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    posted a message on Basics of Galaxy

    1. Dynamic arrays, pointers, collections (except for static arrays). Is there anything to this?

    2. How to create your AI? Triggers an inefficient and difficult path.

    Posted in: Galaxy Scripting
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    posted a message on Navigation functions.

    How to determine the best position to protect the base? How to determine what prevents go from point A to point B: building, stones or abyss?

    Posted in: Triggers
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    posted a message on Navigation functions.

    Are there any functions for working with navigation? For example: 1. Find a route from point A to point B or return, it does not exist. 2. Find the best place to deploy troops for defense of the base. 3. Find the distance to be traveled land unit from point A to point B.

    Posted in: Triggers
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    posted a message on Clearance between the two points.

    How to determine whether the unit can go to a certain point without medivac, ie Only on the ground without the use of transport?

    For example, unit should get from point A to point B. Point A is on the first island, point B - on the second. The function returns false.

    Posted in: Triggers
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    posted a message on Building at the point

    No such function.

    Posted in: Triggers
  • 0

    posted a message on Building at the point

    How do I determine if I can at a given point to build a certain building? For example, can I at the point (120, 120) to build a command center or barracks?

    Sorry, i use google translate. :)

    Posted in: Triggers
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