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  • _ForgeUser13658100
  • Registered User
  • Member for 8 years, 5 months, and 16 days
    Last active Sun, Feb, 14 2016 20:34:50
  • 0 Followers
  • 38 Total Posts
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  • View _ForgeUser13658100's Profile

    0

    Feb 14, 2016
    _ForgeUser13658100 posted a message on Load Next Map

    Could someone help me out with making a map end and then loading up a new map. Like campaign.

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Feb 13, 2016
    _ForgeUser13658100 posted a message on Player's Name Condition Check

    How to make a trigger run if a specific player is in the game.

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Feb 13, 2016
    _ForgeUser13658100 posted a message on Include Bank Save Into a Requirement

    @FunkyUserName: Go

    How do I implement this dummy upgrade into a requirement that I can use on buttons?

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Feb 13, 2016
    _ForgeUser13658100 posted a message on Include Bank Save Into a Requirement

    So if I had a bank that is saving a players kills is there a way to make a requirement that demands a certain number of kills?

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Feb 12, 2016
    _ForgeUser13658100 posted a message on Change Units Model/Actor with Triggers.

    @ZMilla93: Go

    Thanks so much! :)

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Feb 12, 2016
    _ForgeUser13658100 posted a message on Change Units Model/Actor with Triggers.

    What I'm trying to do is change a units model so it looks differently using triggers.

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Feb 12, 2016
    _ForgeUser13658100 posted a message on Making a unit unaccesable for a certain player.

    Is there a way using triggers to after a player uses a button on the unit to completely neglect any further access to that unit?

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Feb 12, 2016
    _ForgeUser13658100 posted a message on Save Wins and Win Count Requirment

    @ZMilla93: Go

    Thank you!

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Feb 12, 2016
    _ForgeUser13658100 posted a message on Save Wins and Win Count Requirment

    Could someone guide me through the process of saving wins using a bank and setting up a requirement for a certain amount of wins. Any help is appreciated I'm not sure on how to do it and I need some help.

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Jan 2, 2016
    _ForgeUser13658100 posted a message on Help trigger creates 2 units instead of desired 1

    @ZMilla93: Go

    It spawns 2 everytime and i only click the button once before the hero selection (the unit being killed) is killed.

    @WesMan00: Go

    I was able to fix the problem the cooldown to train the unit was at 0 and shouldve been higher than the amount of time it took to kill the Hero Select.

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Jan 2, 2016
    _ForgeUser13658100 posted a message on Help trigger creates 2 units instead of desired 1

    @ZMilla93: Go

    It spawns 2 everytime and i only click the button once before the hero selection (the unit being killed) is killed.

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Jan 2, 2016
    _ForgeUser13658100 posted a message on Help trigger creates 2 units instead of desired 1

    I have a trigger set up so when i player presses a button it makes a unit and destroys the unit who has the button. Instead of making 1 hero it makes 2.

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

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    Apr 5, 2015
    _ForgeUser13658100 posted a message on Help with revive trigger. Behavior Hero Death Prevention Revive System

    @MaskedImposter: Go

    I have fixed all issues and it is up and running. I used the incapacitated behavior instead of the death prevention and switched it to activated. Thanks both of you. Very useful revive in my opinion. Very easy unlike some.

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

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    Apr 4, 2015
    _ForgeUser13658100 posted a message on Help with revive trigger. Behavior Hero Death Prevention Revive System

    @MaskedImposter: Go

    Thanks will try but first not sure what you meant by the action where i give him unlimited death time.

    Posted in: Triggers
  • View _ForgeUser13658100's Profile

    0

    Apr 4, 2015
    _ForgeUser13658100 posted a message on Help with revive trigger. Behavior Hero Death Prevention Revive System

    @RobustProgram: Go

    I am going to scratch this revive idea and do what MaskedImposter has suggested I think it may not work because i went through and tried all of them and none of them worked when my unit actually died. It said the text at beginning of game but never when my unit died he did however teleport.

    Posted in: Triggers
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