I read that there was an update with the data editor so that a passive critical strike ability was possible without using triggers.
Could anyone point me in the right direction? I'm looking to make a passive ability with 10ish levels that just has a chance to do critical damage each attack (basically critical strike from WC3).
So, I know the usual solution to this problem is to add a buff/behavior that adds each attribute X number of times, but I'm wondering...how can I get the current attributes of the unit via triggers? I want to be able to multiply the unit's attributes by 2, but I can't multiply it without knowing the current attribute count.
Any ideas? Thanks!
PS: I just have strength, agility, and intelligence.
You should try attaching a search area effect/behavior to the unit, and have the hydra suicide whenever it comes into contact with something (much like a missile)
Could anyone point me towards a tutorial of some sort on where to start with particle effects? Is it done through 3DS Max, or Galaxy Editor, or can you use both? Thanks!
Just watched the first tutorial. I used to use Milkshape 3D to model with War3, but obviously SC2 is much more complicated. I think it's time to learn 3DS Max :( / :) lolz.
Thanks for the tutorials! I'll definitely be watching the rest and working them through soon.
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Thanks for this plugin! It's awesome.
I can't get the linter to work though. Is there anything special I'm supposed to do to enable it? Linter works for other languages, just not galaxy
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I read that there was an update with the data editor so that a passive critical strike ability was possible without using triggers.
Could anyone point me in the right direction? I'm looking to make a passive ability with 10ish levels that just has a chance to do critical damage each attack (basically critical strike from WC3).
Thanks in advance!
0
So, I know the usual solution to this problem is to add a buff/behavior that adds each attribute X number of times, but I'm wondering...how can I get the current attributes of the unit via triggers? I want to be able to multiply the unit's attributes by 2, but I can't multiply it without knowing the current attribute count.
Any ideas? Thanks!
PS: I just have strength, agility, and intelligence.
0
You should try attaching a search area effect/behavior to the unit, and have the hydra suicide whenever it comes into contact with something (much like a missile)
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These particle effects are sick!
Could anyone point me towards a tutorial of some sort on where to start with particle effects? Is it done through 3DS Max, or Galaxy Editor, or can you use both? Thanks!
0
Just watched the first tutorial. I used to use Milkshape 3D to model with War3, but obviously SC2 is much more complicated. I think it's time to learn 3DS Max :( / :) lolz.
Thanks for the tutorials! I'll definitely be watching the rest and working them through soon.