Did you add 8 players under Player properties? (Set to user).
After you did this go to the game variants, attributes, teams to custom teams, then under custom teams set the appropiate player slots to the teams you'd like.
This information is however also available in the FAQ on how to set up the lobby, search for it.
Yes they do splash damage, and there's a story upgrade that increases their area-of-effect radius even more. What does this have to do with my question though.
I never noticed their splash, figured it was one of the many bugs.
And it bears to your question that, if they in fact had been bugged, it'd be an explanation for the nonfunctioning of your firebats. In which case I'd have suggested a look at banelings etc. but since it's not that case
There's no way to hide it as far as i know. They dont want custom map to mess up their chat system in battlenet where you can whisper your friends and such.
Send you a pm.
You can whisper friends? Where is such a useful feature :P /w doesn't even seem functional, crap bnet.
Anyway, I think you can disable the various chat frames (including f11 etc.). You probably won't be able to turn off the battlenet crapface, but the rest can be done. Try the Show/Hide UI frame action.
There's already been some chatter on this I might add, have you tried the search function? (Since the misspelled programmer above me might be right)
In some game engines, people would simple create 1 rain emitter and just attach it so it follows the camera, giving the illusion that the rain is everywhere. This would also save alot of time and would run better then having 'x' amount of rain emitters placed everywhere in the map.
Not sure how well it would work in sc2 but you never know.
It's a useful idea for having a low quality rain setting though. I'll implement it if players complaint, although currently I only use 196 doodads for my weather effects. So it really should be fine.
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@marine63: Go
I believe someone recently started with a project that replaced conversation boxes (from units etc.) with something you just described.
http://www.sc2mapster.com/assets/dialog-based-transmission/
The search function is your friend.
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Did you add 8 players under Player properties? (Set to user).
After you did this go to the game variants, attributes, teams to custom teams, then under custom teams set the appropiate player slots to the teams you'd like.
This information is however also available in the FAQ on how to set up the lobby, search for it.
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Thanks a bunch, it's been driving me crazy!
It's quite vital to the emersion experience of my map!
I'll copy and paste your information into my other thread also.
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Since the exact workings of this (doodad) option is not in the galaxy editor, and a search returned 11 nondescript posts.
Does anyone have an idea to what exactly this does?
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I never noticed their splash, figured it was one of the many bugs.
And it bears to your question that, if they in fact had been bugged, it'd be an explanation for the nonfunctioning of your firebats. In which case I'd have suggested a look at banelings etc. but since it's not that case
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@Zalafina: Go
Are firebats even giving splash damage when you play them in the campaign? I'm not so sure actually.
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You need to change the title of your post to something that reflects your question.
And I am having severe troubles comprehending your post. Please add some whitespace, it is giving me a headache.
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@DrakenStark: Go
I imagine you can edit this out of the behaviour?
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You can whisper friends? Where is such a useful feature :P /w doesn't even seem functional, crap bnet.
Anyway, I think you can disable the various chat frames (including f11 etc.). You probably won't be able to turn off the battlenet crapface, but the rest can be done. Try the Show/Hide UI frame action.
There's already been some chatter on this I might add, have you tried the search function? (Since the misspelled programmer above me might be right)
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It can't be impossible to do this, sigh, can it?
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It's a useful idea for having a low quality rain setting though. I'll implement it if players complaint, although currently I only use 196 doodads for my weather effects. So it really should be fine.
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@taffer03: Go
Ah great, so no worries with the environmental doodads from my weather engine then :)
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I noticed that
Animation - Remove Any doodads in the Target region
claims it won't remove doodad footprints?
But what <are> doodad footprints? And do I want to remove them? (And can I?)
Current status: More information available:
Doodad footprints can be disabled by going to the doodad properties and checking the option's checkbox.
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@arturusfury: Go
I don't think setting the volume above 100% actually does anything.
If you're using different sounds, could you post them anyway? It will help future mappers to find these sounds.
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@Zurom: Go
I had a friendly modder here extract me some WoW weather sounds, I've attached them to this post.
I am also curious to your sounds however.