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    posted a message on Button (on Units Commands) not showing?

    @Siaon: Go

    Here's a screenshot of my data editor if it helps:

    Data Editor Screenshot

    Posted in: Miscellaneous Development
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    posted a message on Button (on Units Commands) not showing?

    I basically copied a Pylon, also copied its actor and linked it back to the copied Pylon. Let's call this copied Pylon "Pylon2". (I also disabled it from showing the power grid).

    I intent to use this pylon as a way to send waves of enemies. That is I want it to have a button, which can be clicked, which will then trigger an event (or something). The problem is the button won't even show.

    I made myself a new button (I only set the race, after I clicked add object). Afterwards I set the alert icon and the button icon both to the protoss charge button ability.

    I then went to the Pylon2's unit commands, and added this button. I told it it was a submenu button with as command card 2. (There is nothing in that command card, I just want to make the button show up for now...)

    It's still not showing, what am I missing?

    Posted in: Miscellaneous Development
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    posted a message on Spectator Upon Loss/Death

    I imagine you can kill all that players units and simply do not start the Game - Player defeat action.

    But not sure, currently also looking for a better way to spectate losers.

    Posted in: Miscellaneous Development
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    posted a message on Allow units to only move on top of a building?

    I'd do this with two overlapping regions. With one ordering the units back with a move if they attempt to enter, which isnt' significantly different from how the game handles no pathing zones.

    Posted in: Miscellaneous Development
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    posted a message on How to: Create a new unit of the unit type in a certain (dynamic) region?

    I had some ideas for variable use, I guess I was just hoping for a nice function that queried for a unit inside a region and parsed the type back, so I could just use dynamic regions for my waves.

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    How to create new units / copy them from existing ones.

    Posted in: Tutorials
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    posted a message on How to: Create a new unit of the unit type in a certain (dynamic) region?

    I'm working on (yet another) line tower defense. I've made a nice row of units, with a region at the start. This region will move ahead one area whenever a next wave starts, in this way I intend to change the spawned unit types.

    So I now have a region. A row of units on the map.

    How do I find out what unit is in the region when I'm for instance spawning a new unit on a trigger?

    Last thing I tried was:

    Unit - Create 1 (Unit type of (Unit attached to Region Enemy Wave Player 1)) for player 15 at (Center of Region Enemy Spawn Player 1) using default facing (No Options)

    I have no clue what this attach thing is though, either way it's not working. What I'm looking for is an easy way to return the unit type of whatever is in my region.

    (I've already thought of an enter region trigger for the region to change a variable and then using the variable to spawn the unit type, but it seems completely wasteful, especially since the trigger will keep happening since the unit will stay in there. Although I guess I could kill it when the wave starts.)

    Posted in: Miscellaneous Development
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    posted a message on Zoom Camera throwing errors (but working)

    I'm having the following trigger in my map setup:

    Camera - Zoom camera for player (Picked player) at (Start location of player (Picked player)) from ((Real(Default Camera Distance)) + 8.0) to Default Camera Distance over 2.0 seconds

    I have indeed set up starting locations for all (the four) players, and assigned them properly in the player properties. And this trigger does seem to work, instead of having the camera at the bottom left, it zooms in on the player's starting locaiton.

    It will however throw this big fat error (Which I can remove by changing Start location of player (Picked player) to Value - Start Location 001. (The error in question: Trigger error could not get point from parameter in CameraPan 65535)

    Am I being stupid about something or is this a bug?

    Posted in: Miscellaneous Development
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    posted a message on Any *easy* way to quickly test your own map?

    @ShakiShingi: Go

    I did try that before, but nothing happened. But if it's that's easy, I'll just try again - Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Any *easy* way to quickly test your own map?

    Is there any *easy* way to quickly test your own map? As in not having to publish etc. it all first, but just load it and play it on your own (since getting other players a whole other bag of wurms).

    Do they want to force us to buy two starcrafts just so we can upload maps without having to do login dances?

    Posted in: Miscellaneous Development
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    posted a message on Remove Building Requirement (from SCV)

    I've searched the forums, and found several threads on removing requirements, but for the life of me I can't find out how to remove the Barracks requirement from building a Bunker on an SCV.

    What am I missing?

    Edit: Found it by going to the second command card and right clicking on the Bunker button and then right clicking onward until I ended up at the Object Values menu.

    Posted in: Miscellaneous Development
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    posted a message on [WIP] Line Tower Wars

    @Alrik21: Go

    Lots of niches in Tower Defense, and even in the subniche of Line Tower Defense. I wouldn't worry about someone else making another version. I also wouldn't worry about them advertizing it in your thread, given they advertize you in their thread back. It's only fair and good for everyone involved in Line Tower stuff.

    Posted in: Project Workplace
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    posted a message on Do any of you play Starcraft: Broodwar?

    @QueenGambit: Go

    Would be nice for Tarpit Defense to get ported to sc2 soon :)

    Posted in: General Chat
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