able with effects alone, it looks like I have to play with map triggers too, im getting close I can feel it :P
looks like I need to store the caster unit, and the targeted unit of the spell. It also looks like I need a global trigger check for each time a unit takes damage and then redirect the damage through a trigger. using abilities to tie in the gaps, and create the animations
Close... What im trying to do is make an ability when cast on enemy unit. Makes that Unit receive that same amount of damage, that all units in an area around him take.
a thorns ability would be a start, or if I could add a custom vital to the game, I could defiantly do it.
edit:
Just realized that you were talking about the 2nd half of my post, and yes that would be perfect
Trying to make an Ability that I cast at Target unit, and that unit receives damage equal to the amount of damage that units take in an area around it.
I got this much figured out...
I know I would cast buff on a unit, that would search for enemies in an area around it, applying a something I am assuming.
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Replying to this because I had to dig around to find this. And this is the top Google hit for exp
In the Veterancy behavior that controls your leveling there are 2 fields: Stats - Shared Fraction Stats - Shared Radius
Edit them as you please, it will split up the experience accordingly
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Got the ability working! needs a little polish but here it is:
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The ability name is Repercussion inspired from the below magic card
basically, the AOE nuker of the group will put this on a boss, or large creature, then continue doing aoe damage around that large creature, thusly having all damage copied
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I have figured out that this is NOT do-able with effects alone, it looks like I have to play with map triggers too, im getting close I can feel it :P looks like I need to store the caster unit, and the targeted unit of the spell. It also looks like I need a global trigger check for each time a unit takes damage and then redirect the damage through a trigger. using abilities to tie in the gaps, and create the animations
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I have figured out that this is NOT do-able with effects alone, it looks like I have to play with map triggers too, im getting close I can feel it :P looks like I need to store the caster unit, and the targeted unit of the spell. It also looks like I need a global trigger check for each time a unit takes damage and then redirect the damage through a trigger. using abilities to tie in the gaps, and create the animations
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Close... What im trying to do is make an ability when cast on enemy unit. Makes that Unit receive that same amount of damage, that all units in an area around him take.
a thorns ability would be a start, or if I could add a custom vital to the game, I could defiantly do it.
edit: Just realized that you were talking about the 2nd half of my post, and yes that would be perfect
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Actually would be nice to know if this is even possible
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Title says it all.
Trying to make an Ability that I cast at Target unit, and that unit receives damage equal to the amount of damage that units take in an area around it.
I got this much figured out... I know I would cast buff on a unit, that would search for enemies in an area around it, applying a something I am assuming.
I jut don't know what to do next
UPDATE..