!! WARNING !! Playing this with your friends may result in them not being your friends anymore!!!
Total War = Infinite Resources with Heros and a resource (terrazine) associated to specific technology and units.
This map takes the oldest concept in noob flooding creation, infinate recources, and legitimizes it! Fast paced and nothing but action Total War - Heros Edition offers up what other maps of this genera have always lacked, balance ... structure.. and most of all... gradual progression not a mindless FLOOD.
Its a nice 8 position map with a central design. All units from the ladder game are completely free, where heros and other buildings and structures are obtained by harvesting terrazine.
Total domination is how you obtain victory. This is a very, very intense and fast pace game with a cd system to prevent overpowered buildings or armies, while at the same time pushing the pace of the game to is maximum.
I appreciate your attention and look forward to seeing you ingame.
You know, that was really cute. I feel a warm welcome from a kind, loving group of strangers who welcome new fresh ideas, encourage someone dedicated to your game and I appreciate all the love and support you've given me over the years!
I wish you all nothing but the best, thanks for everything!!
Merovingian - "Let us see where this goes! E tu, get the keymaker!"
My map, BGH Pro - HERO's Edition, being called the framework for starcraft 3, needs help from the masters. Im just creative, I have no idea how to do everything else it takes to get my map out there, but the players swear to me its the best thing they have ever seen or played.
Any help would be appreciated. Best to reach me ingame or on skype
I have a map id like to feature on map night, but I have no idea how im very bad at posting or keeping track of social aspects of promoting my map, but people are calling this map starcraft 3.
The Map: Classic 8 position map, from the original Starcraft, but with enhanced entrances (triple bottleneck), elevated terrain to make full use of all the new Starcraft 2 abilities and has a multi-level platform configuration both in front of each position but as well as in center.
Resources: High yield (may be modified to fit any style of play). The high yield version is specifically designed to promote superior base building practices and maximize unit production capacity (in waves).
Hero's: Gained by harvesting the heroic recourse terrazine strategically located in two general locations. Just outside your base, blue = low yield, and also surrounding the central platform in the middle of the map, pinkish purple = high yield.
Harvesting Note - A new element to harvesting is added, flying. So you have a choice. At first you MUST harvest from the ground, slower (.5 speed & on the ground = easier to kill) ... after reaching the goal of 100 terrazine for your HEROIC FACILITY... you may switch from the ground to air via thermal detonation, the air harvesting unit is faster (2.8 speed) and alows for harvesting from the safety of platforms just outside your base which are much easier to defend due to the higher elevations.
The technology associated to all hero's is considered top tier, meaning its at the top of the list in regards to time and building construction. Highest levels of buildings and longest time to reach.
Requirements for heroic production: Heroic Hero Facility = Main Heavy Hero production structure, Heroic Worker (used to harvest the heroic resource terrazine), Heroic Harvesting Facility, where the heroic worker returns its terrazine cargo.
Units: All the favorites from Starcraft 1 have been brought back. New units have been added to balance the ground air dynamic which has always been the downfall of high yield maps/style of play.
Structures: Powerful heroic structures have been added to reinforce the momentum of the game and increase the "odds" in the "defensive advantage" allowing players to show off their architectural prowess.
Abilities: The structures abilities (new) and the unit abilities have all been finely tailored to work uniquely depending on race, but in harmony with the other defensive structures. And the units themselves have been tailored to counter the powerful structures concurrently.
Finally, i'd like to say I take great pride in the flexibility of this map in regards to both strategy and economics. Simply put, you don't need hero's to win, so all ladder strategies may be fully utilized on this map, as well as economic strategies. Even with the high yield, harassing workers to gain an advantage holds true.
I went out of my way to make it so hero's are optional and winning with no hero's at all is very realistic.
Thanks for your attention, I hope everyone enjoys this map.
0
Greetings gamers,
Maplink: starcraft://map/1/236826
Battlenet Official Post: http://us.battle.net/sc2/en/forum/topic/13020371934?page=1#0
!! WARNING !! Playing this with your friends may result in them not being your friends anymore!!!
Total War = Infinite Resources with Heros and a resource (terrazine) associated to specific technology and units.
This map takes the oldest concept in noob flooding creation, infinate recources, and legitimizes it! Fast paced and nothing but action Total War - Heros Edition offers up what other maps of this genera have always lacked, balance ... structure.. and most of all... gradual progression not a mindless FLOOD.
Its a nice 8 position map with a central design. All units from the ladder game are completely free, where heros and other buildings and structures are obtained by harvesting terrazine.
