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    posted a message on Will Element TD disappear forever?

    @RodrigoAlves: Go

    What i've found is that the game is WAY to similar to the wc3 one, and with that I didn't get any new experience out of it, just felt EXACTLY the same with new names and a couple new effects. Dunno if that's how other people felt, but thats pretty much the reason i've played it 5 times total vs the hundreds of times I played it in WC3.

    /randomguypost

    Posted in: General Chat
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    posted a message on As of today, is modding for Sc2 worth it?

    "you have a Censorship FILITER in the game to prevent you from seeing the bad words."

    The Mature Language Filter only filters the words used in the blizzard made chat box and name fields(Name fields I'm unsure), it DOES NOT filter trigger made floating text, or triggered text of any kind, those are the maps that get banned for this, unless it's just stupidly excessive swearing for no reason, like

    "when you get killed in my game it says : YOU F* SUCK . lol"

    That for example.

    Posted in: General Chat
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    posted a message on Tofu (Project TMA) Official Thread

    "Why All The Hate" Questions are stupid, it said "Impressed?" at the end, obviously wanted an answer.

    Posted in: Project Workplace
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    posted a message on New SC2 League Rank Images (Editor Question)

    Anyone know if these new SC2 Rank pictures are available in the editor (To use as Buttons/Images in dialogs) was thinking of making them myself if nobody else wants to.

    Cant check myself atm as im not at home.

    SC2 Rank Icons

    And even if they are they would probably already be set to a certain size based on how blizzard uses them correct? So probably would only be the correct size for a certain thing (I'd think) hmm.

    Was thinking of a ranking system that would work perfectly with these images. Kind of like the prestige system in Call of Duty MW2 and Black Ops, where you would go thru the copper ranks 1-4 then upgrade to silver 1-4 etc..

    Posted in: General Chat
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    posted a message on [Solar Conquest] Need 1 beta tester

    @BurningTemplar: Go

    Region = US/EU etc...

    Posted in: Map Feedback
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    posted a message on another REAL war
    Quote from Keyeszx: Go

    @OneTwoSC: Go

    They just come from a different time. It's not like they are villains for not having no women's rights and what not. What I love about America is we support capitalism and we advocate freedom of speech, religion, blah blah blah and we always go to war over it. Cold War, stop communism. What happened to freedom of religion. Capitalism, we won't allow a command economy. Although recently we have. I don't know I just know that America is the biggest hypocrite in the world.

    LOL, that is all.

    Posted in: Off-Topic
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    posted a message on Death Haven

    @Coconutwei: Go

    You just missed the update where he said "Changed the terrain around to make blocking more difficult".

    The terrain is pretty drastically different and I don't really know how you could miss why you can't block completely anymore, can still do some pretty neat tricks though. :)

    Posted in: Project Workplace
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    posted a message on Popularity System Petition?

    @DeathStair: Go

    Just saying, 1000 people hating something of blizzards isnt going to scratch the surface of blizzards "Care-Box", 50,000, mabye even 25,000 AT LEAST might raise an eyebrow. All in all though, I do hope it changes.

    Posted in: General Chat
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    posted a message on Terrain Object Pathing Problem

    @38dedo: Go Yeah, I ended up using invisible units and it gets the job done, thanks guys :)

    Posted in: Terrain
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    posted a message on Terrain Object Pathing Problem

    Is there a way to make a Terrain Object (Monlyth Light Bridge is what i'm using) unpathable until I activate the actual bridge?

    ATM i've tried pathing blockers but can't get rid of them because the Kill and Remove triggers do not remove the Footprint of the Pathing Blockers

    What I want is to be able to activate a bridge at a later time and let the units walk across it, but atm the bridge is completely walkable before it is in it's "Stand Work" animation which shows the walkable bridge parts thus why I placed the pathing blockers..

    Was wondering if anyone has any Idea as to how I can accomplish what I need, cause I really want this to work! :(

    Also: I'd rather not have to block the terrain with other doodads if possible, but If I have to I can try :|

    And if someone has posted this already and all I had to do was search for it i'm sorry but I was in a rush to get somewhere when I wrote this and will check later and delete it if i have to. :P

    Posted in: Terrain
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