Total domination is how you obtain victory. This is a very, very intense and fast pace game with a cd system to prevent overpowered buildings or armies, while at the same time pushing the pace of the game to is maximum.
I appreciate your attention and look forward to seeing you ingame.
Sincerely,
Alpha starcraft://map/1/236826
0
@FunkyUserName: Go
um... where is BGH pro tournament on that map players are reviewing it as Starcraft 3 framework! =)
thanks
Maplink
-> starcraft://map/1/229158 (4v4 version played 100% of the time)Contest Maplink
-> starcraft://map/1/233780 (3v3 = 6 player arcade version modified for contest requirements)Blizz post: http://us.battle.net/sc2/en/forum/topic/12880008369?page=1#0
0
@houndofbaskerville: Go
starcraft://map/1/229158
Sorry about that, link fixed, thanks for heads up!
0
@GlornII: Go
Trying my best. I've never made such a map before, nor have I posted pics but maybe once, I am not really into social media, but I will try.
Thanks for feedback and support.
0
@ezbeats: Go
I see your pet peeve (2x pun = 1x WoW[pet] + 1x Visual[c+]), and I raise u one rational adults' intellect.
Touche' Dove!
... volley for server, plz!
"Life is about speed... hot.. nasty.. speed! ... and Alpha's map is just that!"
Eleanor Rosevelt
0
@Crainy: Go
You know, that was really cute. I feel a warm welcome from a kind, loving group of strangers who welcome new fresh ideas, encourage someone dedicated to your game and I appreciate all the love and support you've given me over the years!
I wish you all nothing but the best, thanks for everything!!
Merovingian - "Let us see where this goes! E tu, get the keymaker!"
0
Hey,
My map, BGH Pro - HERO's Edition, being called the framework for starcraft 3, needs help from the masters. Im just creative, I have no idea how to do everything else it takes to get my map out there, but the players swear to me its the best thing they have ever seen or played.
Any help would be appreciated. Best to reach me ingame or on skype
Thanks, Skype=Alphaprimed
0
I have a map id like to feature on map night, but I have no idea how im very bad at posting or keeping track of social aspects of promoting my map, but people are calling this map starcraft 3.
the map: BGH Pro - HEROs Edition
Thanks for any help you can offer.
Alphaprime
0
Hello,
I have made a map called BGH Pro Heros, I am happy to say that it has received very good reviews, being called Starcraft 3. I hope you like it.
Thank you
Maplink
-> starcraft://map/1/229158 (4v4 version played 100% of the time)Contest Maplink
-> starcraft://map/1/233780 (3v3 = 6 player arcade version modified for contest requirements)Blizzard Official forums: http://us.battle.net/sc2/en/forum/topic/12880008369#1
Detailed description:
The Map: Classic 8 position map, from the original Starcraft, but with enhanced entrances (triple bottleneck), elevated terrain to make full use of all the new Starcraft 2 abilities and has a multi-level platform configuration both in front of each position but as well as in center.
Resources: High yield (may be modified to fit any style of play). The high yield version is specifically designed to promote superior base building practices and maximize unit production capacity (in waves).
Hero's: Gained by harvesting the heroic recourse terrazine strategically located in two general locations. Just outside your base, blue = low yield, and also surrounding the central platform in the middle of the map, pinkish purple = high yield.
The technology associated to all hero's is considered top tier, meaning its at the top of the list in regards to time and building construction. Highest levels of buildings and longest time to reach.
Requirements for heroic production: Heroic Hero Facility = Main Heavy Hero production structure, Heroic Worker (used to harvest the heroic resource terrazine), Heroic Harvesting Facility, where the heroic worker returns its terrazine cargo.
Units: All the favorites from Starcraft 1 have been brought back. New units have been added to balance the ground air dynamic which has always been the downfall of high yield maps/style of play.
Structures: Powerful heroic structures have been added to reinforce the momentum of the game and increase the "odds" in the "defensive advantage" allowing players to show off their architectural prowess.
Abilities: The structures abilities (new) and the unit abilities have all been finely tailored to work uniquely depending on race, but in harmony with the other defensive structures. And the units themselves have been tailored to counter the powerful structures concurrently.
Finally, i'd like to say I take great pride in the flexibility of this map in regards to both strategy and economics. Simply put, you don't need hero's to win, so all ladder strategies may be fully utilized on this map, as well as economic strategies. Even with the high yield, harassing workers to gain an advantage holds true.
I went out of my way to make it so hero's are optional and winning with no hero's at all is very realistic.
Thanks for your attention, I hope everyone enjoys this map.
Sincerely,
Alpha